Why We Need More Programming Languages
snydeq writes "Fatal Exception's Neil McAllister writes in favor of new programming languages, given the difficulty of upgrading existing, popular languages. 'Whenever a new programming language is announced, a certain segment of the developer population always rolls its eyes and groans that we have quite enough to choose from already,' McAllister writes. 'But once a language reaches a certain tipping point of popularity, overhauling it to include support for new features, paradigms, and patterns is easier said than done.' PHP 6, Perl 6, Python 3, ECMAScript 4 — 'the lesson from all of these examples is clear: Programming languages move slowly, and the more popular a language is, the slower it moves. It is far, far easier to create a new language from whole cloth than it is to convince the existing user base of a popular language to accept radical changes.'"
Only language we ever needed was C. You putzes just aren't using it right.
/flamebait friday!
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Obligatory XKCD. http://xkcd.com/927/
The reason popular languages move more slowly is because established codebases use them. Backwards compatibility is a good thing. If C++ was radically changing all the time, code that compiled a year ago wouldn't run anymore. Stability and predictability are just as important, if not more so, than radical change when it comes to real-world development.
Algol for Web, COBOL beans, Object Oriented PL/1 ...
A feeling of having made the same mistake before: Deja Foobar
Seriously, choices are always better. My tool (normal tools not software tools) contains two different types of hammers, two different wooden mallets, several different screwdrivers....... If you learn to use the right tool for the job, the different choices make since. If you are stuck on the mentality of "All I need is a bigger hammer" and "All I need is XXXX programming language" then you probably are not using the right tool for the job.
It's notable that the Tiobe Index has just one 21st century language among the top ten (C#, 2001). http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html
org.slashdot.post.SignatureNotFoundException: ewg
and C#
And something client side. Something better than Javascript.
A feeling of having made the same mistake before: Deja Foobar
The Saturn V was designed by many committees.
And for the time Ada is not a bad language at all, especially if you're mature enough to know that the quality of the result is more important than you.
Your criticisms seems to be based solely on whether or not code is old. If the code works, why is that even a consideration for you? Does it have to be new code to be any good? I hope you're aware of how silly that sounds.
As for languages like Clojure, Go, Dart, and Ruby, those languages have deficiencies that warrant legitimate criticism. If you're sick and tired of defending them, don't read anything on the internet, because you'll never completely avoid criticism of things you like.
No language is perfect. The idiocy of language designs stem from the fact that few, if any programming languages were designed by anyone who had ever read a book on psychology, ergonomics or human factors.
There's a saying floating around the internet that "Languages should be easy to read and understand and incidentally be compilable by computers." That about sums it up.
THE COMPUTER DOES NOT MATTER. It is a means to an end. It's only purpose is to serve humans. The languages designed to provide a system level interface to that machine need to be designed around what a human understands, the way a human understands it. Slavish devotion to a hardware design, or even an object model is plain stupid if it makes your product nearly unusable (e.g. the WPF datagrid).
Please do not read this sig. Thank you.
Is it just me, or has almost every article by Neil McAllister made it to the Slashdot front page?
I propose
1) a "slashcallister" because it rolls off the tongue, and can be used to tag these articles (as part of the greater "slashonomy"), so that
2) McAllister's articles be picked up by Slashdot's server-side RSS reader and auto-posted & auto-tagged, thus creating the Official Slashdot Neil McAllister Channel
We're about to let out an RFP and SOW for about 3-4 million lines of code in ADA. Not huge, but completely auditable to our certification standards. It might come back in some other language, but we're not interested in paying the added cost of auditing whatever language the winner picks. Yes, aerospace, safety of life critical failure sort of stuff. I'm not interested in the efficiencies of out of order execution or dereferencing; I want completely deterministic results.
We have only ONE relational query language in common use: SQL. We need more options. SQL is hard to extend by DBA's, emphasizes nesting over named-references, has a messy COBOL-like syntax structure, and other annoyances.
We have bajillion app languages, but very few query language choices. There is the Tutorial-D language family which spawned REL, but it's more of a tight-typing/compiled style.
We also need something more dynamic. I've proposed a draft query language called "Smeql" (Structured Meta-Enabled Query Language, pronounced "smeegol") for such. You can "calculate" column lists using dynamic queries, for example.
It's a far far needier field than app languages.
Table-ized A.I.
Python is actually an example of how can a language continue to develop even after becoming popular. In a brave move, they didn't let backwards compatibility tie them down. By breaking compatibility, the language could continue to evolve: there are many new features in Python3. For this to work without breaking existing stuff, the __future__ module was invented, which allows creating 'forward compatible' code.
