Sony's Next-Generation Portable Is Out, In Japan
A few months before it's due to arrive in the U.S., Sony's PlayStation Vita, successor to the PlayStation Portable, has been released in Japan. Says the linked Associated Press article: "For the Tokyo-based electronics and entertainment giant, the Vita is the biggest product launch since the PlayStation 3 console five years ago. It's also accompanied by two dozen software products — the largest number of launch titles in PlayStation history.
The Vita has front and back cameras, a touchscreen in front, a touch pad on the back and two knob-like joysticks. It will enable gamers to play against each other using PlayStation 3 consoles over the Internet-based PlayStation Network, a system that was hit with a massive hacking attack earlier this year."
There's a simple test I put electronics through before I buy them - it reads something like this:
Does it need a data port?
Y - Go to next step
N - Star weighing other details
Does it have a Micro USB port?
Y - Star weighing other details
N - Go to next step.
Does it have a Mini USB port?
Y - Star weighing other details
N - Go to next step.
Does it have a Full sized USB port?
Y - Star weighing other details
N - Go to next step.
Does it have a six pin Firewire port?
Y - Star weighing other details
N - Go to next step.
Does it have a four pin Fiewire port?
Y - Star weighing other details
N - DON'T BUY THE DAMNED THING
Playstation Vita fails this simple test. It's also why I passed on the Galaxy Tab. I really don't need to carry any more cables with me.
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Somehow this seems a little irrelevant, considering the boon of gaming on mobile phones and an economy that makes people think twice of buying a separate portable gaming system.
Freedom is drinking a beer in the park when you're supposed to be at work.
It will enable gamers to play against each other using PlayStation 3 consoles over the Internet-based PlayStation Network
Just like RIM's PlayBook, the Vita requires another expensive manufacture & platform specific product to be able to use its full capabilities. This isn't as bad as RIM's requirement for a BlackBerry just to be able to get email, but this type of forced dependency is never good for the consumer.
A: Cease and Desist letter.
Anons need not reply. Questions end with a question mark.
All cheating can be basically divided in two groups: providing false information and abusing information you shouldn't know.
For multiplayer, all cheats of first kind - and cheats mentioned in GP are in there - can and must be detected by the server or the peer.
The first principle of all robust network apps - MP games are just a single example of net soft, after all - is "Trust no one".
See, even though "The cheat actually play with the game's memory" it shouldn't matter in this case, because "The game's memory" is not only in cheater's device, it's necessarily on other player's devices as well.
For example, infinite health just won't work when the server keeps tabs on each player's HP. It only works if server blindly trusts when cheater's client tells him "Hey, don't mind those hits, I still have 100HP".
And sniping from outside the map only works when server doesn't ensure players don't move outside the bounds.
But here game devs just said "Naah, too much bother, what can go wrong?". Why shouldn't they be blamed for dismissing basic sanity checks and blindly trusting that there will never-ever-ever-ever be a modified client on the net?