Most Game Console Power Draw Comes From Time Spent Idling
hypnosec writes "Springer Science and Business Media has discovered that during 2010, almost 70 per cent of the overall power draw of the world's consoles was thanks to idling. This total came to over 10.8 TWh of energy, equating to well over a billion dollars in wasted power. The biggest culprit for the trio of main consoles of this generation was the PlayStation 3, with its first edition having an active power draw of 180 watts and an idling draw of 167. As the report states, the Xbox 360 wasn't much better however, with active/idle draws of 172/162w respectively. Both of those consoles have got far better with their hardware revisions, more than halving the idle power consumption, but the Wii has been ahead of the curve the whole time. Its active/idle power draws were as low as 16/11w. The only real difference with the Nintendo console was whether its WC24 was enabled or not. With it on, standby power jumped from 2w to 9w."
What exactly is the purpose of gaming consoles today? These days, they're merely locked-down PCs that are several years out of date, and damn near impossible to upgrade. It's not the games, since many of them target every major console and non-console platform these days. It's not the graphics quality, since PCs offer much better quality imagery. It's not the controllers, because there is a much wider range of options for PCs. It's not their networking abilities, given that consoles were many years behind PCs in this respect.
While consoles make sense for the businesses who want to lock-in users, they make absolutely no sense for consumers. PCs are a much better option in every way possible.
What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.
This is an absurd state of affairs and has, apparently, persisted through hardware revisions. The device itself can power on overnight from standby and sync with the PS network/download patches etc, but you need to wake the thing to charge the controller. This encourages the device being left on 24x7 with all the expense and environmental consequences that go along with that.
oh standby power is more like 2 wats. they mean with idle a homescreen running attract mode...
world was created 5 seconds before this post as it is.
10,800,000 kWh is 10.8 GWh not 10.8 TWh. 10.8 TWh is 10,800,000,000 kWh which would be $1,360,800,000 at your rates. Also, does that rate include distribution charges or only generation charges?
Sorry, you're off by a prefix. 10.8 TWh = 10,800 GWh = 10,800,000 MWh = 10,800,000,000 kWh * $0.126/kWh = $1,360,800,000 = $1.3 billion.
I did a study at work to see if we should put PCs to sleep overnight for cost purposes and it turns out even our original Pentium 4 computers only drew 3-5 watts in sleep mode so no, totally not worth it. 24/7/365 of sleep time would = $4.41 in electricity.
we can't do something like this with our gaming consoles, when they are idle.
What they calculated is the cost of camping.
Don't fight for your country, if your country does not fight for you.
Yes, you are very much incorrect:
http://www.wolframalpha.com/input/?i=10.8+TWh+times+0.126+dollar%2FkWh
I'd say about a thousand times.
This is a classic example of free market failure. Making the consoles more efficient costs the manufacturers money. There's the cost to add power gating transistors to all the multi-core chips, use more expensive versions of the same chip binned for lower power consumption, and write the firmware to maximize power efficiency.
All this will create a benefit that the consumers cannot perceive, directly. Almost no consumers own a Kill-a-Watt, and they don't have any options because there are not many competing consoles, there are only 3, and they are not remotely equivalent to each other. (a consumer unhappy with xbox/ps3 power consumption will not get the same gaming experience on the Wii)
While this may be true with the Wii (as in I haven't really looked into it, ever), have you forgotten about the issues other consoles have had with games, where it works on some consoles but not others of the same type?
Because of the low failure rates and short time periods involved, we assume that all consoles sold are in active use. F
we assume that 30 % of users leave their console idle when not in use, with the remainder putting their console into standby mode. Given the importance of this assumption, we perform a thorough sensitivity analysis, discussed at length in “Results: estimated console energy consumption”. The PS3 and Xbox 360 have both added an “auto power down” capability through firmware updates, but this feature is not enabled by default and is difficult to find in system menus. We believe that this feature is not frequently utilized by consumers, and we neglect its effects on overall power consumption.
hmmmm ....
I heat my house with electricity. Power from idle devices offsets the load from heating - two orders of magnitude higher than idle draws in the very cold months. My home rack puts out enough heat to keep my office comfortable all winter, and I power down in summer, as I'm out doing things. No AC here. I've looked at doing things like having a small greenhouse indoors, etc - the base heat I'm paying for is good electricity turned directly into heat.
Of course, if you have AC, then you pay double - once for the heat generation from waste, and again to remove it.
Nothing in life is that black and white.
..don't panic
Comment removed based on user account deletion
Don't compare a gaming console with a desktop computer.
Compare it with a gaming computer.
Even mid end graphics cards these days, consume 200w+.
- Don't do what I do, it's probably not healthy nor safe. -
What is timothy there for?
A counter example? A warning to others?
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EXPERIENCE IS what you get when you didn't get what you wanted.