I think we don't necessarily need to constantly switch languages to evolve, getting rid of backwards compatibility is another way to go (or make the language very general like LISP).
The only language where this is a real problem is javascript.
For web server side scripting, you can replace say. PHP with Python or Ruby with relatively little pain. Sure, you're rewriting all of your logic, but, in the end, moving languages is only as massive as the size of your projects.
For stuff that's more bare metal, replacing anything with anything else this is true too; assuming the linker gives you a binary in the required binary format. Not a big deal right?
The problem with Javascript is that it's the only language we have for web frontend development, and it's horrible too. It's deceptive. It looks simple, but making dynamic changes to HTML entities requires having some idea how classes work so you can do operations on the DOM. Sure, there are frameworks that might simplify this stuff, but, for artistic and creative people(read: largely bad at math), this is problematic. It's very CS202 and having to think rather linearly.
Non impediti ratione cogitationus.
Easier != Better
Except when it does.
That's the case with women and emergency exits.
Is there a need for new programming languages? Perhaps. But I don't think this is eternal. Programming is just the ability to express algorithms and logic. It's not an infinite space.
I think people moan about new languages when they don't appear to bring anything really new.
Broadly speaking... following one train of evolution.
assembler - abstract out op codes
C/C++ - direct hardware access... provides human word abstraction for programming (for loop, switch, variables, classes...)
java/c# - virtual machine based, easy library integration (just include the lib)
Those are big significant changes. It is preferable to add new things in these languages via frameworks, new libraries, code generators... for example QT is a huge framework and code generator, but at its core is still C++. You can easily link in any old c/c++ library or source code.
Creating a new language for syntax changes or anything is where I think people begin to moan.
Just be clear, I'm not calling anyone stupid (remember what Clinton said? no no no, not "I did not have sexual relations with that woman." the other thing he said. about the economy.)
Two thoughts:
First, in a way, this is a silly discussion. Of course we need new languages. All interesting software-intensive systems are full of little languages (we just write them ourselves in other standard languages).
Second, it really isn't about the programming language. Yes, different languages make you think/act/work/abstract in fundamentally different ways, but ultimately it is the programming model of the surrounding libraries that has a greater impact on one's productivity.
It's all well and good to say "make it understand English", but there are two primary problems with this. First, natural language programming is hard. Really hard. Just getting a computer to understand English with any reasonable reliability is pretty far in the future, and we can't wait for that. Second, we as humans don't really have much success expressing exactly what we want. It's why the most insidious bugs are not in code, but in specification. We so often don't know quite what we want that restrictive languages are actually beneficial, in that they force us to reason consistently.
And it's not some "saying floating around the internet", it's a very famous quote from Structure and Interpretation of Computer Programs, a seminal text in basic programming language theory and compiler/interpreter design. Most importantly, it's probably the first book you should read if you want to intelligently discuss this topic.
Another quote you might find interesting:
When someone says "I want a programming language in which I need only say what I wish done," give him a lollipop.
- Alan Perlis
In short, from someone who likes to design programming languages - stop assuming that just because the problem is easy to understand that it is easy to solve. We're not all basement-dwelling geeks who think UNIX is the pinnacle of end-user usability and newbs should just get over it. We aren't pretending that there is no problem, and we're not refusing to educate ourselves on how to solve it.
Performance doesn't matter any more.
Oh really? Is that why I just spent the bulk of the last two months optimizing a set of applications for a supercomputer?
Performance doesn't matter everywhere, but it certainly does matter in lots of places. Quite a bit.
There isn't a thing Emacs can't do, still there isn't a thing I can do with Emacs.
Performance doesn't matter any more.
Of course it does. Every programming task has to care about performance. What's changed is that the most important type of "performance" is different for every task. Most of us aren't doing large-scale numeric simulations.
If you're programming desktop GUI applications, responsiveness is usually more important than throughput. If you're programming mobile devices, battery efficiency is more important than any other consideration.
I think it was P.J. Plauger who pointed out that if the program to process the monthly payroll takes three months to run, it's useless.
What I think you meant to say is that for most programs, whether or not they meet their performance criteria is not limited by CPU cycles. That's certainly true. Most programming tasks can afford to spend some cycles if in return for correctness, programmer productivity or ease of maintenance.
sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
Keep building new languages, I will surely find a way to bill hours for it.
Java - billable hours and ass loads of hardware .NET - perfect for lock in and selling licenses, rewrite in java once it is determined that hey we need to support other platforms.
