UK Ministry of Defense Improves War Games For Console Generation
hypnosec writes "The UK Ministry of Defense (MoD) has begun updating its Battlespace2 and other simulations to bring them in line with commercial wargames like Modern Warfare 3 and Battlefield 3. Andrew Poulter heads up the technical team behind the war-game and said that while back in the '80s and '90s, military simulations were state of the art, today they have fallen far behind commercial alternatives in terms of graphics and plot. With that in mind, the MoD has been investing heavily in what's known as 'Project Kite' (knowledge information test environment), designed to bring the training software to the forefront of military shooters. Some of this is down to the current generation of new recruits having been raised on shooter titles from both the Call of Duty and Battlefield series. This means they've gotten used to high-quality first-person shooter games. Taking a step down in graphics and immersion is hardly a way to train a soldier how to react in certain situations."
Well, it's not like these are two mutually contradictory positions, is it?
I mean, does playing Microsoft Flight Simulator or X-Plane make you more likely to fly airplanes? Does playing Angry Birds make you more likely to throw birds at pigs? Does playing Deus Ex make you more likely to get implants? Does playing World of Warcraft make you more likely to do the Safety Dance?
Even if a video game can train you in skills transferable to real life (and honestly, if you've played MW3 or BF3, you'd know that they're not at all realistic except maybe in the graphics department), that doesn't mean that it somehow forces you to use those skills.