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Ask Slashdot: Freedom From DRM, In the Social Gaming Arena?

An anonymous reader writes "My wife and just successfully funded the production of our board game on Kickstarter, and are putting the over-funding toward the development of an electronic version of the game. It's a two player game turn-taking game with pawn movement that we envision being played on a social network (Words with Friends-style) and it's important to us that it be DRM-free. Does anyone have any experience or know of issues we should consider in terms of preserving the users' rights, achieving scalability, and gaining exposure through the ability to interoperate with platforms like Facebook, the iTunes store, Android market, and so on?"

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  1. Publish the program under a free software license by jbn-o · · Score: 5, Informative

    I recommend the AGPL version 3 or later; this license will preserve the user's software freedom and keep users on a level playing field with you. I also recommend enforcing your license. The Software Freedom Conservancy can help you enforcing your license with the assistance of experienced GPL enforcers. As you probably already know, if the program is proprietary nobody will be able to determine if the program is DRM-free or not. If any distributor discriminates against free software, you can choose not to do business with them.