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TMS9918A Retro Video Chip Reimplemented In FPGA, With VGA Out

acadiel writes "Matthew H from the AtariAge.com TI-99/4A forum has finalized a design of a TMS 9918A replacement (with VGA out) for classic computer systems such as the ColecoVision, TI-99/4A, SpectraVision, MSX1, SpectraVision 128, and Tomy Tutor Home computers. This hardware project replaces the native video controller on these classic systems and enables them to have VGA output for the first time." (It's just under $100 to order one.)

3 of 126 comments (clear)

  1. Re:Um.... by Anonymous Coward · · Score: 5, Informative

    Except that you're still upconverting a signal from 240p to 480p. By going directly to VGA you're at least getting a crisp 480p image (ie: 640x480). And no, doing this after the signal has been produced at the composite outputs is not going to be as pretty.

  2. Re:Someone redo the C= 128 MOS 8563/8568 by Anonymous Coward · · Score: 5, Informative

    But this is not a big problem -- there's dead-simple passive analog circuits (e.g.) to do a passable conversion, and if you want to fix the dark-yellow/brown issue, that's not hard either.

    RGBI signals in CGA are TTL, so converting to analog RGB is as simple as connecting them to the address lines of a suitable 8-bit PROM (or SRAM, in which case you'll want a battery to retain memory) programmed with appropriate RGB values, and three 2-bit ADCs on the output (0=0v, 3=0.7v for VGA).

    You want to program the ROM/RAM as follows, assuming I as MSB (note color 6, brown, deviates from the expected 220):
    N | RGB | xxRRGGBB
    --+-----+---------
    0 | 000 | 00000000
    1 | 002 | 00000010
    2 | 020 | 00001000
    3 | 022 | 00001010
    4 | 200 | 00100000
    5 | 202 | 00100010
    6 | 210 | 00100110
    7 | 222 | 00101010
    8 | 111 | 00010101
    9 | 113 | 00010111
    A | 131 | 00011101
    B | 133 | 00011111
    C | 311 | 00110101
    D | 313 | 00110111
    E | 331 | 00111101
    F | 333 | 00111111

    Or use a 16-bit ROM and wider DACs, and you could customize each color to exactly match your old 1902.

    Seems a PCB with a preprogrammed ROM, DACs (could be as simple as R-2R ladder), and a scan doubler IC, should be much cheaper than a $100 replacement video chip.

  3. Re:Um.... by kermidge · · Score: 5, Informative

    Better, perhaps, to ask "for whom?"

    Please consider that just thirty-odd years ago, one could own a computer that wasn't the university's or corporation's. Whether one came fresh to it or from mainframe milieu, there was an immediacy, a power, a whole new realm of discovery. One no longer had to submit their deck of cards to an acolyte to the high priests of a Burroughs or CDC Behemoth only to get back a core dump due to an errant comma. Some, even now, for reasons of nostalgia or fun, continue their interest and enthusiasm - vibrant 8-bit micro communities are but a search away.

    The TI-99/4A offered, amongst other things, 16 sprites with built-in collision detection. At the time this was nigh magical. Sprites were effectively independent of screen - they were a 'floating' layer above it and allowed for some interesting game and simulation possibilities. SCREEN itself was a defined device; one could PEEK and POKE 'most anywhere, and PUT and GET to any device. An entire screen could be represented with a string in memory, its contents readily changed on the fly. One could read data for a string from a DATA statement in program code or from (eventually) floppy; with several strings screen-swapping, almost animation, could be done. Graphics could accompany text adventures. Add sprites? Oh, my. And now with VGA?

    You may have to ask "what for?" - others will not.