Legend: Tabletop Gaming For a Good Cause
danaris writes "On Friday, Rule of Cool gaming released Legend, a d20-derived tabletop roleplaying game system designed to be easy to learn, easy to play, and just really fun. As the names suggest, they recognize that people in an RPG frequently want to be playing epic characters with cool abilities, so they provide that — while making sure all such characters are reasonably well balanced against characters and monsters of the same level. For a nice overview of the system, there's a review up on RPG.net by one of the playtesters, and another review by a moderator from Reddit's RPG section. The game is initially being distributed as a pay-what-you-want benefit to the Child's Play charity, with all proceeds (not just all profits) going to the charity."
I started playing D&D not too long ago after hearing about it for ages, and it is a lot of fun, but the complexity of the system can be daunting to say the least. The games I've played also burn an inordinate amount of time on checking rules and spell behavior and keeping track of all sorts of mindless minutia. This system looks to retain much of the good but do it in a simpler and more streamlined way, which should make for fun gameplay.
If I can convince some of my D&D buddies to chip in as well, might have to pick it up. The biggest problem with tabletop games (especially obscure or new ones) is that it can be hard to track down people to actually play with.
Funny, I met my wife at a tabletop RPG, but no one has ever gotten laid by trolling on Slashdot.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
IMHO, combat only drags on too long because people are being munchkins instead of role playing. You shouldn't be asking yourself "which one of these 40 combat skills would kill the most goblins". Instead, you should be asking yourself "what would my berserk warrior with an INT of 8 do?"
Yes, this is a generalization, and isn't true in all cases. But it's true more times than not in my experience.