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The Avengers: Why Pirates Failed To Prevent a Box Office Record

TheGift73 sends this excerpt from TorrentFreak: "Despite the widespread availability of pirated releases, The Avengers just scored a record-breaking $200 million opening weekend at the box office. While some are baffled to see that piracy failed to crush the movie's profits, it's really not that surprising. Claiming a camcorded copy of a movie seriously impacts box office attendance is the same as arguing that concert bootlegs stop people from seeing artists on stage. ... Of all the people who downloaded a pirate copy of the film about 20% came from the U.S. This means that roughly 100,000 Americans have downloaded a copy online through BitTorrent. Now, IF all these people bought a movie ticket instead then box office revenue would be just 0.5% higher. Not much of an impact, and even less when you consider that these 'pirates' do not all count as a lost sale."

4 of 663 comments (clear)

  1. Gamemaker. by WhispyJones · · Score: -1, Offtopic

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  2. Re:Facts! Don't talk to me about facts! by scrumpjones · · Score: -1, Offtopic

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  3. Re:Facts! Don't talk to me about facts! by NoSleepDemon · · Score: -1, Offtopic

    Gamemaker is a nasty piece of shit that I wouldn't give to 8 year olds to develop with. Literally. I ran a workshop for little ones at our local University and had the option of using Gamemaker. Frankly, I felt it would insult their intelligence and those that did try to use it were appalled, and quickly moved on to more intelligent stuff. A lot of them had fun with FPS Creator, so if you're a budding young game developer browsing at -1, maybe give that a try or jump straight into Unity, Unreal or even Ogre.

  4. Re:Facts! Don't talk to me about facts! by NoSleepDemon · · Score: -1, Offtopic

    And that thing about the children hating it, it's absolutely true, they took one look at it and brushed it aside!