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The Semantic Line Interface

First time accepted submitter yuriyg_ua writes "[The] semantic line interface may combine features of both command line and graphical interface, which would allow even more complex applications than we have seen before." The idea is that the layer underlying user interfaces should define the semantic relations between data enabling the UI to provide better contextual information. Kind of a modern version of the CLIM presentation system.

2 of 123 comments (clear)

  1. How did this shit get on the front page? by Anonymous Coward · · Score: 5, Insightful

    So a guy submits an link to his own blog page featuring a long and dreary essay containing some half-baked ill-defined vague handwavey idea about some kind of "semantic" interface which seems to have no new basis beyond what google's autocomplete or win7's search functions already do, and it gets posted to the front page? If you're going to allow self-publicity like this, it should at least be for good articles rather than shit ones.

  2. Worst article ever? by gregrah · · Score: 5, Informative
    I had absolutely no idea what the summary was talking about, so I made a rookie slashdot error and went to read TFA. Here's the first paragraph:

    Games matter for humans. Games simulate reality, which is unaccessible for us by some reason. Boys (grown-up and not quite) usually play with gadgets. Girls of any age like behavioral games. Touch interface combines features of both. That's why boys and girls are still playing with it. Paradox is touch interface still does not influence PC world.

    The first paragraph is riddled with unfounded assumptions and grammatical mistakes - as is, I assume, the remainder of the article. While I stopped reading after the second paragraph, I did spend a few seconds to scroll down to the bottom of the page to the only screenshot of what Semantic Line Interface might look like:

    Example of a Semantic Line Interface

    Visionary.