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AMD's Piledriver To Hit 4GHz+ With Resonant Clock Mesh

MojoKid writes about some interesting news from AMD. From the article: "Advanced Micro Devices plans to use resonant clock mesh (PDF) technology developed by Cyclos Semiconductor to push its Piledriver processor architecture to 4GHz and beyond, the company announced at the International Solid State Circuits Conferences (ISSCC) in San Francisco. Cyclos is the only supplier of resonant clock mesh IP, which AMD has licensed and implemented into its x86 Piledriver core for Opteron server processors and Accelerated Processing Units. Resonant clock mesh technology will not only lead to higher clocked processors, but also significant power savings. According to Cyclos, the new technology is capable of reducing power consumption by 10 percent or bumping up clockspeeds by 10 percent without altering the TDP." Unfortunately, aside from a fuzzy whitepaper, actual technical details are all behind IEEE and other paywalls with useless abstracts.

6 of 286 comments (clear)

  1. vaporware by networkBoy · · Score: 5, Insightful

    it's all vaporware till they ship, and it works.
    if they pull it off though, might give Intel a run for their money again, it's about time!

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    1. Re:vaporware by Anonymous Coward · · Score: 5, Informative

      This is an ad. What is a "resonant clock mesh"? That's sounds really cool. So I started RTFA (I know, sorry). You don't have to chastise me that much, because I stopped reading soon. Right after

      An average Google search is reported to
      require ~ 0.3 watts, about the same amount of power that it takes for a 100 watt light
      bulb to be lit for 10 seconds.

      Which was obviously not written by anybody who has any clue what they are talking about.

    2. Re:vaporware by Anthony+Mouse · · Score: 5, Interesting

      Now, here's the puzzling part: they want to use bulldozer, the failure, as the new core for the A series, the success. I hope they find a way to fix it, otherwise my next rig will have an Intel for the first time in ten years.

      I think the people calling bulldozer a failure have the wrong expectations. The core used in the existing A series is a direct descendant of the original Athlon from 1999, which itself was very similar to (and designed by the same people as) the DEC Alpha introduced in 1992, predating even the Pentium Pro. Suffice it to say that there isn't a lot of optimizing left to be done on the design.

      Bulldozer is a clean slate. The current implementation has some obvious shortcomings, not least of which that the cache architecture is lame. (The L1 is too small and the L2 latency is too high. They might actually do pretty well to make a smaller, lower latency, non-exclusive L2 and use the extra transistors for a bigger L3 or even an L4.) But that's not a bad thing. It's something they can fix and make future generations faster than the current generation. Which is the problem with the old K10 -- there are no easy little changes left to be made to make it substantially faster than it is now.

      The other part of the problem is that people want Bulldozer to be something it's not. It isn't designed for first in class single thread performance. It's designed to have adequate single thread performance while reducing the number of transistors per core so that you can have a lot of cores. It's designed for the server market, in other words. And to a lesser extent the workstation market. They designed something that would let them compete in the space that has the highest margins. So now all the high-end gamers who only care about single thread performance are howling at the moon because AMD concluded it couldn't compete with Intel in that sector and stopped trying.

      What you have to realize is that it isn't that the design is flawed. It's that you aren't the target market. They could have built something that achieved 90-100% of Intel's best on single threads instead of 60-80% by doubling the number of transistors per thread and halving the number of threads and cores, but think about who would buy that. PC enthusiasts who comprise about 0% of the market. It wouldn't sell in the server market because the performance per core * number of cores would be lower. It wouldn't sell in the budget market because it would require too many transistors per thread and therefore cost too much to manufacture.

      Instead, with Bulldozer they can use more modules and sell to the server market or anyone else with threaded software and then and use fewer modules in combination with a GPU and sell to the budget market and the midrange gaming market, and leave the six dozen howling high-end PC gamers to Intel.

  2. details? by rudy_wayne · · Score: 5, Insightful

    Unfortunately, aside from a fuzzy whitepaper, actual technical details are all behind IEEE and other paywalls with useless abstracts.

    So why post an article that contains no meaningful information?

    Oh wait . . . never mind. I forgot where I was.

  3. resonate clock mesh by slew · · Score: 5, Informative

    Quick background: Currently clocks on most generic chips today are structured as trees. As you can imagine the fan-out of the clock trees is pretty large and thus require clock buffers/driver circuits which need to be balanced so that clock signal gets to the leaves at about the same time (in a typical design where you don't use a lot of physical design tricks). To ease balancing the propagation delay, the clock tree is often physically looks like a fractalized "H" (just imagine the root clock driving in the center of the crossbar out towards the leaves at the corners of the "H", the wire lengths of the clock tree segments are the same, then the corners the big H driving the center of a smaller "H", etc, etc). Of course at the leaves, there can be some residual imbalance due to small manufacturing variations and wire loading and that has to be accounted for in closing the timing for the chip (to avoid short paths), and ultimatly these imbalances limit the upper frequencies achievable by the chip.

    Additional background: In any electrical circuit, there are some so-called resonant frequencies because of the distributed (or lumped) inductance and capacitances in the network. That is some frequencies experience a lot less energy loss than average (for the car analogy buffs, you can get your car to "bounce" quite easily if you bounce it at it's resonant frequency).

