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Why Freemium Doesn't Work

itwbennett writes "Tyler Nichols learned an obvious but important lesson with his freemium Letter from Santa site: 'most people who want something for free will never, ever think of paying you, no matter how valuable they find your service.' He also discovered that non-paying customers are more demanding than paying customers, which only stands to reason: If someone likes your service enough to pay for it, they probably have an affinity for your brand and will be kinder."

26 of 321 comments (clear)

  1. Free2play in games... by blahplusplus · · Score: 4, Insightful

    ... seems to contradict his argument. The game is free to play but there are aspects of the game that are enhanced if you pay.

    1. Re:Free2play in games... by Anonymous Coward · · Score: 5, Insightful

      No no no, the major companies making millions of dollars on Free2play games don't count. One guy with 100k customers offering shitty PDF downloads of something anyone could make for free with with basic knowledge of Microsoft Word didn't make as much money as he wanted and had to answer hundreds of emails, so therefor freemium is dead.

    2. Re:Free2play in games... by Mad+Merlin · · Score: 4, Insightful

      Multiplayer games also benefit greatly from network effects. Nobody would play WoW if they were the only one on the server.

      If you don't have a 9 figure marketing budget, you're probably struggling to get more players, and as mentioned already, most multiplayer games aren't fun without a lot of other players. So keeping that in mind, why would you go and shoot yourself in the foot by turning away 90% (or probably more) of your potential users by requiring payment up front?

      For example, Game! is free to play and has been played by thousands of people, it also has a marketing budget of $0. I can only imagine if I'd required payment up front it'd probably have been played by dozens or maybe hundreds instead. That's a pretty big difference.

      Unsurprisingly, people have been conditioned to expect things for free on the Internet. Making the jump from free to a penny is much larger than the jump from a penny to $10 or probably even $100. People will spend $5 on a latte every day and think nothing of it, because nobody is giving away free lattes, but ask them to spend $5 to access a website and they'll balk, after all, there's all those other websites that they can access for free.

    3. Re:Free2play in games... by tbannist · · Score: 5, Insightful

      Even worse, Tyler Nichols contradicts his own argument. If you read through the comments on his blog you find that he eventually admits that nearly 100% of his paying customers tried the free version before paying, thus the first part of his premise is wrong. Most people who tried the free service didn't pay him, but enough did that he was considering keeping the site going as a pay only site. So his evidence contradicts his premise that freemium doesn't work. Instead he presents evidence that some businessmen are so wrapped up in their own indignation that they can't recognize a business model that's actually working as intended for them.

      His biggest problem seems to be that his unsolicited marketing email was marked as spam (because it is spam). The best solution to that problem is either to accept that the free people may not even remember your site a month after they use it and expect some of them to flag it as spam, or to only send email to people who upgraded to the paid version. They're the people most likely to pay for his related easter site, anyway.

      --
      Fanatically anti-fanatical
    4. Re:Free2play in games... by stewbacca · · Score: 4, Funny

      Nobody would play WoW if they were the only one on the server

      Oh gawd how wrong this is. I played WoW despite the thousands of morons on my server. The average intellectual power of random WoW player is pretty much indiscernible from the NPCs. Often the only way to tell the difference between the two is the NPCs frequently have a big yellow exclamation point above their head.

    5. Re:Free2play in games... by Enderandrew · · Score: 4, Insightful

      I believe Zynga took in more money than EA this past year. And a couple years ago Zynga didn't even exist. EA has been scrambling to copy Zynga's freemium model.

      MMO after MMO that was losing money have switched to freemium models and become more successful than they ever were with premium models.

      And companies like IBM, Google, etc. make billions on the back of open source software. But clearly you're right that this is the exception and can only work in a handful of cases. They must only succeed out of dumb luck, because the model itself can't possibly make any sense. Companies like Google don't know what they're doing.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    6. Re:Free2play in games... by DCTech · · Score: 5, Interesting

      That's absolutely correct. Zynga is taking in more money and valued higher than the whole EA and the only way MMO's have been able to battle WoW has been with free2play models.

      On top of that Valve has had huge success by making Team Fortress 2 free. The best thing about TF2 is that it doesn't even feel like they're trying to cash you. You can get everything in the game, but the game is so good that I have happily spend some cash on the store too. On top of that they have created such a good in-game economy that people are spending time on trading inside it and cashing out. And just to say it again - all of this without making the game worse or anyone feeling like they need to buy something from the store, because you can get everything via game, trading or crafting too. And the vanilla weapons are often better than the unlockable ones!

    7. Re:Free2play in games... by JoeMerchant · · Score: 4, Informative

      Anybody notice that WOW is free to play up to level 20 now?

      For WOW junkies, level 20 is laughable, but for people who have never played before, do you think 20 levels is enough to get you hooked?