PHP - quick and dirty web development cleanup billable hours
Python - one off get it done quick billable hours
Perl - systems stuff they will have to call me back in to maintain
Java Script - client hack more billable hours
C - debugging more billable hours
Ruby - billable hours for rewrite to address performance issues including a ass load of hardware
Got Code?
Most of the time I just want to sit on top of a database where most of the code is in triggers - calculated fields, a cross between a database and a spreadsheet. And then some screens stuff to display that data.
Performance doesn't matter any more. Correctness and quick development does. FP provides that in abundance. (Of course, correctness is just another way to say "quick development" nowadays, but whatever...)
Really, performance doesn't count, that must be nice. The two worlds that I have lived in (control systems and financial transaction processing) have performance as king because in both cases, meeting specific performance numbers means large explosions or large fines from networks. Those are naming just two areas, there are quite a few other areas, but I can only speak of the two stated above.
1) Two words: undefined behavior. You'll find it around every corner in C or C++ (two very different languages, of course) -- this leads to unreasonably hard-to-find bugs. In C++ it's also extremely hard to avoid such behavior consistently -- compilers are happy exploit it for optimizations, but somehow can't provide warnings for all cases where you are (unwittingly) relying on UB.
I have found that ~90% of the "undefined behavior" is caused by people not properly checking argument values. That is the nature of imperative languages, if you don't know or understand that, I question whether you should be writing code then, sorry.
2) Really? Haskell or Ocaml do not rely on any of those things you mentioned. Difficult? Perhaps, but see my point #1. Besides, who would you like making your software... someone who's just "learned java" or someone who knows what the fuck they're doing?
See the above point of my argument...and nice language.
3) So all FP languages which don't perform as well as C (or order-of-magnitude at least) don't perform as well as C. What an insight. Btw, Haskell is also within OoM of C. Also, see the top of this post
Sarcasm really doesn't help make your point here.
4) How hardware works is fucking irrelevant. If compiler for language X can optimize "fib N" to a constant expression it doesn't matter if your C compiler can generate code which executes a million iterations of a fib-computing loop per second. Certainly, we're not quite there yet, but in the C world there's no hope of doing this beyond *really* simple examples (aka not fib), but FP could conceivably get further. (TC is a barrier, but you can still do useful computation even without TC.
Actually, I have found that understanding just how hardware works makes finding solutions to problems a whole lot easier. Computers function in a particular manor, and I have found that they mirror life more closely than functional languages. Now granted, that is my perception, but the fact that functional languages are still used only in a few disciple sure enforced my opinion.
After rereading the parent comment, I think your perceived attitude of the author is way out of line. He stated his case clearly AND WITHOUT PROFANITY. I have been developing software for 17+ years, and after all that time, paradigms come and paradigms go, languages come and languages go just like management styles. What matters the most is the person at the keyboard designing and developing the solutions. I can't even count the number of languages that have come and gone through the years, but C and C++ have always been there. I have stopped fighting the fight of "..this language is better because..." and just learned to use both of those languages better. I produce products faster with far fewer defects so I am happy.
Guess at this point I just need to yell "GET OFF MY LAWN" to complete my old grumpy statements.
I fully agree. While ADA is a joke for many people, I happen to know ADA quite well since I use it every day for my job in a Big Company. I know quite a few other languages ( from assembly to C++/C#, python and a few functional languages ), and no other language I've used can let me produce such stable & robust software.
It manages to be easy to read, high-level while close to the metal when you need it to, has concurrency built-in and prevents you from shooting yourself in the head at least twice a day.
If you're curious, try GNAT, the GNU Ada Compiler, which happens to be part of GCC. The concurrency model ( something akin to message passing ) alone is worth taking a look, especially if you've been bitten by pthreads, semaphores, mutexes and shared memory.
And if you dont agree with me then, sof ertes fidods as'd fguw !
I like English better because "fuck off" is more succinct.
Compiler architecture should be piped, with optimization as the absolute final stage. Compilers really aren't that modular, as demonstrated by the fragility of the API linking the frontend to the backend of GCC. Frontends have to be modified frequently to work with GCC, which would obviously not be the case if they were loosely coupled. This "steady refinement" (the word you want is "reification") is a bloody stupid description and if you don't understand the problem with early optimization you should go back to Software Engineering 101. You're a three digit UID, you really aught to have not only got the Dragon Book and understood it, but moved well beyond that point. Indeed, I'm fairly certain from your comment that you have.