    The basic idea of the Cyclos technology is to "short-circuit" the middle of the clock tree on the chip with a mesh to make sure all the middle of the clock tree is coordinated to be the same clock (as oppposed to a typical H tree clock, in every stage the jitter builds up from the root). That way you avoid some of the imbalances the limit the upper frequencies achievable by the chip. The reason I say "short-circuit" is that it really isn't a "short circuit". If you just arbitrarily put in a mesh in the middle of a clock tree, although it would tend to get the clocks aligned, it would presents a very large capacitive and inductive load to drive and would likely increase power greatly. **Except** if that mesh was designed so that it resonated at the frequency that you were going to drive the clock, then you can get the benefit of jitter reduction w/o the power cost. Since you get to pick the physical design parameters of the mesh (wire width, length, and grid spacing, and external tank circuit inductance) and the target frequency, theoretically you can design that mesh to be resonant (well, that remains to be seen).

    The reason this idea hasn't been used to date is that it's a hard problem to create the mesh with the proper parameters and now the processor really has to just run at that frequency all the time (well, you can do clock cycle eating to approximate lower frequencies). Designers have gotten better at these things now and the area budgets for these types of things have gotten in the affordable range as transistors have gotten smaller.

    FWIW, In a pipeline design (like a cpu), sometimes it's advantagous to have a clock-follows-signal clocking topology or even an async strategy instead of a clock tree, but there of course is a complication if there is a loop or cycle in the pipeline (often this happens at say a register file or a bypass path in the pipeline), so that trick is limited in appliciablity, where the mesh idea is really a more general solution to clock network jjitter problems.

    Here's a white paper that describes this idea... http://www.cyclos-semi.com/pdfs/time_to_change_the_clocks.pdf

  4. Neat and not vaporware at all. Explanation: by Ungrounded+Lightning · · Score: 5, Interesting

    Agreed [that it looks like vaporware]. It's a breathlessly ebullient press release sales pitch.

    Agreed it's a sales pitch. But not vaporware at all. Very neat solution. (I saw another with similar properties a couple years ago but this one is 'way better.)

    The issue is the power consumption of the clocking of the chip. Modern designs are primarily layers of D-type flip-flop registers separated by small amounts of random logic and all the flip flops are clocked simultaneously, all the time. The clock signal is input to ALL the flipflops and a bit of the random logic. I'm guessing somewhere between one in five and one in ten gate inputs are driven about equally by CLK or ~CLK. Further, the other signals flip between one and zero once, sometimes, on each cycle. ALL the CLK signals flip from zero to one and back to zero EVERY cycle. So there's a lot of activity on the clock.

    In CMOS the load on the clock is primarily capacitave - the stray capacitance of the CMOS gates and wiring - plus some losses, mainly due to the resistance of the wiring. The stray capacitance has to be charged and discharged every cycle. The charge represents energy. In a conventional design the clock drivers are essentially the same thing as logic gates (inverters). New energy is supplied from the power supply (and about half of it, excluding signal-line resistive losses, dumped as heat in the pullup transistors of the drivers) every cycle as the lines are charged. Then the charge is dumped to ground (and the rest of the energy dumped as heat in the pulldown transistors). All that energy gets lost as heat every cycle, and it represents about 30% of the power consumed by the chip. It would be nice to scavenge it and reuse most of it for the next tick.

    A previous invention used a half-wave transmission line looped around the chip and connected plus-to-minus. A big mobius strip. The CLK and ~CLK loads acted as distributed capacitance around the transmission line. A clock waveform circulated continuously, twice per cycle. Instead of a sea of drivers providing new energy and then throwing it away every cycle, the transmission ring had a few drivers distributed around it, keeping the wave circulating and correctly formed, and pumping in enough energy to replace the resistive losses while the bulk of the energy went round-and-round. Result: Most of the clock power requirements and heating load go away.

    Unfortunately, the circulating clock wave meant the region completing a computation ALSO went round-and-round, rather than everything switching at the same time. Stock design tools assume CLK/~CLK is simultaneous (except for minor variations) across the whole chip. So using that earlier system would require a major rewrite on the stock tools and new design methodologies.

    THIS system does a similar hack energetically, but with everything in sync. Instead of a sea of drivers driven by a carefully-balanced tree of pre-drivers, the CLK and ~CLK are constructed as a pair of heavy-conductor meshes - like two stacked layers of flattened-out window screens. These form two plates of a capacitor. These plates are connected by an inductor, forming a resonant "tank circuit". When this is "pumped up" by a few drivers and is "ringing", energy alternates between being an electric field between the screens and a magnetic field in the inductor coil, twice (once for each polarity) each cycle. Again the bulk of the energy is reused over and over while the drivers only have to replace the (mostly) resistive losses (and pump it up initially, over a number of cycles). Again the bulk of the clock power and heating is gone. But this time the whole chip is switching essentially simultaneously, so the stock design tools just work.

    Neat!

    Downside (of both inventions): You can't quickly start and stop the clock in a given area or run it more than a few percent off the speed set by the resonance of the tank circuit or transmission line. No overclocking. Also no clock gating to save power on quiesc

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