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Linux Game Publishing CEO Resigns

An anonymous reader writes "The CEO of the once fledging Linux Game Publishing, Michael Simms, has announced his resignation. Simms attributes his resignation from the Linux game porting company he founded more than a decade ago to being burned out and having little success as of late in his work." In his place, Clive Crouse will be taking the helm.

25 of 142 comments (clear)

  1. Re:Company site by Beelzebud · · Score: 5, Insightful

    A good start would be to actually have a game from the past 10 years in their catalog...

  2. A Linux game company that wasn't troubled? by elrous0 · · Score: 4, Interesting

    Has there ever been a Linux-exclusive game company that *didn't* either go bankrupt, face massive layoffs/resignations, or never deliver on their promised games?

    I don't mean that sarcastically, I'm seriously asking the question. Seems like every time I hear about a Linux game company, it's something negative. There must be at least one or two success stories out there.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:A Linux game company that wasn't troubled? by Anonymous Coward · · Score: 4, Informative

      Well for a company to be successful they actually have to have a market for their products.

    2. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 4, Interesting

      It also helps to have products. Look at their list of games... The Indie Bundles have proven there is a market.

    3. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 4, Informative

      Lets just back this up with numbers, so you actually have some, well, backing :P

      Note that Linux users are about a quarter of the purchasers, and pay more than the other fractions. Being generous and assuming they all payed equal (remember this is NOT true, and this assumption HURTS my point) that means they have taken in around $100k - and lets not forget that I got my email introducing this bundle a mere 19 hours ago. The total amount has gone up by about $80k during the last 9 hours or so.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:A Linux game company that wasn't troubled? by torchdragon · · Score: 4, Insightful

      Except that those numbers are incredibly weak when compared with the "mainstream" game channels.

      When I checked, there were $488k in 82k sales. That's for 4 titles and a charity. Assuming a 100% revenue push from customer to developer (an impossibility), that means their average of $5.95 per sale gets split into 4 companies equating to almost $1.50 per sale, per company.

      So we've got $122,000 total possible revenue without any removal of revenue hitting the developer. If you're a one or a two man independent development team, Congrats, you get to (possibly) pay your bills. If you're a 3 or a 4 man team, you're still working a second job. If you're at all bigger, you'll be shutting down unless you have another source of revenue for your game.

      Out of those 82,000 sales, less than 25% are linux sales, but even going with 25%, that means 20,500 people specifically bought the Linux version.
      Now, not all of the users on Steam have paid $5.95, but I'm willing to be a vast majority have. As I type this there are 4.1 million users on Steam and the vast majority of them are going to be Windows.

      So honestly it really isn't hard to argue that there's no market. 20,500 people is great for an interest group, not for a global market.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    5. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 2

      The key thing here is that many of these indie guys are getting rich on this model. They don't need to compete with global multi-national corporations. They are doing just fine.

    6. Re:A Linux game company that wasn't troubled? by Beelzebud · · Score: 2

      Minecraft IS a Linux game. You don't get to call something not a Linux game just because it is multi-platform. Even the company this story was about was set up to port games from other platforms to Linux. The only computer system that has exclusive games for it is Windows, as even Mac games are multi-platform.

      So yes, you can move the goalposts and declare there to be no market for Linux games, by saying that multi-platform games don't count. Congratulations, you win the internet.

    7. Re:A Linux game company that wasn't troubled? by elrous0 · · Score: 2

      Yes, Wolfire Software seems to be the best success story on the Linux front right now. They're not Linux exclusive, but all their games include Linux versions. And they seem to be doing pretty good.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:A Linux game company that wasn't troubled? by X0563511 · · Score: 2

      How are we supposed to have such examples when nobody who can has bothered to create them?

      The ones who HAVE bothered to create games for Linux have either done so in companion to the windows release (and usually later, for example ID's Quakes) or are not large corporations . You don't make a game with a small team and suddenly you're in the club with EA, Ubi, etc. That's not how it works.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:A Linux game company that wasn't troubled? by rgbrenner · · Score: 2

      Linux wasn't just started yesterday. It's been around for almost 20 years. Everyone who has tried to create a business out of selling Linux games has failed or had such low success that they can only develop simple/cheap games.

      You say you need some large company to come in and develop Linux games, but if there was a market and those large companies refused to serve them, then there would be a lot of successful small Linux game companies. Yet, those small companies don't exist.

      20 years... plenty of time for a Linux game company to become a billion dollar company -- if there was a market.

    10. Re:A Linux game company that wasn't troubled? by LordLimecat · · Score: 2

      Hint, the majority of the humble bundle games were released years ago, and are being re-released to get additional profit. The sunk costs were already paid and recouped, this is just icing and a way of getting money to charities.

    11. Re:A Linux game company that wasn't troubled? by higuita · · Score: 2

      i have also a steam account... but the lack of linux support made me migrate to desura

      in desura i already paid for many linux games and the fact they choose to build a client first to linux instead of Mac shows that they believe there is market and that it open to grow faster than the Mac one

      not all games manage to get the "mainstream" sells, even in windows... not even many mainstream games

      ignoring 20,000 potential linux gamers, that are more hungry for good games, that can even pay more looks like "shooting the foot"
      and those 20,000 might be 100,000 instead by looking the previous humble bundle numbers in wikipedia

      --
      Higuita
    12. Re:A Linux game company that wasn't troubled? by juhaz · · Score: 2

      "Possibly pay the bills"? Come on now. It won't get you a penthouse on manhattan, but $122k is enough to live quite comfortably for a few years in most parts of the worlds. It's twice the average yearly wage even in the US, a two man team just made their yearly salary in a day - and here you are, moaning and bitching how it's not worth it.

