Ask Slashdot: Transitioning From 'Hacker' To 'Engineer'?
antifoidulus writes "I'm about to get my masters in Computer Science and start out (again) in the 'real world.' I already have a job lined up, but there is one thing that is really nagging me. Since my academic work has focused almost solely on computer science and not software engineering per se, I'm really still a 'hacker,' meaning I take a problem, sketch together a rough solution using the appropriate CS algorithms, and then code something up (using a lot of prints to debug). I do some basic testing and then go with it. Obviously, something like that works quite well in the academic environment, but not in the 'real world.' Even at my previous job, which was sort of a jack-of-all-trades (sysadmin, security, support, and programming), the testing procedures were not particularly rigorous, and as a result I don't think I'm really mature as an 'engineer.' So my question to the community is: how do you make the transition from hacker (in the positive sense) to a real engineer. Obviously the 'Mythical Man Month' is on the reading list, but would you recommend anything else? How do you get out of the 'hacker' mindset?"
Add Code Complete to the reading list as well as The Pragmatic Programmer
I'm not sure you should try to get out of the 'hacker' mindset. Iterative innovation and continuous integration is much more rewarding than any waterfall approach. Good luck and follow your heart.
If you can actually design a solution, throw together a suite of unit tests (that ideally show the basic API,) and deploy it to production, you are already ahead of 95% of the "software engineers."
Being a software engineer instead of a hacker is all about predictability:
There's more to each of these items, of course, but it's all about making it simple (KISS) and predictable. This sets a software engineer apart from a mere hacker.
For experience, there is no substitute for working 8 hours a day, week after week, trying to write programs and make them better. Always be thinking about how you can improve the program you are working on (even if you don't actually have the time to do it), and you will quickly improve.
Even if you are just stuck debugging someone else's code (90% of what I've done over the last year), the process of doing that 1,600 hours a year will really improve your skills.
"First they came for the slanderers and i said nothing."
Engineering a house:
1. Gather requirements
2. Write a spec
3. Design house to spec
4. Build house to design
Hacking a house:
1. Nail boards together
2. Step back
3. Is it a house yet?
4. No, go to 1
Both methods work, but I'd prefer the former to the latter...
To put a witty saying into 120 characters, jst rmv ll th vwls.
>nobody in the 'real world' is any different
And the public wonders why most software is bug-ridden, badly designed shite.
So you don't get confused with a real, actual engineer.
Why is it people seem to think GUIs should be done by junior developers?
The front end code has to be the biggest pain in the ass out there.
Ooops I think I just gave away the secret.
If someone is passing you on the right, you are an asshole for driving in the wrong lane.
"with proprietary closed source software [...] compared to the FOSS model"
I think you are mistaking possibilities with realities. Yes, open source has the *potential* to more eyeballs but then, all so much FOSS projects have are the two eyeballs from its only developer. Yes, FOSS has the potential to get rid of absurd timelines but then you see so many projects that deliver on a deadline, ready or not ready, or answer you about a bug report with a variant of "I don't have time to deal with old bugs, I prefer to expend my time on more bug-ridden features". Yes FOSS is not necesarily driven by maximizing profit, but they aren't necesarily driven by its quality (i.e.: they can be driven by it fun factor).
"because there is no profit"
Who told you that? That's obviouosly false. They can and certainly are for profit in a lot of situations, it's only that their revenue stream is not on selling use licenses but in the development fact itself (features on demand; I worked for a company like that -the problem is when this becomes a freemium model where known to be necessary features are not developed unless something pay for them) or in installation and support (and then it can be possible that never good install procedures or documentation will ever be produce).
"I wouldn't call it "hacking" though. I think its actually called "extreme programming" or "agile software development". "
But then antifoidulus is right: hacking something together and pushing it into production is, well, hacking and certainly has nothing to do per se with extreme or agile programming. Your approach can lead to a good solution (if the problem realm is not so difficult and you are good at it) as well as to a fast pile of shit that only worses as time and feature crap goes by. As such is the opposite to engineering, which is about insure the results.
MCSE: Minsweeper Consultant and Solitaire Expert
At least that's what I was always told.
"Total destruction the only solution" - Bob Marley