How a Computer Game Is Reinventing the Science of Expertise
An anonymous reader writes "Cognitive scientists at Simon Fraser University and UCSD are beginning to use StarCraft 2 replays to study the development of expertise and the cognitive mechanisms of multitasking. Unlike similar expertise studies in chess that consider roughly a dozen players, these studies include thousands of players of all skill levels — providing an unprecedented amount of data on how players move from 'chumps to champions.'"
Well of course a novel play would slow them down. The reason they are so fast is because they no longer thing about the normal stuff, it is ingrained like a champion chess player. But that does not mean that they are unable to cope with the never seen before.
Troll is not a replacement for I disagree.
As a daily SC2 ladder player, I can definitely state that APM has little to do with skill. It's a useful metric to determine how well a skilled player can execute his strategy but that's it. It doesn't, in any way, indicate whether a player can dynamically adjust his play to beat his opponent. It just means that if he can come up with a sufficient strategy, that he will probably be able to make it happen (assuming, of course, his opponent doesn't throw a wrench into the works). So, it scares me that anyone doing research in this field would put so much weight into APM.
Are agnostics skeptical of unicorns too?