      And the sales are going to at least double before the bundle is over.

  3. Re:Theres games on linux? by bmo · · Score: 2

    Some games work well, others don't.

    WoW works well. So well, in fact, that you get more FPS than on Windows.

    --
    BMO

  4. Re:Company site by Svartalf · · Score: 5, Interesting

    Got a quarter of a mil burning a hole in your pocket?

    Unless you can get a sweetheart deal, that's going to very likely be the price of admission unless you're dealing with Indies like I've been doing. Seriously.

    You have to put up a royalty payment, as often as not, ranging from $20k-500k to get the rights to get a glimpse of the code.

    You have to pay someone either a wage or offer them a decent chunk of the proceeds as a percentage.

    You then have to do the porting work. Sometimes this is easy. Sometimes it's brutal for varying reasons. Some of it's poor code. Some of it is just simply...complex.

    Then you've got to push it off to the duplicators. This is another somewhat complex aspect of things. You need to gauge the demand of the title and do at least a first production run of the gold master that will be enough to make your production and packaging costs reasonable. You owe that up-front. Depending on your royalty structure, you'll either owe the royalties per copy (and there's one there...) up front, or you'll owe it later on. This is how Loki ended up owing iD a quarter million on that disastrous rollout of Q3:A. (Loki did something iffy from what I'd been told at the time from people on the inside- they cranked out more than 10k units, which is where the $250k iD was owed came from...). If you produce more than about 2-6k units of the title, you can be out a LOT of money. Produce less than 5k units, though, and you have to raise your prices a bit to offset costs that're there on the low end for production, etc.

    Once you've got your units, you've got to SELL them.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  5. Re:Theres games on linux? by Ogi_UnixNut · · Score: 2

    I quite like Warzone2100 as a RTS
    and Wormux (Worms 2 clone).

    Then again, I'm not a hardcore gamer, so I guess it all depends on what you want out of a game. The above have given me hours and hours of fun, despite the low-end graphics (indeed I quite like the low end graphics, allows me to play on my phone, or on other underpowered machines, no need for big gaming rig).

  6. Re:Theres games on linux? by Hatta · · Score: 2

    If you get more FPS on Linux than Windows, that's usually because some cycle eating feature in the Windows driver is not present in the Linux driver. Whether "feature incomplete but faster" is the same as "better" is a subjective question.

    --
    Give me Classic Slashdot or give me death!
  7. Re:Theres games on linux? by RazzleFrog · · Score: 2

    Why would I want an FPS higher than my refresh rate? I never understood those people who brag of 120 FPS when your screen is only going to show 60 of those.

  8. Re:Theres games on linux? by pnewhook · · Score: 3, Funny

    I get over 600fps on minesweeper

    --
    Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
  9. Re:The same Michael Sims from /.? by grub · · Score: 5, Funny


    somewhat strange for someone to simultaneously hold the positions of CEO of a gaming company and editor for Slashdot, I'm going to say no, they're probably not the same person.

    I always thought the /. editors were doing the work during their break from greeting people at WalMart.

    --
    Trolling is a art,
  10. Some improvements ideas by devent · · Score: 2
    • a) A redesign of the web site would be good. Any modern Wordpress theme looks better than the site.
    • b) a new logo, the LGP looks very old-fashion, it's like a logo for an old book publisher.
    • c) the site is very slow to load;
    • d) they should invest in Wine development, or in the development of Play For Linux;
    • e) why do I have to log-in first if I want to buy a game? There are lot of sites where I can just buy their stuff without a registration. Make a basket style like in every other shop website.
    • f) there is no FAQ section. There should be questions answered like, what Linux distribution the games can be played, is there DRM protections, can I download the games, how long an order will take, etc;
    • g) the site is sooo slow...
    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
  11. Re:Theres games on linux? by uigrad_2000 · · Score: 3, Interesting

    Well, 60fps, where every second had 60 frames, and they were evenly spaced, would be incredible performance.

    Unfortunately, even when I get 150-200fps in games, I still notice rather sizeable jitters. Sure, there may lots of frames that are 2-3 ms each, and they outnumber the one 600ms frame by enough of a margin to keep the average low, but that one 600ms frame is a killer. Usually this is due to a simulation task that takes too long, and rendering the scene over and over without an update in the simulation is pointless. So, the rendering hangs also.

    There's a bit of a movement to start measuring performance in a more accurate way, but no one has come up with a real solution yet. So, we still use fps. If you play a game one day and get 120fps, and then your system launches a background task and your performance goes down to 80fps, the change will be rather noticeable.

    --
    Free unix account: freeshell.org
  12. Re:Company site by Svartalf · · Score: 2

    Heh... That they did. In fact, I helped there. (I did mention I was working in the Indie space, right? :-D)

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  13. Tough platform by jones_supa · · Score: 2

    I still opine that the rapidly changing selection of APIs, libraries, sound daemons, desktop environments, etc. of Linux world are a turndown for commercial developers - be it applications or games. It's hard to figure what you should exactly target and, soon your product is broken anyway unless you keep re-adapting it constantly. Most of your stuff will be from the current distro repository.