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CryENGINE 3 Updated, Crysis 3 Announced

zacharye writes "The next-generation Xbox and PlayStation consoles currently being developed by Microsoft and Sony will make the disparity between console and mobile gaming even more vast, adding more fluid animation support and a number of additional enhancements that will make video games more realistic than ever. But even when confined to the capabilities present in today's home consoles, new video game engines show us just how amazing gaming will be moving forward. Ctytek, the lab behind the popular Crysis franchise, recently released the CryENGINE 3 SDK 3.4.0 DX11 update for developers, along with a quick reel to highlight some of the engine's capabilities." Crysis 3 has also been officially confirmed. They're aiming for a Spring 2013 release date, and the game will be set within a dome in New York City that contains an 'urban rainforest.'

13 of 60 comments (clear)

  1. A Game Now? by deweyhewson · · Score: 4, Funny

    Hey, maybe now they can actually make a game, instead of a glorified tech demo (Crysis) or an interactive movie (Crysis 2)...

    1. Re:A Game Now? by ledow · · Score: 4, Insightful

      When the video shows off nothing but graphical effects, it's unlikely.

      Seriously, at some point, the oceans will be as realistic as they can be, the HDR will be spot on, the reflections won't affect performance, the model detail will be high enough for ANYTHING.

      Then, what will they do? All their old games will look like junk, and have no redeeming feature beyond their graphics. And, maybe, finally, we can get back to making *games*. You know, things with plots, gameplay, a point, freedom, etc. Sound hit that point a long while ago - you know, I don't think there's much more you *can* do to improve upon a game that has proper 3D sound with real-time effects - so games don't even mention it any more whereas ten or fifteen years ago stereo, or 3D sound, was something to boast about.

      As it is, the gaming scenes are currently dominated by rehashes of old-school games that are playable, open, and fun (hell, Minecraft pales in comparison to something like Hunter on the Amiga, etc.). While crap like this sinks billions into graphics and engine development that will eventually stop recouping its costs.

      I'm just hoping, beyond hope, that if HL2:Ep3 ever does appear, it will show something NEW. I don't care about graphics - I want something I can play on my laptop. I want something that's *fun* to play and engaging. HL2 managed that. I literally played it through in one hit and then later went back to play through all the released episodes again in one long session (with, I think, only one or two breaks in gameplay - and NOT to play another game).

      Seriously, developers, what are you going to do when EVERYONE can play games with ALL this crap in them? It's not as far in the future as you seem to think. And just what will you do then?

    2. Re:A Game Now? by hairyfeet · · Score: 2

      Nice to see i'm not the only one sick of this. How many games have you played lately that could be described like this "The graphics were great but the game sucked"? Games, especially FPS, have been stuck in "Halo Mode" for too damned long. Hell they even took a big shit on DNF by making duke just another 2 weapon Halo clone.

      Give us something cool dammit! Smart AI like the first Far Cry, funny story and cool weapons (kitty bomb anyone?) like No One Lives Forever I&II, cool damage models like in Soldier Of Fortune I&II, hell even randomized level design like in Nosferatu!

      Looking over my PC while there are a ton of new games there are several old ones that I keep coming back to, the ones listed above along with Sacred and Divine Divinity (for my Diablo hack and slash fix),Freelancer and Freespace (for my Star Wars pilot fix) and the FPS listed above along with F.E.A.R, Blood (tons of humor and 80s horror references) and Redneck Rampage (who don't like having a titty gun and dynamite arrows?) simply because i'm so damned sick of "Call Of Honor: Halo Of Killzone Edition, now with extra expensive DLC"...its just boring, its boring, levels are all straight lines, they suck. How sad is it that games like DN3D and Redneck have more expansive levels with things to do than a modern shooter?

      BTW for those sick of the same old Halo crap you might want to check out Good Old Games for some classic gaming goodness. All DRM free, they always seem to be having a sale, and many will run on Linux as well. When you are bored to tears with the crap that has been coming out lately give GOG a spin, show the devs there that having great games DRM free is the right strategy.

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      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:A Game Now? by Sir_Sri · · Score: 4, Insightful

      Uh... some companies will continue to make game engines, others will make games?

      Camera companies, whatever will you do when all your cameras can do colour, high res, steady camed shots with the minimum of glare?