You've also been around far too long to not know that whilst you can translate any paradigm into any other paradigm, the entanglements between logic and data differ between paradigms and that entanglement remains because it's built into the semantics of the programs.
The special purpose hardware for LISP was much faster than the general purpose hardware, and the Colossus computer rebuild proved something like 20x faster than the Pentium 1 for cracking Enigma codes because it was designed with that problem-space in mind and the Pentium wasn't.
The compiler's job is indeed to map the semantics, but where the semantics are highly inefficient on that architecture the compiler can't map any better than that. THAT is why code for the Itanium 2 and later has generally been horrible. The original processor design bugs were ghastly but were largely removed by the second iteration. However, compilers simply couldn't map the code to the architecture. That argument has been had already and you can look back through the Slashdot archives for it.
If semantics were sufficient and compilers were that great, we'd never use a programming language at all. Z would be sufficient. That defines all the semantics you need and compilers are quite capable of turning Z into instructions. Chances are that although there are hundreds of thousands of Slashdot readers, less than a dozen have ever programmed in Z*. Even hand-turning Z into code is so painful and difficult that you will find professors in computer science (including Linus' old lecturers) stating that it simply cannot be done for any program of any complexity. In fact, I seem to recall one of them posting just that on Slashdot as a rebuff to my complaint that too few people knew Z. (Compared to how long either of us have been on the system, these discussions are "new" so you've doubtless seen them.) If you haven't tried Z, I strongly recommend trying it out. It is by far the most powerful of all the Formal Methods ever developed, anything you can ever write in C can be written in Z (and vice versa), it is absolutely superb for creating provably-correct semantics, but nobody would dream of converting Linux into Z (they could, and it would let you eliminate all the bugs in the logic, leaving only bugs caused by hardware weirdness) because it's just too hard. Nor would anyone dream of writing a complex HPC application in Z, because although you can convert to C you can't convert a convoluted Z program to a C program that is high performance. In theory it would be great - HPC computers aren't cheap to run, so programs that will run correctly first time and every time would obviously be a Good Thing**. In practice, HPC programmers avoid Formal Methods like the plague. You cannot turn a Z program into a fast program.
*Software Engineering lecturers will likely barf at my claim Z is a programming language, but the fact is that that is exactly what it is. Programming is not distinct from pure maths, it is - and always has been - a subset of pure maths. A programming language is merely a mathematical representation of a problem in a form that uses a specific syntax that can be reified into a form that will run on a Turing-complete system. The fact that some syntaxes are supplied with popular compiler vendors is immaterial. Because compilatio
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
If we're nitpicking, C is not strictly a subset of C++, but it's close enough. Anyway, your argument is flawed. If a feature is unnecessary and makes programs harder to write, debug, and maintain, a language that omits it can be superior to one that includes it. Let's imagine, for instance, a "comefrom" construct that you can insert in arbitrary locations in your code. Would a language that supported "comefrom" be superior to one that doesn't?
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
Performance matters when so many apps clearly have paid zero attention to it. Students were trained "don't optimize prematurely" but they only remember "don't optimize", without even stopping to think if the rule of thumb is even valid. Word is damn slow. Excel is damn slow. Browsers are damn slow. Web sites that browsers go to are damn slow. Operating systems are damn slow.
Why is it that with these incredibly fast computers we have today that so many things feel like they run more sluggishly than they did twenty years ago? (not everything, some places do take performance seriously, but as a whole it's overlooked)
But the wannabe programmers just say "we can get a faster machine and more memory".
For stuff that's more bare metal, replacing anything with anything else this is true too; assuming the linker gives you a binary in the required binary format. Not a big deal right?
This is a joke right? You think writing tooling for a build process onto the metal is no big deal? Besides a good compiler and linker, you need build tools, debuggers, simulators. Oh, and you'll need to port all your external interfaces and drivers to the new language (or write a shim layer in the old language). While you are doing the interfaces, make sure that it has the same semantics for dealing with the hardware or be prepared to spend a while looking at coredumps.
Yeah, a piece of cake.
Oh, god, yes.
One of the more important development skills to have is to be able to extract consistent requirements from stakeholders, and then to be able to write them down in such a way that the requirements will be correct and the stakeholder will agree with them.
When it comes to programming languages, give me a language suited to the problem (all the one-language bigots can go pound sand) that's easier to debug than to rewrite. Large, hairy, complex solutions should eventually result in a new programming language that makes those sorts of things much smaller, far smoother, and simpler.
