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Twisted Metal Designer Rails Against Storytelling Games

eldavojohn writes "Twisted Metal designer David Jaffe gave a DICE Summit presentation in which he argued against 'games that have been intentionally made from the ground up with the intent and purpose of telling a story or expressing a philosophy or giving a designer's narrative.' He went on to say essentially that it's a waste of time and resources when the focus should be on gameplay, not story. While some parts of his presentation are warmly welcomed by the gaming community (like his instructions for game execs to get a BS filter), this particular point has some unsurprising opponents. His argument against a 'cinematic narrative' was probably strongest with his comparison to the movie Saving Private Ryan, where Spielberg made the Normandy Beach invasion scene as close to a documentary as possible. The audience could sit back and appreciate that. But if you made a game where the player is in that position of the soldier then that historically accurate imagery and top shelf voice acting doesn't really matter, the only thing the player should be thinking is 'How the **** do I get to that rock? How do I get to the exit?' Is Jaffe right? Have game makers been 'seduced by the power and language of film' at the expense of gameplay?"

2 of 313 comments (clear)

  1. Re:Good luck getting Japan to listen by Missing.Matter · · Score: 5, Insightful

    Most of what he's railing against seems to be the heavily cutscene-driven stories in games... I personally sympathize with him on that.

    I can understand that you might not like that type of gameplay, but there are people out there want different things out of the games they play

    Ultimately, playing a video game is about satisfying some emotional desire. Games like WoW satisfy my desire to manage statistics and give me satisfaction through acquiring items and improving my character. Games like Quake or Unreal are satisfy my competitive desire to beat other players. In the same vein, games like Final Fantasy with long epic cutscenes and deep, involved storylines satisfy an emotional desire to connect with a group of characters, identify with their plight, and see them through to success. Really, the first two items in the list I can do by reading a book or watching a movie. Adding an interactive element makes it seem like I'm the one enabling their success, even though I'm really just along for the ride.

    I mean, let's distill the gameplay of Final Fantasy for a second. You have a group of characters, you find weapons and abilities, and engage in battle repeatedly until a final ultimate battle. How fun would a game be that is purely that? It might actually be reasonably fun... Infinity Blade comes to mind as an example of such a game. But it wouldn't be nearly as good without the deep involved story in there. To this day I remember how I felt watching Aeris die, and that was 15 years ago. I never felt anything close to that beating the 500th level in Infinity Blade. To reiterate my point, I doubt I would have felt the same about way if Final Fantasy 7 was just a movie.

  2. Re:Good luck getting Japan to listen by Johann+Lau · · Score: 5, Insightful

    Consuming content isn't playing a game. And many games are exactly about that --- show stuff, don't frustrate the player with any actual challenge, make sure the game can be completed easily if you only really want to. Who cares about the properties of games, like the ability to win or loose them... because hey, you hired 2000 artists, might as well show off their work, right?

    I mean sure, if that's what people want, and other people are actually up for giving that to them, I don't care. It's like bad cinema, exactly like that. Formulaic, shallow, mediocre, and mentally as cheap as they are expensive in terms of money. Bad cinema is firmly established, too, and it doesn't take away from good movies... but that doesn't it's not bad cinema. The only thing people get to vote with their wallets on in this case, is how many idiots there are out there, to paraphrase Immortal Technique haha... but them buying turds doesn't knight those turds.