      Crytek is a technology and tools company, that makes a game on the side to show off what can be done with their tools, to some degree gamebryo. Epic does something similar, as does gamebase (gamebryo aka Oblivion, Fallout 3, Fallout NV, Civ4, WAR). You can argue on the quality of the games they produce, but the products they have are technology projects. Don't think for a moment that the content creation side of things isn't hugely important. How quickly you can generate worlds, water, ground, buildings etc depends very much on the quality and usability of the tools. And I don't just mean procedurally generate, although that too, I mean that you're building all of these level design tools for a bunch of artists and non- programmers (and not computer scientists, not engineers, they are tradeschool level people) who actually build most of the game. Making it so they can actually use the tools, understand what they do etc is a big challenge. Crytek (and Epic) both work collaboratively with their own teams and anyone they licence too to improve the tools, but ultimately the first title produced is being made while the tools are being made. Game engines since DX9 have gotten to the point that that isn't a huge problem. But they're still building tools primarily around workflow, build integrity, management etc.

      All of the development happening is happening to support people who actually make games.

      Seriously, developers, what are you going to do when EVERYONE can play games with ALL this crap in them? It's not as far in the future as you seem to think. And just what will you do then?

      Dance for joy? Focus on actually making games and not fighting a technology battle with deciding what features we cut based on what percentage of the market will support whatever we're doing. Tell stories. Build worlds. That's the whole point. Go play Skyim. This comment will still be here after you've played a while. Say 80 hours worth. That's what we're trying to do. Build the tools that make an experience believable, and grandiose. Oblivion and Morrowind (elderscrolls 4 and 3 respectively) had great technology for their time, but compared to skyrim, they look like student projects. Now that you've played skyrim for 80 or so hours you'll also realize how far we have to go in actually building worlds. As cool as it is to see a horse that has a fur mane that waves around, or armour that has fur protruding out of it, swords that look like real metal, animals that look sort of like real animals, there's a long, long way to go. People like you will have said the same thing 10 years ago, and on one hand, you're kind of right. Since directx 9 and the ability to make arbitrary 3D worlds there's a lot less pressure on graphics, and a lot more on building the world. On the other hand, if you wanted to make a game today at the quality of morrowind (directx 8) or oblivion (still directx 9 with skyrim) you would be compared to skyrim, and found very much wanting. If you *can* do the graphics, whether that is weather, bricks, lizard men, or whatever, the better it looks the more believable it can be, the better the experience for the player. The easier it is to build those worlds, the more we'll make them. But even from the day we can produce photorealistic images in real time on desktop hardware (and we are no where near that) we will still have work to do, to make the content creation easier, to make more exotic objects and materials and optical physics effects. And as people below have talked about, there's a lot more to games than just visual quality, there's animation, sound, AI etc. And some of those problems are a lot farther away than photorealistic images. But a lot of them don't play as nice with videos either.

      Caveat: I'm not sure how skyrim loo

    4. Re:A Game Now? by AbRASiON · · Score: 5, Interesting

      How this frankly stupid post god mod'd +3 insightful is beyond me, I guess I'll spend 10 damn minutes giving you a response that you don't deserve.

      First off Crysis 1 is no where near a tech demo, if anything the only thing which could make one think that is the fairly poorly told story throughout the game. That being said, at least Crysis 1 had a good story concept, whereas Crysis 2 CLEARLY outlined to me just how bad they are at story and storytelling. Sometimes it's best to have an idea and then let the user to fill the gaps. (Think Doom, Half Life 1)

      Then we come to the gameplay, the suit offered a huge variety of playstyles, from stealth hunt and kill to just typical run and gun action fighting from a standard FPS. Furthermore on higher difficulties the gameplay quality simply ramped up, the combat became even more interesting as stealth was near forced on the player as well as dynamic playstyles.

      The ability to modify your guns was refreshing and fun, I loved putting a mid range scope on the basic gun, choosing burst or single fire mode and setting maximum strength (less recoil, more accurate, more damage) then I could mid range snipe my targets, without the limitation of the sniper ammo in the 'proper' sniper rifle. Some however prefferred to sneak up invisible, then run in, hit maximum strength and just choke the guys out and discard them (as seen in the introduction movie)

      Many people dislike the open world playstyle, I myself find it can be a bit daunting but the best part of Crysis was it a "linear" open world game, you had some freedom but it was guided, allowing you to not get too far off the beaten track and keeping you in the action and on the story. If anything the pacing was _excellent_ it felt a lot like a movie to be honest, quiet, action scenes, story, quiet - more action and so on - you walked from site to site for the action and it was never more than 15 minutes without a major event.
      Yes, the graphics were exceptional, this does not make the game a tech demo, a tech demo is Quake 3 (and I loved id software and I still do) but that game is the true definition of a tech demo, no single player at all, basic multiplayer levels - just shiny graphics. Crysis did exceptionally more than this.

