DARPA + Makers + School = the Future of Innovation
PerlJedi writes "The future of innovation in America is the Maker movement. A new project being announced on the Makezine blog aims to bring low cost innovation and alternative manufacturing processes to schools in hopes of turbo-charging the next generation of inventors in the U.S. From the announcement: 'The new Makerspace program, developed by Dale Dougherty of MAKE and Dr. Saul Griffith of Otherlab, will integrate online tools for design and collaboration with low-cost options for physical workspaces where students may access educational support to gain practical hands-on experience with new technologies and innovative processes to design and build projects. The program has a goal of reaching 1000 high schools over four years, starting with a pilot program of 10 high schools in California during the 2012-2013 school year.'"
It doesn't matter how well educated and motivated Americans are for making things. As long as there is cheap trade with countries with more sane intellectual property laws and/or poor labor regulations, the USA cannot compete.
It is not a knowledge problem, it is a legal one.
1. Cory Doctorow. It wasn't his best book, but wasn't too bad either, and did give one food for thought. Almost required reading for this topic; it's available at your local bookstore, or for free at BoingBoing.
2. What good is being an inventor when a patent is practically impossible for someone who isn't filthy rich to obtain and defend? The rich not only have priveleges you don't, they have rights you don't. Actually, this is one of the subthemes of the aformentioned book.
If I had the money to obtain a patent, I'd have several by now. The patent system is in serious need of reform.
Free Martian Whores!
My middle school had a grant, either from DARPA itself or something similar from the local Army base, and used it to develop an elective for 8th graders called "Explorations in Technology." Students worked through labs as teams, and could pick which labs they wanted to work on. One of the coolest labs, and one that was filled before I could snag it, was the CAD lab with a laser cutter where the student could design their own pendant (either with their initials, or some other design) and then have it carved out of plastic with a laser. The Makerbot will fit right into such technology labs in schools lucky enough to have them.
Other labs we had included building a model rocket, learning a few LOGO commands and creating a picture, learning not to be afraid of the guts of a PC (this is a slot! and it can hold add-in cards!), flying a space shuttle simulator, etc. This was 1994 - the labs today can probably include a lot more advanced things. This technology class replaced our shop class, though, so we lost the chance to learn to use buzz saws safely.
Occasionally living proof of the Ballmer peak.
I built a CnC machine (Computer controlled milling machine) It's a hoot. Building a fabricating shop is not that hard or overly expensive; if you have the skills to build and use one I highly recommend it.
In U.S and, increasingly elsewhere, patents are a threat to any would-be innovator, whether in high-school, or at a university lab, or in private industry.
If DARPA really wants to enable innovation, it should pay for each high school to have a team of 20 patent lawyers.
"Makers" are apparently people who have built 3D printers and think that this is the be-all and end-all of manufacturing technology.
Sure, the fact that you can build one for $100 now is pretty neat. However, CAD/CAM was in vogue back when I was in high school. It indeed has changed the world, but not because anytime somebody wants a widget they take 3 hours to have some laser mill carve it out of steel.
3D printers, and CAM in general are great for prototyping, but they're not going to make a dent in the cost of finished goods. Right now maker bots can only make 99 cent plastic toys - which some guy in China can already make for two cents, and which probably costs $1.50 in materials to make using a 3D printer. If you want to make new gears for your bike then you're going to need something capable of cutting through hard steel, and that isn't going to be $50 and made out of plastic. About the only thing you'd save making such things yourself is any patent rights for the design, and those aren't much compared to manufacturing costs.
About the only thing manufacture-at-home is likely to be cost-effective at is counterfeiting currency - since its value is almost entirely fiat. I saw a neat documentary about some guy who was doing just that with casino chips. The neat thing about it was that when they finally traced him they couldn't arrest him since he lived in a state that didn't have legalized gambling and forging casino chips was consequently not considered a crime. He wasn't using 3d printers though - this was serious die-pressing equipment/etc.
3D printers, and CAM in general are great for prototyping, but they're not going to make a dent in the cost of finished goods.
I beg to differ. While it is true that 3D printing cannot hold a candle to the efficiency of bulk injection molding, it is already bringing down the prices of other types of products. For example, I am involved with the design of a robotic mechanism that had lots of tiny, hard-to-machine parts and needed lots of assembly time. With 3D printing, we could basically print half the parts pre-assembled in shapes that would be physically impossible to either machine or mold (blind holes, internal cavities, crazy angles and contours, etc). The resulting drop in machine and assembly time cut the cost by a factor of ten, even when produced in quantity. Plus, since we don't have to order parts in batches, we can afford to offer them at a lower price while order volume is low.
3D printers are also revolutionizing the replacement-part industry for cars, aircraft, and antiques. High-quality, high-strength parts can be made by printing steel or titanium, and also by coating plastic parts with metal. True, they won't replace your bike sprocket or drive shaft, but they can do a lot more than 99 cent plastic toys.
> 3D printers, and CAM in general are great for prototyping, but they're
> not going to make a dent in the cost of finished goods. Right now maker
> bots can only make 99 cent plastic toys - which some guy in China can
> already make for two cents, and which probably costs $1.50 in materials
> to make using a 3D printer.
I care about not wasting things. I can't wait until the day comes that it's affordable for me to make little plastic doodads to replace broken bits of plastic in toys and devices. I'd rather spend $1 to fix a $1 toy with a tiny part than spend $1 to buy a replacement and throw the broken one away. There's a whole world of things that are made from plastic that can be fixed with plastic that don't require the strength of a bike sprocket.
You know the first thing I'd make if it were feasible? You know the little plastic battery covers on the backs of remotes? I could use about 5 of those right now. A plastic with the strength of the polystyrene used in model cars and planes would suffice.
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
I'm all for putting Maker's into schools, but wouldn't they have to lower the drinking age for that?