Intel and DreamWorks Working On Rendering Animation In Real-Time
PolygamousRanchKid writes "This week while speaking at the Techonomy conference, DreamWorks Animation CEO Jeffrey Katzenberg told audience members that they'd formulated the solution for real-time rendering of animation for video. Katzenberg told the audience that they'd been working hand-in-hand with Intel in order to rewrite their software to take advantage of scalable multi-core processors, this allowing them to achieve advances that will, for lack of a better term, revolutionize the animation process."
Actually blender can do this in 2 ways!
Since last Blender Conference last October, Cycles has been announced as the new render for Blender.
This is a realtime renderer that uses Progressive Rendering and can render realtime on CPU, GPU or both!
This can also be done for animation.
But this is possible for quite a while, since blender also can do OpenGL rendering realtime, and you can use the BGE as a realtime viewport.
So been there, done that, open sourced it