    8. Re:Free2play in games... by Anonymous Coward · · Score: 4, Insightful

      I really don't think it's a sucky model at all, I actually think it's a great model. It gives customers two very important things: the ability to try before they buy and the ability to pick and chose what they want based on itemized cost. People complain that it's "dishonest" because they use the word free but you end up spending money, but that's because people are stupid. Almost everything on a Freemium model is upfront about the fact that they are not a charity and some parts will cost money. Except instead of having to give a pile of money upfront for things you may or may not want, you get to give things a try for free and, if you like it, spend money on what you want to spend money on as you use it. That said, it's not a miracle or a catch all, there are a lot of ways it can fail:

      1. Pay2Win, or the non game equivalent where the free version is a useless, crippled piece of crap that's not suitable for anything. People see through this cheap ploy pretty quickly and generally just develop an extremely negative association with the product, and the company would have been better off without the free version.

      2. Macrosized microtransactions. This one is interesting, in that we still haven't really found where the line is. People buy $15 dollar virtual hats for Team Fortress 2, but then get angry over a $10 price tag on a DCUO expansion. In the non game world it gets even murkier, and I don't think has been explored very much yet. For example, how many people here have upgraded the size of their GMail inbox? Is it overpriced? Underpriced? I have no idea.

      3. Your product sucks, like this guy. As I said, the Freemium model isn't a miracle. A great business model on a bad product is as useful as a nice tuxedo on a pile of dog shit. See also, Hotmail. Although, interestingly enough, it would appear that you can put out a pretty crappy MMO in the Freemium model and make a lot more money than a mediocre MMO with a subscription model.

    9. Re:Free2play in games... by VGPowerlord · · Score: 4, Informative

      On top of that Valve has had huge success by making Team Fortress 2 free. The best thing about TF2 is that it doesn't even feel like they're trying to cash you. You can get everything in the game, but the game is so good that I have happily spend some cash on the store too. On top of that they have created such a good in-game economy that people are spending time on trading inside it and cashing out. And just to say it again - all of this without making the game worse or anyone feeling like they need to buy something from the store, because you can get everything via game, trading or crafting too. And the vanilla weapons are often better than the unlockable ones!

      Actually, F2P users can't get hats unless they're promotional hats they get from purchasing another game. You're also limited to a 50 item inventory (not counting the 27 stock items).

      Your inventory will increase to the standard 300 items once you buy a single items from the in-game store. Meaning that buying a $0.49 weapon or $0.99 class starter pack, then spending the other $4.00-$4.50 (Steam Wallet makes you add $5 minimum) on another Steam game.

      Note: The amounts are different in other currencies.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Free2play in games... by slim · · Score: 4, Insightful

      Come on get real here...

      The freemium model is a sucky model. It does not mean that freemium can't work for some.

      If it works for some, then by definition it's not a sucky model. It's just not a magic bullet that works in every circumstance.

      Just like how OpenSource works for some, eg Redhat, but on the whole Open Source is devastating the software development and sell model.

      Because the wellbeing of the software-as-a-saleable-item market is not a success criterion for Open Source.

      If my refrigerator manufacture business is a disaster for your "importing ice from the Arctic" business, that doesn't mean that mine is a sucky business model.

    11. Re:Free2play in games... by thePowerOfGrayskull · · Score: 5, Funny

      I am nearly certain that you just wrote something in English. Nearly.

    12. Re:Free2play in games... by SerpentMage · · Score: 4, Interesting

      Ok I will play ball...

      We used to have Sybase, but not much of that company exists today. Then we had Silicon Graphics, and not much of that company exists today. Then we had Borland that went away with all of its products. How about Eudora? The list goes on...

      Now you might say, "but oh oh these companies had bad business models". Not so quick. In a software industry there is always room for a certain number of players. The problem with open source is that it cuts down the number of competitors to winner takes all. So in the database arena we have a couple of big players, and the open source players. There are no more smaller binary only software vendors. Take a look at IDE's. Same thing there. Remember Eclipse USED to be a for pay product, and then it was open sourced.

      Dude, I started out in the IT industry as a profession in 92 after my engineering degree. I have been active in the software industry since the Commodore Pet. Until 2000 there was what I would call a vibrant shareware, second tier software industry. Sure you had the big players, but there were plenty of little players around. Now no more.

      I actually would agree with you that companies partially drove to Open Source to save costs. It was because software developers cost too much, which is pointing out the obvious. BUT it does not detract from my point that you can't make money like you used to as a software developer. The days of becoming another Bill Gates are gone. Remember that the Facebook guy is not selling software. This is MY ENTIRE point... He is making money not by selling software, but using software to sell something else. This is a very important distinction...

