Activision Blizzard Sued For Patent Infringement Over WoW, CoD
New submitter thunderdanp writes with news that a company called Worlds Inc. has filed a patent suit against Activision Blizzard, targeting World of Warcraft and the Call of Duty series. The patents in question describe a "System and Method for Enabling Users to Interact in a Virtual Space." Worlds Inc. is quite glad that "their" technology has "helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multibillion-dollar industry" — but now they want a cut.
"Worlds Inc. filed a patent infringement lawsuit against Activision Blizzard, Inc., Blizzard Entertainment, Inc. and Activision Publishing, Inc. in the United States District Court for the District of Massachusetts on March 30, 2012."
How did they even get a patent for this? They basically described every multiplayer video game for the past 20 years.
http://www.worlds.com/
It's mostly empty now. http://www.youtube.com/watch?v=iqel0k0NzNU has a short walk around of something before Second Life came around, and that still runs well on 56k.
Nope, not in Eastern District of Texas. According to this article:
Worlds Inc. filed a patent infringement lawsuit against Activision Blizzard, Inc., Blizzard Entertainment, Inc. and Activision Publishing, Inc. in the United States District Court for the District of Massachusetts on March 30, 2012.
Its not what it is, its something else.
There is this obscure game called Everquest that does all of the described elements of the patents. Everquest released March 16th, 1999. The aforementioned patent was filed March 19th, 1999.
I see that they made a spinoff company to litigate with so that when they lose they don't lose the shirts off their back when they lose, which they will.
Don't know something? Look it up. Still don't know? Then ask.
really really ancient unix network multiplayer game
----
The object of the game hunt is to kill off the other players. There are no rooms, no treasures, and no monsters.
Instead, you wander around a maze, find grenades, trip mines, and shoot down walls and players. The more players
you kill before you die, the better your score is. If the -m flag is given, you enter the game as a monitor (you
can see the action but you cannot play).
hunt normally looks for an active game on the local network; if none is found, it starts one up on the local host.
The location of the game may be specified by giving the host argument. This presupposes that a hunt game is
already running on that host, see huntd(6) for details on how to setup a game on a specific host. If more than one
game if found, you may pick which game to play in.
The symbols on the screen are: /\ diagonal (deflecting) walls /|\
-|+ walls
# doors (dispersion walls)
; small mine
g large mine
: bullet
o grenade
O satchel charge
@ bomb
s small slime
$ big slime
>^v you facing right, left, up, or down
}{i! other players facing right, left, up, or down
* explosion
\|/
-*- grenade and large mine explosion
----
chat was possible using other unix utilities so it was not part of the game
It's obvious that the lawsuits are ridiculous but what's most ridiculous is they are allowed to file after this many years. Usually there's a three year cut off. These companies, and some of them are the majors, sit back and let the totals add up until there are businesses valued in the hundreds of millions to billions of dollars to sue. It's a blatant way of preventing the offender from modifying their product to avoid being sued and to rack up as much damages as possible before filing. Some minor tweaks in WoW might have avoided the lawsuit so they sit quietly until the damages are massive then sue. Without reading the patents it's hard to say but some of their claims involve things that have been standard in gaming for more than 20 years. The biggest advance in WoW was faster computers and connections allowing multiple players to interact. Also how could it have "helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multibillion-dollar industry" when the ones being sued were never aware of the patents in the first place. It's like patenting the wheel then keeping it to yourself then claiming the car companies stole your design.
you should have a relatively short time limit to recognize your patent being used without permission and sue for it. waiting to see which business became profitable off you should invalidate your claim.
insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
http://massively.joystiq.com/2010/04/27/worlds-com-vs-ncsoft-lawsuit-settled/
from the article:
"Worlds.com president and sole full-time employee Thomas Kidrin has simply exhausted his resources. Kidrin was recently quoted as saying "if we do not develop any new projects, we would have to severely diminish our operations or halt them entirely,"
Those of us who worked and actually innovated in VR in the late 80s and early 90s have always been a little worried about Worlds, as they liked to run off to the patent office with all the ideas the collected from the rest of us. All of their patent claims existed in other products - even their first patents were an attempt to claim basic VR tech shown several years before by several groups, including the one I worked with (OnLive Traveler). There is plenty of prior art to invalidate these patents, but in our glorious patent system it will cost millions to do so. And like SCO, their legal zombie remains keep trying to extend old claims and collect something for the little invalid patent portfolio that was passed on when they shut down. The software patent apocalypse continues....
There is plenty of prior art to invalidate these patents, but in our glorious patent system it will cost millions to do so.
Requesting an ex parte reexamination costs $2,520, plus a fairly modest amount for a patent attorney to put together the request. The Patent Office takes it from there, and any litigation is typically stayed pending the result. Worlds' patent portfolio appears to be pretty small, only five patents, so all five could be thrown into reexam for not a lot of money. For a more hands-on approach there's inter partes reexamination, though it is a bit more expensive, but still cheaper than litigation. Litigation is not the only way to address a potentially invalid patent, depending on the defenses one plans to raise (i.e. not all possible defenses are available in reexamination).
Here's the thing... here I was hoping to shoot it down with prior art, mentioning stuff like DikuMUD, and such.... then I checked the patent and realized that it was filed in 2009.
WoW had already been on the market for several years by that point....
it was filed in 2009
The patent "claims priority from U.S. Provisional patent application Ser. No. 60/020,296, filed Nov. 13, 1995".
The key part of the first claim, as I understand it, is server-side determination of which other avatars a given player is allowed to see: "wherein the client device does not receive position information of at least some avatars that fail to satisfy a participant condition imposed on avatars displayable on a client device display of the client device". For example, the server might hide other players that are too far away or players on the opposing team that are hidden behind walls.