Legend: Tabletop Gaming For a Good Cause
danaris writes "On Friday, Rule of Cool gaming released Legend, a d20-derived tabletop roleplaying game system designed to be easy to learn, easy to play, and just really fun. As the names suggest, they recognize that people in an RPG frequently want to be playing epic characters with cool abilities, so they provide that — while making sure all such characters are reasonably well balanced against characters and monsters of the same level. For a nice overview of the system, there's a review up on RPG.net by one of the playtesters, and another review by a moderator from Reddit's RPG section. The game is initially being distributed as a pay-what-you-want benefit to the Child's Play charity, with all proceeds (not just all profits) going to the charity."
If you care about this you are a nigger, a fat pasty lard-ass, or both. Beware: it is the fucking truth.
if Rule of Cool is accepting the money, and then donating in their own name, then they are also benefitting their tax return.
I mean, cmon, I'm all for the charitable aspect of the gaming but is this really /. worthy? Slow news day? ok.. just saying..
"Computers are a lot like Air Conditioners" "They both work great until you start opening Windows"
They're not collecting money, it goes into a ChipIn straight to Child's Play.
No flash here. Can someone post a non-flash link to the donation page please?
The Rule Of Cool site uses a flash link only.
Can't wait to rule!
Legend like down, most likely /.ed. Back to my dreary life....
Looks like it's working again.
I started playing D&D not too long ago after hearing about it for ages, and it is a lot of fun, but the complexity of the system can be daunting to say the least. The games I've played also burn an inordinate amount of time on checking rules and spell behavior and keeping track of all sorts of mindless minutia. This system looks to retain much of the good but do it in a simpler and more streamlined way, which should make for fun gameplay.
If I can convince some of my D&D buddies to chip in as well, might have to pick it up. The biggest problem with tabletop games (especially obscure or new ones) is that it can be hard to track down people to actually play with.
So Mongoose says they'll put out a game called Wayfarer using RuneQuest rules. Someone points out that there's a game called Wayfarers. So they changed the name to... Legend. Now we have two Legends. Maybe they should rename one to Firebird.
Unfortunately local hobby shops (at least the ones that carry tabletop RPGs) are dying out. Too many people prefer to buy from Amazon rather than support local businesses, and the neighborhood game store can't survive the contraction of the customer base.
[Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
Another combat-feat paper implementation of WOW. Mostly just different flavoured ways of dealing damage.
OK, Basic and 1st Edition Advanced was much the same, but extensive non-combat spells, thief abilities and milieu helpers in the DM's guide at least gave a grounding for something beyond chipping away at hit points.
Eh, I'm probably just jaded. This'll fly well with WOWers and geezers looking to get back to basics, and you can't argue with the price.
If you were blocking sigs, you wouldn't have to read this.
"Legend has removed half-breeds like half-elves and half-orcs citing the impossibility or unlikelihood of inter–species breeding. I mean, horses and donkeys may look similar, but they can’t interbreed. What would you even call them? Dorses? Honkeys?" --http://www.oldschool.geek.nz
I can not take anyone seriously that can not be bothered with fact checking before open their mouths first.
Its called a MULE, you jackass.
Look it up.
I still play (A)D&D with friends from time to time, but we play the way old versions of the game. We played Basic D&D (the "Moldvay" version that came out in 1981 with the magenta box) for a couple years, since it is extremely simple and easy to run for the DM. (There was also an Expert book for when characters went above 3rd level) Recently, we jumped to the first edition of AD&D, which many of us in the group have experience with, so it isn't a tricky change for us. AD&D is definitely more involved (more rules for everything you can think of), but it doesn't have to be. The older versions of the game were almost modular... you could choose to use rules you liked and ditch the ones you didn't. (It is almost like a make-your-own-RPG kit.) You can obviously do this with newer versions, but the older versions are a bit more "rules-lite" and are easier to do this with. In fact, our DM just recently decided that he wanted to start using some of the rules (basically for combat) from the Basic/Expert game in the AD&D game to make things easier on him. Nobody complained at all. I always felt that the game is the DM's to run and he/she can do what they want.
In fact, I recommend running the game and if you don't know a rule for something, if you don't know where it is in the books and can't look it up inside of a minute, just wing-it and make something up that makes sense to keep the game flowing. Being a DM is definitely an art. I think a by-the-book rules-happy DM that is always pausing the game to leaf through books drags the game's momentum down.
All in all, I recommend the older versions to people that are daunted by the heaviness of the rules for most versions of D&D. You can get the older books from used book stores or off of eBay for quite cheap. I originally learned from the Molvay (1981) magenta boxed set, and I heavily recommend that book to newbies, since it is easy enough for a child to learn and play. :-) Once you know it well, you can always move up to more advanced rules systems, if you choose to.
btw... I recently bought a couple extra (reading) copies of the Moldvay basic rulebooks from eBay for like $3 each, so it definitely doesn't have to be a big investment, unless you want to get minty copies still in the box... with the original dice included, etc...
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^