Notch Wants To Make a Firefly-Inspired Sandbox Space Game
silentbrad sends this snippet from PCGamer:
"After stepping back as lead designer of Minecraft earlier this year, Notch has been considering what to do next. ... While he's still deciding exactly what he wants to work on, he told us that he'd quite like to do a sandbox space trading game like Elite, 'except done right.' Notch is aiming for something with a bit more character than the classic trading sim. Instead of being the spaceship, you'd be a character inside the spaceship. 'I want the space game that's more like Firefly,' he said. 'I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here.' He hasn't decided to make the game yet, and doesn't mind if someone else takes up the reins. 'If someone steals the idea before me, that's totally fine. I just want to play that game,' he said."
I want that game
Mark Anthony Collins
Hot shot Dev wants to build an open ended space sim?
Is Derek Smart possessing people now?
(I kid I kid, Derek. The Verge's article about you rocked.)
Non impediti ratione cogitationus.
Is Notch his real name or just his street name on... developer... street...
But don't you dare write it in Java (but please make it cross-platform). Don't judge me, I can be as demanding as I like.
It's been an oft-asked for feature in Vegastrike. And they've already got the flying around in space and trading stuff covered. Maybe he could do the "I'm just a space janitor" portion that no one seems to want to do?
In case there are Elite fans out there who haven't heard of it; check out Oolite http://www.oolite.org/. It's an open source version that is nicely done. Available on Linux, MacOS & Windows.
If he puts that idea up on kickstarter, he get my bucks in an instant ;-)
I also want to play that game. Wanted to play it for 15 years. Yes, I know there are/were some contenders out there, X3, Evochron Mercenary, Privateer... while each game had it strengths, they lacked the overall appeal of Elite. I want to fly the depths of space and over the surfaces of alien planets. If there is trade, factions, vast space, missions, an optional main quest, decent combat, and then at the end of the day I can get out of my spaceship to take a stroll on an alien colony, I will create my own little shrine dedicated to Notch.
Make it so!
FTL
It is a spaceship roguelike where you actually control the ship up close, rather than directly.
Glad it got funded, these guys sound pretty good and the idea sounds solid.
Would like to see him have a try at it. So little actual decent space-trading games that are full-on, large or even fun.
So many of them are just a plain chore to get in to, and you can lose everything just like that.
Quite literally a second job to get in to in order to even play most of them.
I thought EVE Online already was the sandbox space/trading sim "done right"
Will it let you burn the land, or boil the sea?
... is the name of the board game that encapsulates this perfectly: flying around in a ship while also running around inside the ship. Its a good game.
Wayne Holder and I did it 27 years ago for the Apple II. ..bruce..
Bruce F. Webster (brucefwebster.com)
I loved the idea of Elite but the implementation (particularly the later ones) was always a bit off for me. The crew based thing would be quite a bit of fun. Have a game that is part space shooty, part RTT or TBT crew management.
I want a remake of Psi 5 Trading Company. That's a great game which I still play now and again - for those that don't know it, you're the Captain of a freight-carring star ship and you command your crew. You can do nothing directly, all actions occur because you've instructed your crew to carry them out.
I'm a massive Elite (original, never got into Frontier) fan too - have a look at Oolite for a modern remake.
Cheers,
Ian
...let this come to pass.
That, I believe, is pivotal to its success.
I think I had that on the Atari ST, if I remember right...
What happened? Why no remake yet? Now is the time! An iPad version would be nice.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Unfortunately, the first semester of any Computer Games Development degree course is filled with kids who think just that - I like playing games, I have an idea, I would have fun building what I like to play. The second semester of those courses are usually much less full...
The gory details of creating games usually murders the fun of playing them :(
I thought EVE Online already was the sandbox space/trading sim "done right"
Will it let you burn the land, or boil the sea?
or mod the game so the Death Star is taking out the U.S.S. Enterprise with the Battlestar Galactica at its flank? (and Col. O'Neil with Samantha Carter busy working to take out the main reactor core of the Death Star)?
Minecraft really isn't made to support those things. Chunks are 16 by 16 by 256 and don't stack vertically, so that rather limits manoeuvrability. Also given that space is mostly empty it really wouldn't make sense to use the minecraft level format, which isn't very sparse...
