Pay Less If You're a Nice Person: Valve's Freemium Model For DOTA 2
Canazza writes "In a podcast interview with Seven Day Cooldown, summarized by Develop, Valve Boss Gabe Newell discusses the payment model for upcoming strategy game DOTA 2. 'The issue that we're struggling with quite a bit is something I've kind of talked about before, which is: how do you properly value people's contributions to a community? ... An example is – and this is something as an industry we should be doing better – is charging customers based on how much fun they are to play with. ... “So, in practice, a really likable person in our community should get DOTA 2 for free, because of past behavior in Team Fortress 2. Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice.'"
Apparently "Defense of the Ancients" is a Warcraft III mod, and not everybody owns a copy of Warcraft III.
DOTA = "Defense of the Ancients".
The basics of the game are that you control a single unit (a hero), and you work with a team of people (normally 5 other players). So it becomes a 6 vs 6 battle where you are trying to destroy the other teams base. This game style has been dubbed ARTS (action real time strategy).
It originally started as a Warcraft 3 mod. Since then, numerous companies have copied the style.
1) You have Blizzard creating a DOTA mod for Starcraft 2.
2) You have Valve creating DOTA 2. (note that Valve and Blizzard are having a trademark war right now over DOTA). Dota 2 is a stand-alone game.
3) LoL (League of Legends) is a DOTA style came released back in 2009. It's a stand-alone game with persistant characters.
Its not what it is, its something else.