Dysfunctional Console Industry Struggles For New Profit Centers
MojoKid writes "The rumor mill is still churning out quite a bit of information on new consoles this week, including new data on Nintendo's upcoming Wii U. According to unnamed developers, the Wii U actually isn't as powerful as the Xbox 360 or PS3, despite boasting HD graphics and significantly improved hardware. Meanwhile, the Xbox 720, codenamed Durango, is reportedly targeting the holiday season of 2013 as a launch window. Rumors are floating about of a required always-on internet connection and of locking out the used game market. What this discussion truly highlights is just how dysfunctional the entire console industry is and how skewed its profits are. Profits on hardware sales are so small, game shops can't survive on console sales alone. $60 MSRPs are subsidized by exchange and trade-in programs. Kicking Gamestop in the teeth may occasionally sound like fun, but the idea of killing the used games market doesn't make much sense. If used title values collapse and MSRPs stay the same or rise, the entire industry could hamstring itself in the name of higher profits."
You're not the only one. It's interesting to note that there's no market for used iPad games either. I suppose when the game is a few dollars, nobody cares.
Mobile device games are a lot like the games we used to play in video arcades. Frankly, I welcome the return of these smaller games.
I believe the console market is in the same position as the arcade halls were back in the early '90: filled with 'mature companies', struggling to provide added value to their product over the then relatively new home consoles. If the console market wants to survive, they really need to move away from copying the success factors from the PC market, and provide added value to their product that the PC industry can't easily copy, just like surviving arcade manufacturers are doing nowadays. And, while I agree it is hard to find such elements, they certainly exists. The wii-type thing was a good start. Just adding a faster internet modem and high end graphics card isn't going to do it this time.
They aren't going to be married to a $60 price point. If they cut out the used game market, then it becomes a curve over time. Right now, we have a situation where a small number of die hards pay $100 + for a pre-release version with some extra trinkets, the first-day adopters pay $60 for a new game, a large number of people buy it at retail for $40 a year later, then it goes in the bargin bin for $20 or $30 a few years later. That's the curve. The problem for publishers is that they have to compete with their own used games at the end of this curve.
The new model will look different, and will vary a lot from game to game. Basically, the game publishers will try to maximize revenue by getting each customer to pay the highest price they are willing to pay, with the reward of getting the game sooner than you would have for a lower price. When your distribution costs approach zero as they do with digitial distribution (remember that Wal-Mart probably gets somewhere between $10 and $20 out of that $60), you can sell a game for $7 and still make a profit. And that beats not making a profit. So expect used games on consoles to follow the same thing that's happened on Steam. Eventually some pretty good but old games will show up for a few dollars on the consoles; this is a price point that isn't worth GameStop's trouble. There's already some flavor of this with the fact that you can buy MarioCart for N64 on the Wii market for $5.
Technically, it is the game publisher who sets the price. For instance, at one point someone decided to challenge the Madden franchise by offering a $20 alternative.
Developers and publishers have both been going belly up. Budgets on games are going through the roof. You need $20 million to put together a AAA title these days, with some games costing $100 million to make.
NES games in 1985 were $35, which is over $70 in today's dollars. But the cost of making a game is considerably higher today than it was in 1985. Some people claim that there are more consumers today, so you can sell more copies.
But there were 62 million NES consoles sold. There have been 62 million PS3 consoles sold and 65 million XBox 360 consoles sold. Given that many people have replaced 360's due to defective hardware, I'm not sure you can honestly say you can expect more sales from a console game today than during the height of the NES.
$60 isn't ridiculous when you look at it. I don't know why people felt $35 was fine in 1985, but assume better games today should sell for $15 as you suggest.
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