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Mozilla Debates Supporting H.264 In Firefox Via System Codecs

An anonymous reader writes "Adoption of the HTML5 video element has been hampered by the lack of a universal video format that is supported in all browsers. Mozilla previously rejected the popular H.264 video codec because it is patent-encumbered and would require implementors to pay royalty fees. The organization is now rethinking its position and is preparing to add support for H.264 video decoding in mobile Firefox via codecs that are provided by the underlying operating system or hardware. The controversial proposal has attracted a lot of criticism from Firefox contributors, including some employed by Mozilla."

5 of 320 comments (clear)

  1. ANY native-supplied codec should be usable by msobkow · · Score: 5, Insightful

    It only stands to reason that if you're using standard system APIs to access codecs that have been purchased or installed by the user/owner, then ALL of those codecs should be usable, not just the free ones.

    What's the point of having a general purpose browser if you let it get polluted by political arguments about which codecs the USER installs? Using system codecs is not "polluting the code" -- it's letting the user decide.

    --
    I do not fail; I succeed at finding out what does not work.
  2. Re:WebM by CharlyFoxtrot · · Score: 5, Insightful

    Those companies didn't have to implement WebM because they already had implemented H.264. In format wars Johnny-come-lately = also-ran. Plus why use a competitors' format, WebM, when you can use your own ? People are quick to call "patent trap" when Microsoft releases something "open", but when it's Google everyone has to trust blindly ?

    --
    If all else fails, immortality can always be assured by spectacular error.
  3. Re:WebM by Goaway · · Score: 5, Insightful

    Except that PNG is objectively better than GIF, while WebM is objectively worse than h.264.

  4. Re:WebM by smash · · Score: 5, Insightful

    Cute twist you're trying to pull -- make a realistic statement mixed with falsehood. WebM is Open Source, h.264 is proprietary. Both are 'free' to use but there's much, much more likelihood that at any point in the future h.264 could implement 'fees'. Or maybe you're just naive and inadvertently mixing 'open' with 'free'.

    Actually, h.264 is "openly" patent encumbered, with a well known licensing policy. WebM/VP8 is on shaky legal ground; there is only google claiming it is "open" and "free". It has yet to be tested in court, and an analysis of the code/algorithm shows siginificant similarities.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  5. Re:WebM by unrtst · · Score: 5, Insightful

    Thus, the average user won't use it.

    BS. The "average" user will use whatever youtube, hulu, netflix, funnyordie, xtube, pornhub, etc etc spit out at them.

    The past has had real player, quicktime, wmv, mpeg*, flash (with multiple video codecs), silverlight (multiple codecs), etc etc etc etc. Neither WebM nor h.264 is going to be the format to end all formats.

    We're down to only two formats now in this spec. This should be easily fixed with a combo of:

    a) let the browser support both via plugins of some sort (or OS media layer calls)
    b) let the site detect and send the supported format.

    Maybe that's not ideal, but your average user won't give a rats ass. h.264 has the technical/performance edge, and WebM has the open edge... there is no clear winner (you may define one, but others obviously do not). There's no point in wasting any more time arguing about it until h.264 clears the patent roadblocks or WebM catches up in hardware and software support.... just plan to support both, and ALL your users will be happy.