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GNOME Shell No Longer Requires GPU Acceleration

An anonymous reader writes "The GNOME 3.0 Shell with the Mutter window manager no longer requires GPU acceleration to work, while still retaining the compositing window manager and OpenGL support. GNOME Shell can now work entirely on the CPU using the LLVM compiler via the Gallium3D LLVMpipe driver. This will be another change to Fedora 17 to no longer depend upon the GNOME3 fall-back, which is expected to eventually be deprecated and further anger GNOME2 fans."

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  1. Re:GNOME is a study in how to not architect softwa by Anonymous Coward · · Score: 0, Flamebait

    Are you kidding me?! The C++ bindings are top notch. GTKmm is way better than some of the other C++ GUI frameworks that I've seen! The C# bindings are also top notch! GTK# is way easier than Window.Forms by a mile, it's just a shame it doesn't integrate well with other platforms.

    GObject has improved language bindings. I'm not a C person by any means. I know where a lot of people are coming from when they talk about the C GObject. Seriously, take a good look at GTKmm and QT. The only thing that QT has really going for it is is QT Quick.

    Yes does making the 3D bindings LLVM make sense? Not really, but the GNOME people are really dead set on this new UI. I've worked in it and it feels a lot better than where some desktops are going. There is a lot missing, don't let me sugar coat it and I think the GNOME people should be tied to the pole just like the KDE people were during 4.0.

    But just like the KDE 4.0, by KDE 4.5 the desktop was usable again. Now with 4.7 everything feels wonderful with KDE again. I want to hold out hope that the same will be said for GNOME by the time we get to 3.10 or 3.14. So yeah they are messing up royally now but let's not short sight ourself. GNOME is f'ing up but I am holding out that they'll get it all together soon.