All Video Games Cause Aggressive Behavior, Say Two US Congressmen
Fluffeh writes with news that U.S. Congressmen Baca (D-CA) and Wolf (R-VA) have proposed a bill that would require most video games to have a warning label decrying their "potential damaging" long-term effects on children.
"Under the one-page Violence in Video Games Labeling Act (PDF), packaging for all video games except those rated 'EC' for Early Childhood would be required to prominently display a message reading: 'WARNING: Exposure to violent video games has been linked to aggressive behavior.' The proposed label would be required even if the video game in question is not violent."
War causes violent behaviour too, but no congressman as ever putting a bill against, have they?
Thank FSM someone is finally thinking of the children!
I'm glad to see the parties finally getting together on a public ground in the best interests of the public. This is just the kind of cooperation that we need to see so people can move on from partisan bickering. Very progressive.
Oh, wait...
Exposure to politicians has been linked to aggressive behaviour.
Shouldn't TV come with the same warning then?
That means they can't possibly be wrong, right?? Are they still worried about the effects of Doom on the kids of today? I hear Bart Simpson is a really bad influence as well, and those Teletubbies...straight from Satan himself, there to make your toddler catch Gay.
How about "Congress has been linked with corruption and abuse of power" for any campaign Ads?
Violent video games may cause aggressive behavior in a subset of individuals, likely already predisposed to said aggressive behavior.
The same argument was made about violent movies and the now more prevalent incidences of school shootings. I content that the movies didn't make the kids violent; they were already that way and probably should have had help beforehand.
[citation needed]
No matter how many sings you put up, the general public WILL NOT READ THEM. You have "No Solicitor" signs, yet you still get people trying to sell you stuff. You put up "No Outside Food Or Drink", yet you still get people bringing it in. You put health warnings on Cigarettes yet people still buy them (because they don't care). These signs won't do anything that the ESRB labeling system hasn't done already. These Congressmen are trying to score political points by doing nothing.
WARNING: Exposure to X has been linked to aggressive behavior.'
x ==
movies
TV
playgrounds
school
religious texts
alcohol
relationships
capitalism
life
I played violent video games throughout my childhood, and I turned out fine! And anyone who says any different is asking for a beat down!
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
Two liars lied. Big fucking deal.
"Welcome to our world. We are the wasted youth. And we are the future too." Yes, I know these are stupid lyrics.
"The videogame industry should spend more money bribing congressmen, like the other entertainment industries. Then we'll start sucking up to them instead of picking on them."
Sheesh, evil *and* a jerk. -- Jade
All Congressman cause violent behavior, says 2 video game players.
---Fixed it
My sons (7 and 9) have been exposed to video games for a good year now, mainly Wii and Nintendo DS ("The Tendo").
My tentative summary: All is fine as long as they play short duration games, like Sports or Mario Kart, where a games lasts only a few minutes.
But it's different when they play games with a story that swallows them, like Zelda or Lego Star Wars. I'm convinced that these games do mess with their minds. Sometimes it takes them the rest of the day to get back out of the game. They don't respond any more. OK, this is probably normal between kids and their parents, but there's more: After a game they are overexcited and hyperactive, they can't focus on a single thought, they have headaches, they scream and shout, they tell us that they hate us and they look as if they mean it. Sometimes I can almost see fangs grow on them.
I guess it's because we take away their super powers when we tell them it's time to switch off. And the worst part is they realize how they are (namely aggressive) and they're obviously not happy about it. But of course they want to play again ASAP. This is highly unsettling form a parent's pov.
You can argue whether this is really as bad as it looks from my perspective, but IMHO these are clear symptoms of addiction and negative side-effects. I have come to believe that video games are unhealthy (to some extent) at a young age and would have liked to keep them away from gaming for a bit longer, and feed them football, hide-and-seek and some healthy mud-digging instead. The kids appear much more sane (and happy, and human) after some real-world activity. But of course you can't help them gaming if daddy owns a Wii, and everybody else in school boasts with their elder brother's gadgets.
In order to mitigate the symptoms we have agreed never to play longer than 30 minutes per day in our family. This has helped a bit, but only quantitatively. The outbursts of aggression have become rarer but not less harsh.
Say out loud: I'm an Aspie and I'm somewhat proud, I guess. Uh. Can I write an email in all caps instead? Hm...
Link to violence? By whom? Some quack? Can anyone go around linking cause and effect? As far as I know, no study has conclusively linked violence to video games. And a few have shown the exact opposite, in that violent video games give people an outlet to vent.
He was first elected in 1982, promising to retire from the Congress after 6 terms. That would have been 1994. He's still there, 18 years, and 9 terms after he'd pledged to retire. So much for his word. His OTHER interests are Tibet, Stopping Internet Gambling, and pork (in the form of road construction funding for his district). How do I know this ? I'm a citizen of Virginia's Tenth Congressional District. Somebody: Dems, Greens, Libertarians, Tea Party: PLEASE run someone to replace this clown...
From my post:
Cigarette warning labels (displayed on an actually harmful product) are not effective
From your link:
knowledge of warning labels on cigarette packages and advertisements is not associated with reduced smoking