How Windows FreeCell Gave Rise To Online Crowdsourcing
TPIRman writes "In 1994, a physics doctoral student named Dave Ring assembled more than 100 math and puzzle enthusiasts on Usenet for what became one of the earliest online 'crowdsourcing' projects. Their goal: to determine if every hand in Windows' FreeCell solitaire game was in fact winnable, as the program's help file implied. Their efforts soon focused in on one incredibly stubborn hand: #11,982. They couldn't beat it, but in the process of trying, they proved the viability of an idea that would later be refined with crowdsourcing models like Amazon's Mechanical Turk."
No, the first large distributed project is the Cunnigham project:
http://books.google.com/books?id=udr3tHHwBl0C&lpg=PA375&ots=s4GNA3LkQo&pg=PA375
that started in 1949 on the ENIAC !
And this project is still ongoing.
In fact, this search started with human efforts, so it was already heavily crowd-sourced since a least 3 centuries.
The culmination of the manual effort came in 1903, when Frank Nelson Cole showed that:
193,707,721 × 761,838,257,287 = 2^67 - 1
It took 3 years of Sundays to discover.
http://www.rutherfordjournal.org/article030105.html