Pick One: http://www-rohan.sdsu.edu/~stremler/sigs/sigs.html (Note - disable Javascript first!)
Having said that, the best way to learn different paradigms is to use languages that are different from each other. Learning only languages that share paradigms will not stretch your abilities that much. For example, in the big picture, C++ and Java are not that far apart.
My personal experience is that Lisp/Scheme is different enough from any of the C derived languages that it forces you to learn to think a new way. Learning Scheme will make you a better C++ coder. I still haven't spent the time to learn Haskell, but I plan to do so. I think it will improve my abilities no matter what I am working on. Lazy, strict functional programming is far enough removed from what I normally do that I expect to learn a lot of new ways to think about coding.
Why is Snark Required?
I don't think languages have to change slowly. It all depends on the way they are developed.
Look at C#. It's quite a young language, but it changed tremendously since it started. And now languages like Java and C++ are trying to catch up with it, at least in some aspects (like lambdas).
In version 1.0, it was mostly a copy of Java, with some enhancements, like properties and delegates. Over time, generics, lambdas (that can be manipulated programatically) and optional dynamic typing were added. And the upcoming version 5.0 will have much better support for asynchronous programming than other languages. All those changes are very useful and can change the way you program.
I think this proves that popular languages don't have to change slowly. And you can even keep backwards compatibility while doing it.
Now there was a language!
Turbo Pascal 4.0 was the best. Not because of efficiency, or programming paradigm, or any of that.
It had an integrated development environment that was a dream to use. The online documentation was helpful. The manual was a masterpiece. It was easy to begin with not very much and to be producing fairly complex results in not much time.
I am not a programmer by trade. Studied it in school, way back in the 20th century. Since then, every now and then I've done some programming for my own utility or for work projects in all sorts of languages, including programming, macro, and scripting languages.
Perl 5.2 was the closest I've come to a language I really like since Turbo Pascal. Yeah, the initial syntax learning curve was ferocious, but in the end it wasn't that steep. Sure, no integrated development environment, but a decent text editor was almost as good. The Perl manual pages were masterful. Again, easy to begin with not very much and produce useful results in not much time.
I'd really like to find my own personal 21st century Turbo Pascal. I don't care about the syntax, although I actually sort of liked the Pascal syntax. I want a tool that is easy to install, that includes a reasonable IDE with conveniences like syntax highlighting and code-completion, useful documentation, and a fairly rapid path from the start line to something useful. I'm willing to give up the IDE if I can get consise and precise syntax documentation and error messages.
I took a look at Perl 6. I haven't given up on it yet, but it doesn't seem cooked yet. And the documentation left me swimming in a sea of information that never seemed relevant to what i was trying to do.
I took a look at Clojure. I had a lot of hope for it. I ended up lost in a sea of irrelevancy trying to figure out how to do very basic things.
Ruby. Couldn't download it. Don't know why. Some website error over a couple of days. Fail. Maybe I'll try again some time.
Python. There is something that just seems wrong to me about indenting being syntactically significant. But what the heck, I'm willing to set that aside. The documentation isn't bad. My biggest issue with Python is "SyntaxError: bad syntax". That's it? Nearly a hundred years of computer science and the most the computer can tell me about my mistake is "SyntaxError: bad syntax"? I can't even get a "operator expected" message? Okay, so occasionally some sort of indentation error, but mostly just "bad syntax". I haven't completely given up on it, but I got tired of fighting that error message.
Actually, C# is the best I've found so far. I am really hoping for something better. But I've been able to start from not much and produce small but useful (console) programs in not much time at all. The combination of command-line compiler and my own text editor was enough to get me going. Basic language documentation is woefully deficient, but somehow that wasn't much of a problem. I've developed a love-hate relationship with Visual Studio, though. Can't seem to make it edit just one file, with full syntax and code-completion. It wants "projects" and "solutions". Screw that. I understand the usefulness of that, but if I'm writing a 30 line script that does something useful to some text data, I don't want to go through all the overhead of "projects" and "solutions", I want to create a file, edit, compile, and done. And the on-line help in VS is . . . stupid.
So, go ahead and jump on me. If any of these are your pet language, and I'm just not getting it, please enlighten me. If you have a different pet language, and I'm just not getting it, please enlighten me.
But whatever it is it needs to be pretty simple to install the basic environment. Basic documentation needs to be pretty useful. An IDE with syntax-highlighting and code-completion is a big bonus, but I can live without it if there's decent error messages and documentation. And it needs to be useful pretty
Somebody truncated the "like we need holes in our heads" part.