      I am not cherry picking the highest salary of 2000 as the dotcom bubble bursting. Remember that at the time there was a life outside of silicon valley. And I would argue that in silicon valley you made peanuts because you received stock grants. It was outside the valley where you made real cash. I remember I used to be able to charge 150 USD per hour, and I had friends that were Oracle large database consultants that were pulling in about 400 to 500 K in CASH... Now you would be lucky if you can pull in about 100K.

      I never implied that Open Source caused the bubble crash! I said that with the rise of Open Source which started after the bubble crash wages and the software industry changed fundamentally. I am not saying it is good, nor bad. IT IS what IT IS.

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    13. Re:Free2play in games... by AnonyMouseCowWard · · Score: 5, Insightful

      He didn't even say he didn't make enough money... in his comments section, he points out that most of his paying customers were free users first. That to me means freemium works, even for him.

      His biggest complaint about his whole experiment seems to be that his "free" users marked his mail as spam. However, one thing stands out: to use his site/service, you have to agree to a TOS, in which he mentions that he might send you mails. There is no opt-out button. That's worse than a sneaky default spam mail with a well-hidden opt-out checkbox... in his case, there is no such checkbox. You want to use his service? Then you agree to his spam. To me that means his service is not free, but hey, maybe I value my privacy more than a letter to Santa.

      I understand he put hours and money into creating and hosting his site, but that does not entitle him to believe his mail is important, especially when there is no option to opt-out in the first place... and the fact most of his paying customers were free users first points to the fact he's just whining for whining, and doesn't understand what "freemium" means.

    14. Re:Free2play in games... by mvdwege · · Score: 4, Insightful

      All three examples you cite were killed by Microsoft, 2 directly, one indirectly. Open Source had nothing to do with it.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    15. Re:Free2play in games... by jawtheshark · · Score: 4, Funny

      I know what you mean... Oh, you know the old joke, eh?

      Little Johnny and his dad are at the pharmacy, and Johnny sees a packet of 3 condoms and asks dad what it's for. Dad replies that it's for high school kids, one for Friday, one for Saturday and one for Sunday. Johnny seems pleased and notices the box next to it, containing 6 condoms and again he asks dad. Dad calmly explains that it's for college students, one for each day of the week, except Sunday where they go home for dinner at moms. Johnny looks pleased and asks dad about the third package with a full dozen of condoms in them. With a deep sight, dad states it's for married men... one for January, one for February....

      In every joke, there is a grain of truth. *deep sigh*

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    16. Re:Free2play in games... by pclminion · · Score: 4, Funny

      multiboxing means having two (or more) WoW accounts playing simultaneously on different computers (or in the same computer if it's powerful enough). i just checked, apparently it's not against blizzard's EULA to do that.

      Slow down there Sparky... Are you telling me that more than one person can play WoW at the same time? That it's... some kind of multi-player game? This changes things.

  2. Comparison from the gaming world... by RogueyWon · · Score: 5, Interesting

    The article raises "freemium" in a wider business sense, but I suspect that a lot of slashdotters will be used to coming across it in discussions of massively multiplayer online games.

    I'm a long-term pay-to-play MMO gamer (Final Fantasy XI, World of Warcraft and now giving The Old Republic a whirl - just made a fairly long post about my experiences with it in my journal). I've also given some of the new generation of "freemium", "free to play" or "pay to win" (pick your favorite term) MMOs a go. However, I couldn't stick with any of them for long - from my point of view, this model provides a much inferior player experience.

    It's not just about the money - though that is an issue. With a subscription based MMO, I know how much money will be going out the door on the game every month. So I pay my $15, have that as a line in my personal budget, and that's it. On a sheer time/cost ratio, MMOs tend to come out extremely well. With a Freemium MMO, I may end up telling myself that I'm going to spend a certain amount each month, but I also know that if I get stuck or frustrated, there's going to be a strong temptation to go beyond that.

    But the really key point in TFA is "non-paying customers are more demanding than paying customers". That may be true from the service-provider's point of view. But it also has implications in the MMO world for the player. A subscription model game requires a degree of buy-in and committment from its player base. The other players you meet all want to be there and are paying for the privilege - and aren't, except in extreme circumstances, going to do anything to jeopardise that. The result, in my experience at least, is that levels of vulgarity, abuse and griefing - as well as outright cheating - are much lower in traditional subs-based MMOs than in the Freemiums.

    1. Re:Comparison from the gaming world... by RogueyWon · · Score: 5, Funny

      That's true, but ultimately, TF2 is in a differerent marketplace to the MMOs I play. Despite a degree of character-persistence, it's an fps at heart, not a MMORPG. As such, its competitors are the Battlefield and Modern Warfare games.

      I tried about 10 minutes of MW3 on a public server. In the space of that time, I learned 14 new descriptive terms for body parts, 12 new racial slurs, detailed descriptions of 15 new acts that consenting adults might conceivably (though improbably) choose to perform together and more than 300 different ways of spelling and pronouncing existing obscenities.

