The Physical Travelling Salesman Challenge
mikejuk writes "You probably know that the traveling salesman problem is one of the classics of computer science theory. Now we have a new challenge — the Physical Travelling Salesman Problem and anyone can join in. All you have to do is visit each city once using an optimal route. The new element is that you now have to drive between the cities using a 'car' that has inertia and friction — see the video. You can submit an AI bot to solve the problem or drive the course yourself."
I thought the point of the actual mathematical problem was to mathematically conclude the best possible path, with the understanding that it wouldn't be real-world achievable but that one would use that as a guideline to strive for.
This little game they came up with removes the math portion of the experiment entirely, and while it adds the acceleration changes due to mass, one could have just introduced those acceleration changes into the original problem mathematically.
I don't understand what the little game is actually for. It's not entertaining enough despite their attempts to compare it to Crazy Taxi and others, and without there being math involved in plotting the route I don't see how one practices the theory beyond a child's level.
Do not look into laser with remaining eye.
The traveling salesman problem is based on a table of distances between the city pairs. It doesn't matter to the problem HOW those distances are calculated, or even if they include other variables. So this can be trivially reduced to the classic version of the problem.