Patent Issue Delays Doom 3 Source Code Release
An anonymous reader writes "id Software is still planning to release the Doom 3 source this year, but it's been delayed by a patent issue that's causing John Carmack to personally rewrite some of the code. The patent issue in Doom 3 concerns the Carmack's Reverse algorithm and has led Carmack to rewrite it in the open-source Doom 3."
Yeah, he 'independently' invented it, just a couple of months after it was presented at a conference that he no doubt would have heard about it from.
Sure.
Sounds exactly like the kind of abuse the patent system was designed to prevent to me.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
Ahh...wrong. Completely wrong. Shouldn't expect a low-ID user like yourself to read the article, should I?
Carmack "independently" came up with the same methods that EAX cover when he was creating the engine for Doom 3, which means that Creative's process probably wasn't all that special to begin with (I mean, if someone can come up with it on their own with no reading, how unique is it). Creative's employees came up with EAX a few months before Carmack did. In exchange for not being sued for the patent violation, iD promoted Creative and EAX in their engine.
Obviously you didn't read correctly because what you described didn't actually _happen_. But then again, being a Slashdot veteran, I suppose you just heard the word patent and started salivating like a rapid dog, forming an opinion without any facts. I wouldn't expect anything less -- it's the reason most people have moved on to other sites. People like you.