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UK Ministry of Defense Improves War Games For Console Generation

hypnosec writes "The UK Ministry of Defense (MoD) has begun updating its Battlespace2 and other simulations to bring them in line with commercial wargames like Modern Warfare 3 and Battlefield 3. Andrew Poulter heads up the technical team behind the war-game and said that while back in the '80s and '90s, military simulations were state of the art, today they have fallen far behind commercial alternatives in terms of graphics and plot. With that in mind, the MoD has been investing heavily in what's known as 'Project Kite' (knowledge information test environment), designed to bring the training software to the forefront of military shooters. Some of this is down to the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier how to react in certain situations."

2 of 102 comments (clear)

  1. Re:Important distinction by IICV · · Score: 5, Insightful

    So remember slashdot, national militaries use these games as both training and propaganda, but actually there's no relation between video games and violent acts.

    Well, it's not like these are two mutually contradictory positions, is it?

    I mean, does playing Microsoft Flight Simulator or X-Plane make you more likely to fly airplanes? Does playing Angry Birds make you more likely to throw birds at pigs? Does playing Deus Ex make you more likely to get implants? Does playing World of Warcraft make you more likely to do the Safety Dance?

    Even if a video game can train you in skills transferable to real life (and honestly, if you've played MW3 or BF3, you'd know that they're not at all realistic except maybe in the graphics department), that doesn't mean that it somehow forces you to use those skills.

  2. Re:Important distinction by geekmux · · Score: 3, Insightful

    These games often take part using real rifles to aid in the training process as it's cheaper and easier than having guys out on a range.

    Small difference between that and CoD using a controller.

    You're forgetting about the fact that the target audience here(basically a bunch of FPS addicts) have known nothing else but FPS games and the ridiculous rules within. The ability to take 20 rounds before "dying"(and then being revived again) is completely normal concept, yet hardly imitates real life.

    Putting a real rifle in their hand isn't going to easily remove years and years of disillusioned immortality. Good luck to them surviving on an actual battlefield where bullets hurt and frag grenades kill, not just turn your vision red and vibrate a piece of fucking plastic in your hand. And standing there breathing for 45 seconds doesn't suddenly heal you.

    Cheaper and easier does not always mean better.