Activision Blizzard Sued For Patent Infringement Over WoW, CoD
New submitter thunderdanp writes with news that a company called Worlds Inc. has filed a patent suit against Activision Blizzard, targeting World of Warcraft and the Call of Duty series. The patents in question describe a "System and Method for Enabling Users to Interact in a Virtual Space." Worlds Inc. is quite glad that "their" technology has "helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multibillion-dollar industry" — but now they want a cut.
"Worlds Inc. filed a patent infringement lawsuit against Activision Blizzard, Inc., Blizzard Entertainment, Inc. and Activision Publishing, Inc. in the United States District Court for the District of Massachusetts on March 30, 2012."
http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/
from the article:
"Worlds.com president and sole full-time employee Thomas Kidrin has simply exhausted his resources. Kidrin was recently quoted as saying "if we do not develop any new projects, we would have to severely diminish our operations or halt them entirely,"
There is plenty of prior art to invalidate these patents, but in our glorious patent system it will cost millions to do so.
Requesting an ex parte reexamination costs $2,520, plus a fairly modest amount for a patent attorney to put together the request. The Patent Office takes it from there, and any litigation is typically stayed pending the result. Worlds' patent portfolio appears to be pretty small, only five patents, so all five could be thrown into reexam for not a lot of money. For a more hands-on approach there's inter partes reexamination, though it is a bit more expensive, but still cheaper than litigation. Litigation is not the only way to address a potentially invalid patent, depending on the defenses one plans to raise (i.e. not all possible defenses are available in reexamination).
Everything but the 3D aspect was done in AberMUD (which used a 2D graphical interface in a dedicated client). Basic GUI-driven avatar-based multi-player interactions via specialized clients can be traced back to XTrek at least (XTank didn't use clients per-se, since the server transmitted X protocol commands to the client display), since avatars could directly interact and players could chat via a console.
In terms of 3D interactions, Second Life was hardly the first. Alpha World was earlier and even that was derived from earlier attempts.
http://en.wikipedia.org/wiki/Active_Worlds
Aha! Yes, Worlds Inc was responsible for Alpha World. That makes sense, and certainly Alpha World has a legitimate claim to being the direct ancestor of WoW, etc, and the platform that developed all of the technology used by Second Life, ad nausium. It's a push for them to claim the sole rights to MMORG Virtual Realities, though.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)