Dysfunctional Console Industry Struggles For New Profit Centers
MojoKid writes "The rumor mill is still churning out quite a bit of information on new consoles this week, including new data on Nintendo's upcoming Wii U. According to unnamed developers, the Wii U actually isn't as powerful as the Xbox 360 or PS3, despite boasting HD graphics and significantly improved hardware. Meanwhile, the Xbox 720, codenamed Durango, is reportedly targeting the holiday season of 2013 as a launch window. Rumors are floating about of a required always-on internet connection and of locking out the used game market. What this discussion truly highlights is just how dysfunctional the entire console industry is and how skewed its profits are. Profits on hardware sales are so small, game shops can't survive on console sales alone. $60 MSRPs are subsidized by exchange and trade-in programs. Kicking Gamestop in the teeth may occasionally sound like fun, but the idea of killing the used games market doesn't make much sense. If used title values collapse and MSRPs stay the same or rise, the entire industry could hamstring itself in the name of higher profits."
They damn well better lower the prices on new games. Or my new gaming platform just may be an iPad buying games off the the app store.
Killing used sales doesn't mean higher profits for console makers. Those who are only willing to spend $20 on a used title aren't suddenly going to drop $400+ for a new console and then start paying $60 for new games. They'll likely just spend $20 on used games for current gen titles like they do. Console makers will hurt the adoption of their consoles and lower profits. And some gamers will be less likely to spend $60 on games that already currently do so, if there is no longer an option to sell the game back and make back some of their money.
I don't understand how Microsoft and Sony think this will lead to higher profits. And frankly if Microsoft or Sony does this, but the other does not, then it will just drive business to that console.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
They've already been massively cheaping out by churning out these games that are basically just unreal clones.
Make a few maps and a few weapons, corral a server or two, you're done. No need to invest in an actual story or developing an expensive single player campaign. Force everyone into online play.
Online play also has the bonus effect of making a game useless after most people have moved on to the next big game, thus encouraging the player of the current game to buy something new.
Same goes for the consumer. The last time I spent 300+ on PC parts (the cost of a new console by a very modest estimate) My purchase Included one of the most expensive parts to buy, a new monitor. And even then, it isnt NECCISARY to upgrade all that often, I know people who game on PC who havent upgraded in 6+ years.
Then we have Things like steam sales, and if you are patient with your gaming, you can come away smelling like a rose most of the time. That one game you kinda wanted to try 6 months ago but never gort around to it? if it was good, you are looking at $30, not so good? $5-$10.
The videogame hobby as a whole, is cheaper for the consumer on the PC