Ask Gaming [Designer, Professor, Gadfly] Ian Bogost
Ian Bogost is a professor of game theory at Georgia Tech, a game designer, a prolific writer, an entrepreneur, and a bit of a prankster. These roles which sometimes overlap, notably in his surprise success satirical Facebook game Cow Clicker, which you can think of as the Anti-Zynga. Wired has a fresh article up about Bogost (which cleverly embeds a sort of micro version of Cow Clicker). It also mentions another game — my favorite of his projects — that should be on the mind of every TSA employee, the 2009 release Jetset. Ask Ian about clicking cows, being an academic provocateur as well as a participant in the world of gaming, and breaking into the world of social gaming. (Please break unrelated questions into multiple comments.)
I just want to point out that Cow Clicker was made as a response to the shitty flash games that you're talking about. And amazingly, sadly, and happily became rather successful, despite it being a simple, transparent version of everything that's "wrong" with shitty flash games. That should tell you something about how we judge game design.
Could someone please tell me whether or not this is meant to be a piss-take?
[FUCK BETA]