How a Computer Game Is Reinventing the Science of Expertise
An anonymous reader writes "Cognitive scientists at Simon Fraser University and UCSD are beginning to use StarCraft 2 replays to study the development of expertise and the cognitive mechanisms of multitasking. Unlike similar expertise studies in chess that consider roughly a dozen players, these studies include thousands of players of all skill levels — providing an unprecedented amount of data on how players move from 'chumps to champions.'"
Let me be the first to explain "why Starcraft 2?"
The answer lies in the oft-cited measure of player skill at the game: actions per minute. This is an unprecedented numerical measure of expertise that lends itself well to the study of "expertise" -- a term which means something different in the study of the brain than it does to the everyday person. Expertise is nothing less than a figurative rewiring of your brain in order to better excel at a chosen repetitive task. You can check out Wikipedia if you want to read more about it.
He reached Moscow. So I'd say it worked for him far better than most "conquer Russia" strategies have.
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.