The Dark Side of Digital Distribution
An anonymous reader writes "Game journalist Stuart Campbell has written an incisive piece on how the digital distribution model users have grown to know and love over the past several years still has some major problems that go beyond even the DRM dilemma. He provides an example of an app developer using very shady update techniques to screw over people who have legitimately purchased their app. Touch Racing Nitro, a retro racing game, launched to moderate success. After tinkering with price points to get the game to show up on the top download charts, the developers finally made it free for a period of four months. 'Then the sting came along. About a week ago (at time of writing), the game received an "update," which came with just four words of description – "Now Touch Racing Free!" As the game was already free, users could have been forgiven for thinking this wasn't much of a change. But in fact, the app thousands of them had paid up to £5 for had effectively just been stolen. Two of the game's three racing modes were now locked away behind IAP paywalls, and the entire game was disfigured with ruinous in-game advertising, which required yet another payment to remove.'"
So what s the DRM dilemma? Whether to just not buy DRM products or whether to burn down the houses of those who make them?
In response to the underhanded update, users take to the ratings system with a vengeance and downmod the developer into oblivion. Thus, the app ecosystem sees shady behavior as 'damage' and 'routes' around it.
"Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
A couple years back (or maybe just a year), an "update" came out for WipEout HD on the PS3. The game cost $15 to buy, but the update added video advertisements to the loading screens of each race. Aside from being annoying, they drastically increased load times in order to force you to actually watch the ad. While not as bad as actually crippling the game as in this case, that event really soured me to the concept of digital distribution.
Really, the only company I trust with digital distribution these days is GOG, who don't use DRM in any of their games. Yeah, they pulled that weird "shutdown" stunt a while back, but to my mind it only proved their value--nobody was unable to play their games during the outage (except for those few people who hadn't gotten around to downloading them yet).
If you can't convince them, convict them.
On December 8, 2011, U.S. District Judge Richard Seeborg dismissed the last remaining count of the class action lawsuit, stating: "As a legal matter, [..] plaintiffs have failed to allege facts or articulate a theory on which Sony may be held liable." He then removed massive amounts of wax from his ears after the trial.
http://en.wikipedia.org/wiki/OtherOS
Once again, I am in the wrong damn business.
It's in the terms of sale from the article that Itunes has a no refund policy. It's also true for Barnes and Noble. I've been reluctant to purchase any apps and now that seems wise whereas before I was just being cheap.
This is not a technical issue. This is an issue of unfair trade practices.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.