Faster-Than-Fast Fourier Transform
First time accepted submitter CanEHdian writes "MIT news reports on research done resulting in a Faster-than-fast Fourier Transform algorithm. 'At the Association for Computing Machinery's Symposium on Discrete Algorithms (SODA) this week, a group of MIT researchers will present a new algorithm that, in a large range of practically important cases, improves on the fast Fourier transform. Under some circumstances, the improvement can be dramatic — a tenfold increase in speed. The new algorithm could be particularly useful for image compression, enabling, say, smartphones to wirelessly transmit large video files without draining their batteries or consuming their monthly bandwidth allotments.'"
This isn't right. The proposed algorithm is better on sparser signals, but is a regular FFT. The point is that many things we want to compress are sparse, or at least have pieces that are sparse. In JPEG, for example, images are broken into 8x8 pixel blocks and then DCT'ed (which is similar to FFT). Many of those blocks might be sparse, and benefit from this new approach, even if the most complex blocks aren't and don't benefit.
"Sit down and work out the maths" is really just code for "here's one I prepared earlier". If you're keen on this sort of thing, read a bit about solving systems of linear equations, and you will hopefully be able to look at the problem, exclaim "this is trivial!" and live forever happy in the knowledge that it is indeed theoretically soluble (as I tried to describe above) without having to concern ones self with the computational subtleties that suck all of the fun out of it.
MIT OCW have a set of videos on linear algebra if your curiosity is sufficient to justify chewing up some time on it. Probably some of the most useful partially-post-high-school maths that one can learn. Here is a free textbook on it.
I think the parent is getting at a problem I see at my job fairly frequently. Professional Firmware and DSP developers that have no knowledge about the effects or consequence of their code on the hardware itself. Ultimately re-implementing something that used to run fine in 1/10th the ram, and 1/40th the processor cycles (or less) in a brand new dual core DSP and still can't figure out why they aren't meeting performance requirements. I've seen these guys demand a bigger, faster, more power hungry CPU to run their code when a previous version that was literally a fraction of the capability ran the same algorithm.
True Story: I'm an FPGA dev, and I was helping out software guys debug why the DSP was completely missing messages and seemed to be dropping data. Turns out doing a thousand lines of heavy DSP INSIDE the interrupt handler is probably going to hang up the CPU and cause it to miss interrupts. The worst part was the blank stares we got when we told them this, and had to explain why that was a bad thing.
It seems the idea of actually writing good, fast, and power efficient code is a dying art because it's perceived as 'not necessary'. In some instances this thinking is correct (e.g. desktop computers), but in the embedded space where you're trying to keep the cost of final products down and minimize power usage, grabbing the fastest DSP part that TI makes is probably not always the best solution... but it's what you get when you think it's automatically OK/good to 'do everything in software'. There are costs and penalties to account for.
For pure hobbyists, none of this really applies, but I suspect that a good many of the people that do this stuff as a hobby are also at least tangentially involved in it in some way at their jobs, so it serves to bring up the considerations.