The Artificial Life of the App Store
mikejuk writes "How does the Apple App Store actually work? What is the best strategy to employ if you want to get some users and make some money? There are some pointers on how it all works from an unusual source — artificial life. A pair of researchers Soo Ling Lim and Peter Bentley from University College London, set up an artificial life simulation of the app store's ecosystem. They created app developers with strategies such as — innovate, copy other apps, create useless variations on a basic app or try and optimize the app you have. What they found, among other things, was that the CopyCat strategy was on average the best. When they allow the strategies to compete and developer agents to swap then the use of the CopyCat fell to only 10%. The reason — more than 10% CopyCats resulted in nothing new to copy!"
Of course a copycat can be minimum efford maximum profit in a simplified model, but this strongly depends on the calculation of the fitness-function. I think it can be hard to match the real world fitness-function, because some of the factors that are relevant to an actual user are hard to calculate.
That's no different than any other development model, or most other businesses. Starting a business is a risk, welcome to reality.
make imaginary.friends COUNT=100 VISIBLE=false
I must point out that you are missing one crucial factor - Just because your app doesn't sell(or does, for that matter), the hardware is still usable. You can always install Windows on your Mac and have a fully functional PC and develop for Windows(same with Linux, for that matter). You can also use that same machine as a gaming/internet box. So the real "apple tax" is more like $99/year + (cost of Mac - cost of equavlent Dell system) + cost of iDevice(and possibly +$100 for a copy of windows). Not quite as high as it might seem.
Disclaimer: I do not own any Apple products, and consider iDevices useless junk. But that doesn't mean I can't give credit where it is due.