Sony Ditching Cell Architecture For Next PlayStation?
RogueyWon writes "According to reports in Kotaku and Forbes, Sony is planning to ditch the Cell processor that powered the PlayStation 3 and may be planning to power the console's successor using a more conventional PC-like architecture provided by AMD. In the PS3's early years, Sony was keen to promote the benefits of its Cell processor, but the console's complicated architecture led to many studios complaining that it was difficult to develop for."
And you know what? The public have spoken: People buy less from Sony, and Sony is losing money.
While fitting the game into the local and main memory is a pain it can usually be mitigated by proper planning. Developing your memory footprint for PS3 can immediately be translated to the 360's unified memory but going the other way is a special hell. While it's true that some engines are main memory intensive that you have to resort to crazy tricks (like streaming your audio from local memory to main) in general it's not too bad as there aren't two different implementations.
But going from 3 ppu cores to 2 ppu cores and 6 spus does cause a problem if you're anywhere near utilizing the CPUs. Generally it's easier to optimize the game until as much as possible runs on 2 ppu cores and specific tasks run on the spus (as the 360 gains the benefit from the optimizations too).
It sounds like you haven't worked on the PS3 in a while. Sony has actually stepped up the game and the ps3 sdk actually surpasses the xdk in some regards. Most of the complaints I hear about the ps3 sdk are more related to windows oriented people not understanding the unix mindset. And the ps3 dev kits are now tiny and sleek and not the 2U heater units of old.
You really think it has nothing to do with Sony?
Apple don't seem to have a problem with making money.
The trouble is that Sony have a hate-hate relationship with their customers. They have a long history of producing excellent hardware then utterly screwing over the customer with the software. That annyos people and they stop paying for that stuff.
Some examples off the top of my head:
They hobbled the computer version of minidiscs because of "copy protection".
Sony used to produce nice music players. Of course they used a proprietary format (ATRAC3) and the upload program was appalingly badly written and only ran on a specific version of Windows 98 because of "copy protection", giving it a rather short service life.
The Sony-BMG rootkit. A differnet branch of sony screwing their paying customers for "copy protection".
Leaking a massive bunch of credit cards then lying about it rather than trying to help their customers ASAP. No copy protection excuse there.
UMD, because of "copy protection".
SJW n. One who posts facts.