      I won't even go in to how bad Crysis 2 is, there's too much dissapointment regarding that game. They took away most of the good stuff and added only bad things. I am still annoyed I paid good money for it. (for a start the mouse input code is flat out broken as default, requiring console tweaks, the 'suit menu' which was intuitive, clever and useful in the first game is somehow tweaked to simply be less responsive and frankly broken - and again, now that they are trying to tell a story? ouch - it'd be better if they just went back to a basic concept and let us fill in the blanks)

      In conclusion, you're completely and utterly wrong about Crysis, there's also still a large community of fans and mods for the original. If anything Crysis 2 is the definition of 'selling out' and catering to the masses. Good for the bottom dollar but they definitely lost me as a customer.

  2. Re:Prophet? by Jamu · · Score: 4, Funny

    Yeah. The story went something like this:

    1. Alcatraz survives destroyed sub
    2. Alcatraz gets nanosuit
    3. ...
    4. Prophet!

    --
    Who ordered that?
  3. Oh, good! by Shoten · · Score: 4, Funny

    I was finally able to build a machine that could run the original at full graphics...it'll be nice to have a game that can't possibly be played with current hardware again.

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    For your security, this post has been encrypted with ROT-13, twice.
  4. 2 is still broken, but they are coming out with 3? by Minion+of+Eris · · Score: 2

    There is a long standing bug with Crysis 2 1.9 patch (the one you need for DX 11 and HD add-on content), that breaks the ability to load saved games. This is particularly true for folks using Windows 7 64 bit. Am I the only one that finds it a little shady that they gave up support of 2 in less than a year, never fixed the broken patch, and now expect people to pay another $50-60 for part 3?

    --
    Please don't dominate the rap, Jack, if you got nothin' new to say.
  5. One problem there by Sycraft-fu · · Score: 3, Informative

    That wasn't a Crytek game. It was made by Ubisoft Montreal. So completely different dev team, writers, and so on, hence totally different gameplay. The engine was based on Cryengine, but heavily modified.

    So their games are good only when someone else develops them :).

  6. Re:Prophet? by PopeRatzo · · Score: 4, Funny

    He axed himself at the beginning of the game to let Alcatraz drive the Nanosuit...he's back?

    Yes. And this time...it's personal!

    --
    You are welcome on my lawn.
  7. Nobody cares about the gameplay. Bring it on! by master_p · · Score: 2

    Far Cry and Crysis were amazing virtual environments. I played both just to experience the graphics. There are tons of games out there with superior gameplay, so let this be a demo that is so immersive you can feel the sea breeze or smell the dirt fresh from rain...

    1. Re:Nobody cares about the gameplay. Bring it on! by voidphoenix · · Score: 3, Funny

      I love the smell of napalm in the morning... oh wait, that's my vid card melting!

  8. Nobody seems to have put the pieces together yet by Leo+Sasquatch · · Score: 4, Insightful

    Loads of games have done bits of it. Just Cause 2 has a huge set of islands and total free-roaming anywhere within the map. Fuel has some insane amount of terrain (just wiki'd - 5,560 square miles!) because it does it with procedural generation. Red Faction has had destroyable terrain since the first game. Hydrophobia Prophecy modelled water physics correctly, because so much of the game involves using it to solve problems. Crysis did beautiful-looking foliage. Soldier of Fortune did hit location.

    But so many games still can't be arsed to do it right, so things in the environment aren't things, they're lumps of terrain with a picture skin. Cars on which you can't shoot out the tyres. Or the windscreen. NPCs your gun won't shoot at, or won't hurt if you do. Glass that doesn't break, wood that doesn't burn, and magic invisible walls at the edge of the world. Or in the case of the Battlefield games, a magic invisible line with artillery insta-death just 5 seconds away if you dare to cross it.

    Ramping up the triangle count just doesn't cut it any more. Yes, the face in the video is very clever - what happens when I shoot it? The water's lovely - does it make ripples when I walk through it, or splash when I jump up and down? The AI might well react to my presence - how will it react to a 9mm to the kneecap? Or a fire? Or a rocket going off 10 feet away? Are NPC soldiers all inhuman combat robots, totally unafraid of death, and 100% combat effective until their last hit point is gone?

    Because, you know, I've played Doom. A super-shiny version of the exact same gameplay no longer appeals. I know there were restrictions on game design caused by having less memory for the game than my current CPU has cache. All the right things have been done at least once. Now could someone just please do them all together?