Copper-Graphene Nanocomposite Cools Electronics Faster & Cheaper
samazon writes "North Carolina State University researcher Jag Kasichainula has developed a 'heat spreader' to cool electronics more efficiently using a copper-graphene composite, which is attached using an indium-graphene interface film. According to Kasichainula, the technique will cool 25% faster than pure copper and will cost less to produce than the copper plate heat spreaders currently used by most electronics (abstract). Better performance at a lower cost? Let's hope so."
you mom's got better performance at a lower cost. thanks! I'll be here all week.
What's next? Leaping tall buildings in a single bound?
THE SOFTWARE, IT NO WORKY!!!
First, this sounds great - Cheaper and better (plus the "Now with Graphene(tm)" factor), what not to like?
That said, we've heard about dozens of better way to cool chips, from chips where the heat sink passes through the die, to silicon with fluid channels, to built-in peltiers, to microturbines, etc.
These all have the potential to dramatically improve cooling while reducing the cost to do so... And they all have the same glaring flaw - Where do I buy one?
25% faster than pure copper and will cost less to produce
...in much the same way that diamonds, being composed of carbon, cost less than copper.
How can I believe you when you tell me what I don't want to hear?
How much will I be able to overclock my videocard with this technology?
The biggest obstacle to higher clock speeds has been getting rid of the heat (which is why supercooled processors can be overclocked to 7 GHz). This could potentially lead to adding another GHz to clock speeds of domestic computers, perhaps 2 per node for top-end supercomputers. That's valuable, for although multicores are good, there just aren't that many decent parallel programmers out there. I (and a few others) find parallel programming easy but the vast majority of coders in the world got into the field as a way to get rich quick and aren't adept at anything beyond Visual Basic or the most trivial aspects of Java.
Badly-coded programs won't run better on multi-way chips, but can be forced to run faster on faster chips, so the only way to compensate for the lack of skill is to crank up the clock, which is only possible if you can avoid the chip cooking itself.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
it's the new plastic.
The Kruger Dunning explains most post on
Imagine a spinning copper-graphene heat sink!
(T>t && O(n)--) == sqrt(666)
Upon learning of this, I thought it a clever idea for a next step in addressing the heat issue - at the level of rack servers; data centers; etc.
http://www.seamicro.com/
Not your One Ring that Rules Them All but some problems (most) need to be attacked in pieces.
That puts it higher than silver, but not as high as diamond, and quite far below pure graphene.
Why not just use pure graphene, which has has a thermal conductivity about 10x as high as copper/silver?
Phew. I will have less meth addicts breaking into my computers and trying to scrap the copper from my CPU heatsinks.
although multicores are good, there just aren't that many decent parallel programmers out there. I (and a few others) find parallel programming easy
That's why languages like Scala are so appealing.
Sure, there's no silver bullet to automagically solve all parallel programming problems, but languages like Scala have features like Parallel Collections libraries, functional programming and Parallel Domain Specific Languages that can abstract enough of the problems of parallel programming away that journeyman programmers have a decent chance of being able to work effectively with multiple cores.
Signatures are a waste of bandwi (buffering...)
Got to love a guy who uses his first and last name interchangeably.
and you'll find it does indeed travel in wires.
In fact, it travels at
1/ sqrt(e u)
where
e - is the electrical permittivity of the material
u - is the magnetic permeability of the material
Personally I think that single-threaded asynchronous software gives the highest performance. However, there are cases where you want to do things that don't have async APIs. In these cases you need some way of blocking in a synchronous API while letting the server do other work--and epoll/kqueue isn't always an option. In these cases threading can give slightly higher performance than separate processes.
In most cases though I prefer to use separate processes with explicit message-passing. It's easier to debug than using threads, and there is much less chance for one thing going crazy to cascade through and destroy everything else.
Graphite heat straps are already common practice in Space and Aerospace roles. You think your overclocked gaming machine/room heater has problems? Try dissipating heat in a vacuum when there's nothing to convect.
http://www.techapps.com/thermal-straps.html
After spending thousands of euros on many various cooling systems across the years, I can tell you which one is the most effective:
The good old home air conditioning.
Perhaps reducing the power consumption may beat the environment as the number 1 factor. We don't need more and more sophisticated cooling systems, we need less power consumption and good environment.
Carbon nanocomposite heatsinks have been in my LED panels for a couple of years. I've got an AlC composite that pushes roughly 560wmk.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.