NASA Game Lets You Build Complex Space Networks
gregg writes "According to this article, a new game called NetworKing, developed at NASA's Ames Research Center, 'lets players build fast and efficient communication networks by first setting up command stations around the world and then linking them to orbiting satellites and space telescopes. Resources are earned throughout the game as players continue to acquire more clients.' The game is available for play through an internet browser, and also has downloadable versions for Windows and OS X."
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That looks exactly like the x-com FOSS remake...
If you lazy to play, here a video of gameplay.
Not cool.
Don't click, that link is goatse.
Why am I out of mod points now?
in conjunction with the DARPA-FIND-THE-RED-BALLOONS-PROGRAM, monitors your communication lattice.
Yours In Krasnoyarsk,
K Trout
I just tryed it in Mac OS and its very slow, full of glitches and artifacts. 30s and uninstalled. You didn't miss anything important.
They probably all got sucked up into that distended asshole.
it's the lame unity3d proprietary plugin
Open source your games! New maps for Moonbase Alpha would be tight.
Aww...
I just beat the game with minimal (read: no) effort in about 5 minutes. Yay!
Maybe I am a cynic, but do you think maybe they are looking for us to figure out effective deep space communications for them?
If I were God, wouldn't I protect my churches from acts of me?
Is it a Goatse video, or just the standard picture. If it's a video I'm morbidly curious.
Is 1563649 a prime number?
Well it was sufficient for about 10 minutes of distraction
Just download NS-3 (which does work under Linux), install NASA's Delay-Tolerant Protocol and use that to simulate networks of satellites and ground stations. For added fun, install the module that lets you use Network Simulator as a NIC under Linux and tunnel actual traffic across your simulated network to see how it would perform in practice.
Not only will this be more reliable than this Unity game, it'll be more accurate, more customizable and more productive (since you get network stats rather than a score). Further, since you can design your own protocols and circuits under NS-3, you can also factor in the effects of Turbo codes, various Reed-Solomon options, alternative communications protocols, etc.
Best of all, that kind of experience might actually give you some credibility amongst network engineers and protocol engineers. "Some" meaning "more than a high score on the game will ever do".
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Guam wasn't.. I skipped it and maintained a "dollar" oriented model of growth. There was no incentive to build Guam. Skipped for early win.
When you have to install a lot of shit on the computer
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
A lot of info in the "game," lots of text, very little gameplay. Felt too Super Paper Mario. It would be nice to see NASA open source this so it could play more like Civ 1, trickling out the education as you focus on the gameplay, rather than blasting you with endless text and doing a very poor job of clarifying why you need a Space Network and how much of it to get a given Research item. The win condition is pretty weak as well... you just research one more thing.
NASA tries its hands on gaming. They should have done this, years ago. When they could have dominated the space-related and alien-related games.