While there are no doubt ways to hack around such builtin limitations, it would probably be easier, faster, and vastly more efficient performance-wise to create a new game engine.
It's called "X: Rebirth" and is a follow-on to the quite successful X series of games (the current version being X3:Albion Prelude). These are pretty much Elite type trading/fighting sandboxes, but with multiple ships, remote controlled fleets (ie you can buy traders and set them off on autopilot trading for you), fighting (of course, but with wingmen ships or just sent your fleet of frigates or carriers to defend your trading sectors from the bad aliens, robot aliens or pirates), plus missions to keep things interesting - both small "transport a passenger to x", and large "follow a whole set of missions in a series to do something major".
What's a bit special (and controversial in the X community) is that the new game will be based around a single spacecraft (previously you could decide what kind of ship to pilot) but that has different 'rooms' to play from - so your co-pilot can be set to fly while you remote-control your combat drones or play the stock market or whatever.
Read more on the developer's forums
Nobody's quite sure exactly what it'll be like, but I think we can be confident Egosoft will pull the rabbit out, X3 served me very well for over a year, and I still didn't manage to finish all the plot missions. You can buy X3 on steam or impulse (or whatever impulse is called nowadays) for next to nothing, it cost me $10 in a special offer that seems to be repeated regularly.
I'll be the first to admit that what Notch has developed is not release grade software, and their software testing model is non-existent much less any sort of efficiency. I've seen some mods that vastly improve Minecraft, but from the perspective of improved chunk generation and development and even display efficiency. Mods like Optifine are used not just for higher resolution textures, but simply to improve framerate even for lower resolution textures.
One difference to also keep in mind is that Notch has been able to somehow capture the imagination of a whole bunch of people. The raw software may be a pile of crap as you are so delicately putting it, but the raw ideas on how to develop the user interface and be able to interact with other players is also a big part of the overall design. The raw game design has been made now, and what is needed perhaps is to take the next step forward and do all of that stuff you are talking about to improve framerate and perhaps more importantly getting the server side to run much more efficiently. Things like mounted creatures (especially mounted dragons) are simply not even considered for implementation because the few tests with them have brought servers to their knees even when just a single user is on the server.
Then again, I've seen some optimization of older games like Doom and even Castle Wolfenstein modded for more modern systems and really efficient display tech that turned out to be amazing pieces of software engineering. Perhaps it will take that. There are some developers in the mod community who know enough about the game to really improve it... and hiring the Bukkit team is perhaps one of the best things that Mojang could have done.
When was the last time you had to put out a fire on Eve?
The day Crrcible was released by graphic card went on fire while rendering _one_ avatar in an empty room at 20fps.
Eve Online is a trading sim, not an adventure game like he seems to be describing.
Eve Online is anything you want it to be. It has no arbitrarily imposed goals, you choose your own destiny and how you get there.
Who logs in to gdm? Not I, said the duck.
Here's something about the developer:
http://www.theverge.com/gaming/2012/3/21/2884331/redemption-derek-smart-flame-line-of-defense-battlecruiser-3000AD
Hey don't blame me, IANAB
I keep coming back to this quirky game because it starts with a space ship and from there you have the standard fare (trading, missions, fighting, mining, etc.), purchasable upgrades, treasure hunts,...
However it also includes a tactical fight/FPS hook, adventure text missions, a kind of arcade game, upgrading local command posts (though you can't fight enemy ones, and yes Pirate bases are my enemies), staving off alien invasions... Oh so much good stuff. When it decides to work correctly... Though about the worst DRM there is and the ever quirky: hey, something's for sale over there - why can't I purchase it or put it on layaway?
So I'm thinking the technology as a good start, not the storyline - it can be hard to judge a real threat until it's killed you though... Hmm, but combining that with some Star Trek:Online parts... hmm...
8-PP
Very true. Like I've said, it's a fun game. Notch would make a good director/manager/PR guy. He's good at that. But when you can't even implement relatively simple new features because it murders system resources...then it's time to go back to the basics.
Looking forward to punching trees for the wood to build my first spacecraft.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
I think the game you are looking for is called StarFarer. http://fractalsoftworks.com/ It's still in alpha, but it's progressing well so far, and the alpha is playable and modable today.