      I crawled back to Dark Souls, both for the blessed silence that permeates so much of the game, and the sense that I was playing a game that just hated me slightly less.

  3. For 1 data point by Zoxed · · Score: 5, Insightful

    So 1 site gets it wrong, and the whole model is broken ?
    I think not !!

  4. Who would pay for a Letter from Santa? by gatkinso · · Score: 4, Insightful

    Seriously.

    I can think of examples where Freemium works (EVE, JIRA).

    --
    I am very small, utmostly microscopic.
  5. Freemium model and user demands by davecrusoe · · Score: 4, Interesting

    Let's not be stingy here. I second the contention that non-paying users are forthcoming with questions and reports, but I won't call them demands. The education tools (http://www.glean.org - mainly information literacy-related) we provide serve a number of schools, and some sites have heavy user traffic. All are free, but we do try to ask for donations to support our (nonprofit, 501c3) work.

    And, when the sites glitch - or don't function properly, or as expected - those same users let us know about it. Quickly!

    While few are likely to donate money to support our work, many are involved in bug reporting, formative evaluation and the testing of new education tools that we're launching. It's these kindnesses - in-kind support, you might say - that has been so valuable in helping us move forward.

    At the end of the day, it's not cash - which is needed to move the organization forward. And, yes, our free users do have expectations - not unreasonable, as they rely on our services as well, and that the site has likely set some expectations about the service(s) that will be provided.

    Of course, the lack of cash can be frustrating. However, I suggest against labeling, or reading, their expectations as demands. Instead, it's more helpful to understand how the audience is willing to help, and if/what can be done (in the case of TFA) to turn the free user base into paying customers.

    Cheers,

    --Dave

  6. Dropbox shows it can be done by nagarjun · · Score: 5, Informative

    From Forbes magazine's Nov 2011 edition; emphasis mine:

    [Dropbox] has solved the “freemium” riddle, with revenue on track to hit $240 million in 2011 despite the fact that 96% of those users pay nothing. With only 70 staffers, mostly engineers, Dropbox grosses nearly three times more per employee than even the darling of business models, Google. [CEO Drew Houston] claims it’s already profitable.

  7. BS by Tharsman · · Score: 4, Informative

    After reading the article, the only "evidence" that the Freemium model does not work is that free users that got his "thank you" email flagged him spam. I bet he also attempted an upselling on that thank you email. People that get stuff for free tend to be very picky about getting emails even reminding them they can get a paid version.

    Anyways, what he described is not even "fremium"; it’s a free edition of the site and a paid edition of the site. Freemium is a model where the product is entirely free and additional gimmicks or features are unlocked by micro-transactions (like 99c for extra Santa card layouts.)

    Anyways, non-story, yada yada.

  8. Um, actually you are wrong by Anonymous Coward · · Score: 5, Informative

    Zynga's revenue for 2011 was roughly 1 billion:

    http://blogs.wsj.com/venturecapital/2011/12/15/so-whats-zynga-going-to-do-with-all-its-cash/

    EA's revenue for 2010 was roughly 3.65 billion, with roughly 800 million in 'digital revenues':

    http://en.wikipedia.org/wiki/Electronic_Arts

    So Zynga took in less than 1/3 what EA did this past year, still impressive, but quite far from beating EA so far.

  9. Your mails *are* spam by urdak · · Score: 5, Insightful

    While he makes some interesting points, I think he misunderstands the spam issue, and why his users, especially free users, rightly marked his mail as "spam":

    If I look at spam I get, some of it is "random" spam. E.g., someone I never heard of trying to sell me viagra, or asking me to help smuggle $10,000,000 he stole while being the president of his country. But a growing percentage of the spam are people who confused a one-time business relationship with my desire to read all about them and their products for the next 20 years. E.g., I'm constantly getting mails from a particular hotel I once stayed at, mails from some company I once bought from, etc. People *hate* that, and it doesn't really help that they once used your services - they still hate the spam.

    But why did free users complain more? That's easy: Every paying user remembered you and your service, and most of them "forgave" the one time "thank you mail" (but be warned, they won't so easily forgive repeated annoyances). From the free users, a lot of them probably don't even remember what service you provided them. Heck, it is possible that half of them never even fully used (e.g., didn't even complete a card) or didn't enjoy your service, and you don't know that. These people have no recollection who you are, and thought that even a "thank you" letter was an outright spam.

    What should you do about the spam thing next time? Don't make the "I want to get mails" checkbox hidden in some long form and default to on. You have two options - either make it default to "off" (so only people who REALLY want to get your mails will get them, but be warned that few people will actually want that), or, if you want it to default to "on" make a very very clear screen which basically says "I'm giving you this service for free, in exchange for the right to mail you in the future. If you do not agree, or would consider such mails to be spam, please do not use this service.".