GamePro Shutting Down After 22 Years
redletterdave writes "Popular gaming magazine GamePro has shut down its U.S. operations after 22 years of publications by its parent company IDG. GamePro's website, which has been online for about 13 years, will be converted to a gaming channel and incorporated into PCWorld on Dec. 5. Sources within the magazine say GamePro's employees, including its executives, received phone calls this morning with the news. The news comes as a relative surprise, as GamePro experienced its highest traffic ever last week. The company also released its first quarterly magazine earlier this month after deciding monthly print issues were too costly to maintain."
That is the sad news. They didn't gain enough visitors. If you look at their traffics and compare to other sites:
Gamepro: Alexa rank 6489
and competitors
IGN: Alexa rank 306
Gamespot: 412
They just didn't have a change. Personally, I've never heard about them either. If I had and they gave good content, I probably would.. but I never got there via any means. For the other internet age publications, I found Kotaku and RockPaperShotgun and they serve me gaming news just fine. As for TF2, Reddit does great job.
So, was there anything special Gamespy offered that the others didn't?
Hello! Don't shut down the site, just shut down the print and go to iOS NewsStand! Was this even considered? This was the first gaming magazine I ever read. I have issue #1 in my attic some place, and yeah, I thought it was grand. Now, the market has changed, and they give up? What the hell, is it that American companies just LACK agility in any shape or form these days? I can think of maybe 5 off the top of my head that will come against a big change and go "ok we can handle this" instead of doing like GamePro and caving. Ok I'm done ranting, but seriously, what is with the print industry? Sure, print is done, but DON'T kill the horse. Start a games site. See Destructoid or some other successful indie gaming news outlet. They started indie and made it big. GamePro would have had the advantage of starting big and STAYING BIG.
Help me, help you. - Jerry McGuire
Who? I'm baffled by this as...who is this?
No really.
22 years you say?
I should KNOW them.
Ah well.
I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
That's usually a pretty bad sign, right there. While magazines seem to be dying everywhere, I'm completely at a loss for the hige number of magazines in a local bookseller, which appear to cater to select readership. There must be something they do right.
A feeling of having made the same mistake before: Deja Foobar
I'd just belatedly started listening to Kat Bailey's "new" Roleplayers' Realm podcast on GamePro, after she moved there from 1UP's "ATB" podcast. I guess there's still RPGFan's podcast to try and fill that niche, but i hope that she and everyone else at GamePro manage to land on their feet =/
This Space Intentionally Left Blank
Haven't dealt with GamePro in ~14 years. I actually wasn't even aware they were still in business, which I guess was part of the problem. I still remember all the GamePro and Nintendo Power magazines I had in the late 80s/early 90s. I probably still have them somewhere...
Wow, I remember seeing the first issue of this magazine on the shelf and thinking to myself "HOLY CRAP A MAGAZINE ABOUT VIDEOGAMES?!?!" I still have the issue. Found a pic here: http://gamesnet.vo.llnwd.net/o1/gnet/117181_6.jpg
At the time there wasn't anything else, at least where I lived. There was no internet. Basically you got a game and guessed the best that you could. All those awesome Easter eggs that gave you unlimited lives and such? No one knew really... and if you got stuck in one spot in a game? You were truely screwed. Nothing you could do but give up. Then along game Gamepro and a couple of other magazines like it and BAM! Full maps! Tips! Strategy! Hell, I'd read guides to games I didn't even have and then decide to beg my parents for some money.
I don't know how relevant they are now... or any print material for that matter. But they were revolutionary in 1989, RIP Gamepro.
Oh please. I accept your challenge. Compare the comments on these sections:
http://www.reddit.com/r/askscience and http://www.reddit.com/r/science
http://science.slashdot.org (Be alert; it's worse than Facebook.)
Or the submissions here:
http://www.reddit.com/r/games and http://www.reddit.com/r/gamernews
http://games.slashdot.org (Um, where are the big news articles?)
Or here:
http://www.reddit.com/r/programming
http://developers.slashdot.org (What happened? 10 years ago, programming topics were the main attraction of Slashdot.)
Or the comments here:
http://www.reddit.com/r/politics
http://politics.slashdot.org
Slashdot today is a bad joke. I often find better content and discussions on Twitter.
I hate to say it, especially thinking of all the people that will be losing their jobs in this hard economy, but GamePro's demise is long overdue, and no great loss. I haven't been into video games much for the last 10 years, but as a high-schooler in the 90's, I was quite a devoted reader of the video game press. Compared to Electronic Gaming Monthly, perhaps its major competitor for most of that time, GamePro was essentially a purveyor of hype and marketing buzz, rather than a serious commentator on the state of the field (assuming that a magazine about games can ever be serious). Nearly every (well-marketed/buzzworthy) game had an almost perfect rating on the scale that they used -- one could never rely on GamePro to give any sort of critical view. Many games had absolutely perfect scores.
By contrast, EGM had a scale of 1-10, through for the first year or so I thought it was a 1-9 scale because I never saw any 10's (I want to say it was Final Fantasy III that got the first 10 that I saw, but I'm not sure). I remember that EGM prided themselves for many years on never having rated a game 10 by all four reviewers. Moreover, unlike EGM (or earlier-90's Nintendo Power), GamePro had a saccarine, plastic, slick, manufactured feel (I apologize for my lack of a better term), and lacked any real sense of personality or character. Kind of like cheap candy -- yeah, it has an overwhelming sweetness, but has so little else that it ends up feeling as if it tasted bland. I've kept all the Nintendo Power issues from when it started in 1988, until I stopped subscribing around 2000. Most of the EGMs from that time period as well. GamePro, if I ever somehow ended up with an issue, went straight to the trash.
Slashdot today is a bad joke. I often find better content and discussions on Twitter.
IMHO, part of the problem is that most Slashdot comments are literally bad jokes. Too many of the comments are feeble attempts at humor by some attention starved idiot who believes he/she is far more clever than they actually are.
It's not as easy to admit to it, being one of the sentimental types that fondly remembers the gaming magazines of the early 90s, but I have to agree with everything you said. Around the time the internet gathered enough momentum to get a sufficient number of gamer types the internet began to get the latest in news that much faster than the magazines. The big sign which ultimately lead to me allowing my EGM subscription to run out was the point when I was receiving the following month's issue early each month (i.e. getting a May issue in early April, maybe even the end of March), and the content inside was still dated compared to everything I'd already read about online.
Slashdot today is a bad joke. I often find better content and discussions on Twitter.
IMHO, part of the problem is that most Slashdot comments are literally bad jokes. Too many of the comments are feeble attempts at humor by some attention starved idiot who believes he/she is far more clever than they actually are.
IMHO, part of the problem is that most Slashdot comments are about what comments should/should not be. Too many of the comments are feeble attempts at trying to tell people what they should or should not post.
lucm, indeed.
I often find better content and discussions on Twitter.
Twitter bothers me sometimes. It's rather difficult to have an intellectually satisfying conversation when you're limited to only 140 charac
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