Accountability, Not Code Quality, Makes iOS Safer Than Android
chicksdaddy writes "Threatpost is reporting on a new study of mobile malware that finds accountability, not superior technology, has kept Apple's iOS ecosystem free of viruses, even as the competing Android platform strains under the weight of repeated malicious code outbreaks. Dan Guido of the firm Trail of Bits and Michael Arpaia of iSEC Partners told attendees at the SOURCE Boston Conference on Thursday about an empirical analysis of existing malicious programs for the Android and iOS platforms which shows that Google is losing the mobile security contest badly — every piece of malicious code the two identified was for the company's Android OS, while Apple's iOS remained free of malware, despite owning 30% of the mobile smartphone market in the U.S. Apple's special sauce? Policies that demand accountability from iOS developers, and stricter controls on what applications can do once they are installed on Apple devices."
On the contrary, the user has NO control over app permissions, by default. The app author sets what he/she wants, and the user has the choice of accepting it or finding an alternative. No justification, no ability to say "well I want this useful SSH app but I don't want it reading my contacts, so I'll deny that permission". Yes, there are firewall apps (the permissions are in the OS, why do I need an APP to enforce OS permissions?) and for rooted devices, apps that can tweak permissions. But the default is horribly, terribly broken because most of the power is in the hands of the developers, NOT the users.
I don't think that is the reason that we hear more about Android malware, although it may be a factor. The barrier to entry of becoming an iOS developer is: buy a Mac (Intel Mac Mini will do), pay $99, sign up on web site. The barrier to entry of becoming an Android developer is: buy a PC (any will do), pay $25, sign up on web site. You could argue that the cost of a Mac Mini is prohibitive, or that hackers are less likely to own a Mac and begin hacking around on iOS in the first place, but for serious malware authors these are not significant barriers.
The real reasons that we hear more about Android malware:
1. Android users can enable installs of apps from non-official markets and random web sites. Many of the reported malware apps come from these kind of sites. But users have to explicitly do this, no phone ships with random web sites enabled as app stores. These same users, having enabled random app sources, then presumably don't bother to check the permissions that the app they install requests.
2. Android allows apps to send premium rate SMS messages and calls without an explicit popup. I personally think Google should probably kill this ability, but then I never call premium rate numbers. Blocking premium rate texts would kill the profit incentive for most malware. If this were an explicit, in your face, permission or setting (like the big warning for data roaming in settings!), then we wouldn't have seen any premium SMS fraud malware.
3. Apple marketing is happy for the media to push the "no iOS malware" angle in the same way that they did successfully with "no OS X viruses". It isn't strictly true, but people believe it anyway, and there is a huge class of users who are willing to pay more for the belief that there will be fewer problems in future. Malware that affects a few thousand people really isn't important in the big scheme of things, but it is something that marketing can use to try and differentiate iPhones in the eye of the consumer from very similar and equally capable Android phones.
4. Apple fans are pushing the "Android is full of malware" meme extensively, even though very few Android users have actually been affected. Is malware an issue that should be dealt with? Yes, but these same Apple fans who argue that Android is "straining under the weight of malware" after a few thousand users have been infected, are also the ones who claim that half a million infected Apple desktops is no big deal.
History has shown that a monoculture is actually more vulnerable to attack. There were some very skilled virus writers back in the 80s who innovated with polymorphic, anti-virus proof code, hidden boot sector infections etc. For whatever reasons, these kinds of hackers moved on to other projects, and what we see now in the virus/malware sector is mainly an industry driven by financial profit motive. iOS has had root exploits, and getting an app on the iPhone app store isn't that hard. Maybe they scan code and do some static analysis to try and spot dodgy functions, but at least one person has gotten malware into the iPhone app store, so it is certainly possible. I really do think that the only reason this hasn't been done is due to the explicit permission that the iPhone requires to send a premium rate SMS. If people ever start doing widespread banking on the Android/iPhone, or Android/iPhone malware ever becomes a populist hobby again (like viruses of the 80s), then I'm sure there will be more. An X-Prize, designed to stimulate malware production on either platform, would almost certainly produce results.
The Path app is not malware. It's still on sale on the App Store, and has 5 times as many five star ratings as any other rating, and litterally zero one star ratings. (the possible ratings run from one to five stars).
Email addresses were uploaded simply to facilitate a find-my-friends feature of social networking.
It was a naive implementation, because the same functionality could be achieved simply by uploading hashes of the email addresses. And it was wrong that in earlier versions it didn't explicitly ask the users permission to upload those email addresses.
But there's no evidence of malign behaviour. Only behaviour intended to implement the advertised features.Therefore it's not malign software; it's not malware.