Interplay Ex-CEO Brian Fargo Kickstarts Wasteland II
New submitter 0111 1110 writes "Attempting to emulate Double Fine's success to fund another currently dead genre of computer game, Brian Fargo of Interplay fame has started a kickstarter project for a sequel to Wasteland, his1988 post-apocalyptic RPG which inspired Fallout. It will be turn-based and party-based, with a top-down perspective and 2D graphics. Fargo has managed to attract many of the original developers, such as Alan Pavlish and Mike Stackpole, as well as Jason Anderson, who was a designer for Fallout, and Mark Morgan, who did the music for Planescape: Torment and both of the original Fallout games. Fargo's goal has been set at $900,000. Anything above that will be used for additional game content. At $1.5 million he will offer an OS X version. An interview with Fargo by Rock, Paper, Shotgun provides some additional insight into what he and his group are planning, as does a video interview with Matt Barton."
Better than isometric is the upcoming XCOM from Firaxis.
http://www.youtube.com/watch?v=3uHHmTSDCvA
You might also be interested in my short post on Temple of Elemental Evil the other day:
http://slashdot.org/comments.pl?sid=2719507&cid=39323731
Look at Civ or Galactic Civilizations. Those non-FPS/RTS games were turn-based and required thought and planning. Old RPGs are the same way. People like me who grew up with Wasteland and its contemporaries miss the engagement and cleverness. I'm not interested in a fast twitch game and am willing to pay for a game that makes me think and spend time to beat. It's merely a bonus that it's a sequel to one of the all time greats that we're talking about. I'm contributing tonight and then I'm going to fire up my old copy of Wasteland and go see how little firepower I can beat Guardian Citadel with this time. Exploded blood sausage ftw!