Computer Game Designed To Treat Depression As Effective As Traditional Treatment
New submitter sirlark writes "'Researchers at the University of Auckland tested an interactive 3D fantasy game called Sparx on a 94 youngsters diagnosed with depression whose average age was 15 and a half. Sparx invites a user to take on a series of seven challenges over four to seven weeks in which an avatar has to learn to deal with anger and hurt feelings and swap negative thoughts for helpful ones. Used for three months, Sparx was at least as effective as face-to-face conventional counselling, according to several depression rating scales. In addition, 44% of the Sparx group who carried out at least four of the seven challenges recovered completely. In the conventional treatment group, only 26% recovered fully.' One has to wonder if it's Sparx specifically — or gaming in general — that provides the most benefit, given that most of the symptoms of depression relate to a feeling of being unable to influence one's environment (powerlessness, helplessness, ennui, etc) and games are specifically designed to make one feel powerful but challenged (if they hit the sweet spot)."
He stared at the two liquids. The one foaming, the other with waves in it like the sea. He tried to guess what kind of death each one held. Probably a fish will come out of the ocean one and eat me. The foamy one will probably asphyxiate me. I hate this game. It isn't fair. It's stupid. It's rotten. And instead of pushing his face into one of the liquids, he kicked one over, then the other, and dodged the Giant's huge hands as the Giant shouted, "Cheater, cheater!" He jumped at the Giant's face, clambered up his lip and nose, and began to dig in the Giant's eye. The stuff came away like cottage cheese, and as the Giant screamed, Ender's figure burrowed into the eye, climbed right in, burrowed in and in. The Giant fell over backward, the view shifted as he fell, and when the Giant came to rest on the ground, there were intricate, lacy trees all around. A bat flew up and landed on the dead Giant's nose. Ender brought his figure up out of the Giant's eye. "How did you get here?" the bat asked. "Nobody ever comes here." Ender could not answer, of course. So he reached down, took a handful of the Giant's eyestuff, and offered it to the bat. The bat took it and flew off, shouting as it went, "Welcome to Fairyland."
Won't work outside the lab. As soon as they release it to market and pump it full of DRM and premium-content-ads, they'll get depressed all over again.
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