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Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2

Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"

2 of 316 comments (clear)

  1. Re:First Jerk to Fine: by tepples · · Score: 4, Informative

    Apparently "Defense of the Ancients" is a Warcraft III mod, and not everybody owns a copy of Warcraft III.

  2. Re:First Jerk to Fine: by Necroman · · Score: 4, Informative

    DOTA = "Defense of the Ancients".

    The basics of the game are that you control a single unit (a hero), and you work with a team of people (normally 5 other players). So it becomes a 6 vs 6 battle where you are trying to destroy the other teams base. This game style has been dubbed ARTS (action real time strategy).

      It originally started as a Warcraft 3 mod. Since then, numerous companies have copied the style.

    1) You have Blizzard creating a DOTA mod for Starcraft 2.
    2) You have Valve creating DOTA 2. (note that Valve and Blizzard are having a trademark war right now over DOTA). Dota 2 is a stand-alone game.
    3) LoL (League of Legends) is a DOTA style came released back in 2009. It's a stand-alone game with persistant characters.

    --
    Its not what it is, its something else.