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Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version

Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."

33 of 160 comments (clear)

  1. Ah, game journalism by bonch · · Score: 3, Informative

    The game is a remake of the classic Apple II game, Return to Castle Wolfenstein.

    Return to Castle Wolfenstein was a remake made in 2001. The Apple II games by Muse Software were Castle Wolfenstein and Beyond Castle Wolfenstein. Wolfenstein 3D was not an official remake of them, but it was inspired by them.

    1. Re:Ah, game journalism by narcc · · Score: 2, Interesting

      Again, Bonch finds a way to shill for Apple.

      Castle Wolfenstein and Beyond Castle Wolfenstein were available for a number of platforms. The C64 version was by far superior, of course.

  2. Prequel to ReturnToWolfenstein by cpu6502 · · Score: 2

    Was there a game that came before Return To Castle Wolfenstein. ÂAnd was it ever ported to a more advanced machine than the Apple II (like Atari or Comodore)?

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    1. Re:Prequel to ReturnToWolfenstein by Nerdfest · · Score: 3, Informative

      Yes, the original Castle Wolfenstein was an Apple }{ game. It was a top down monochrome shooter, with some nifty speaker tricks to emulate speech. Very cool game for the time (1982?)

    2. Re:Prequel to ReturnToWolfenstein by Hatta · · Score: 2

      The summary is confused. RTCW is an FPS from the early aughts. Castel Wolfenstein and Beyond Castle Wolfenstein are the two Apple II games that inspired Wolf 3d. Those are available on the big 3 6502 computers (Apple, Commodore, Atari), and on DOS.

      They are great games. Pull out your favorite 8-bit and play.

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    3. Re:Prequel to ReturnToWolfenstein by HornWumpus · · Score: 2

      Battlezone has them all beat. Steller 7 was cool back in 486 days.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    4. Re:Prequel to ReturnToWolfenstein by SomePgmr · · Score: 2

      I'd say there were quite a few fps games before wolfenstein. But I agree that it's the first huge title I think of when I'm thinking back across Quake, Turok, Duke Nukem 3d, Doom, etc. type games.

      My friends and I did play the hell out of this old battletech-style mess over direct dial-up:
      http://www.youtube.com/watch?v=S7WoHGYIDUY

      That was probably an early mail order shareware or Egghead Software purchase. Not nearly as awesome as wolfenstein.

    5. Re:Prequel to ReturnToWolfenstein by antdude · · Score: 4, Interesting
      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  3. Logged on to play. by Anonymous Coward · · Score: 5, Interesting

    They wanted my fucking bitrthdate so I gave them 1/1/1900.

    WTF, is our fucking legal system so screwed that having some dipshit fucking form where anyone can lie is preferable to to just letting anyone play?!?

    Nevermind don't answer that. That was rhetorical.

    DOn't want to get the pedant NAzis all worked up here.

    1. Re:Logged on to play. by Anonymous Coward · · Score: 2, Funny

      Well I 1 upped you man..

      My birthdate is 13/32/1874

      It was totally fine with that.. playing now..

    2. Re:Logged on to play. by Zaphod+The+42nd · · Score: 2

      Okay, I agree with you, but where the fuck have you been? Every website on the goddamned internet right now that has adult content has to have one of those age restriction things. They've always been pointless. Its always been such that any kid can enter 1900 and get in. Where have you been?

      I'm pretty sure there's some dumb legislation that requires it.

      I just wish we could be smart enough that we could set your age as a browser setting, and websites could automatically query for it like a cookie without having to give me those damn boxes over and over and over.

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  4. Slow as hell by Dwedit · · Score: 3, Insightful

    Yes, let's take a game originally coded in tight X86 assembly language, then shit all over it by converting it into super slow Javascript.

    1. Re:Slow as hell by Anonymous Coward · · Score: 3, Insightful

      I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
      But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

      F------. Would not play again.

    2. Re:Slow as hell by 93+Escort+Wagon · · Score: 2, Insightful

      I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
      But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.

      Yeah, Internet Explorer 6 sucks.

      --
      #DeleteChrome
    3. Re:Slow as hell by monkeyhybrid · · Score: 4, Insightful

      What's wrong with that? I think it's pretty cool to see classics like this ported to 'super slow Javascript'. Kind of puts things in perspective when a game I saved up to buy all those years back (after playing the hell out of a magazine demo) and also led me to save up more money to upgrade from my AdLib soundcard to a SoundBlaster Pro (so I could hear more than what seemed like white noise sound effects), is now fully playable in my web browser, for free, with no install, and barely touching my CPU.

    4. Re:Slow as hell by hairyfeet · · Score: 2

      I'm sorry AC but you are wrong as the AMD 286 ran at 20 and the harris clone ran at 25 so it was only the intel 286 that didn't clock that high. Sigh...am i the only one that misses the days of common sockets when you could just drop in whatever you wanted? didn't have Intel money? drop in an AMD, was only doing office work? Then Cyrix was for you...I miss that.

      --
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  5. Re:Bethesda: Working on this instead of fixing Sky by discord5 · · Score: 5, Funny

    I guess this is why they haven't fixed all of those bugs in Skyrim. They were too busy making a browser-based Wolfenstein.

    Nah man, this is the tech demo for the Elder Scrolls MMO. I shit you not.

  6. doesn't look like much now, but... by Xtifr · · Score: 4, Insightful

    It's hard to tell from looking at it now, just how much of a revelation Wolfenstein3D really was. Compared to modern games, the graphics look like crap, and even back then, we had games with better graphics in the cut scenes, but we all knew that cut-scenes were pre-rendered, slowly, on much bigger machines. The idea that our simple desktop systems could create that level of 3D realism on the fly was astonishing! The first time I saw it, I kept wondering if it was going to make my CPU explode from all the calculations it must be performing.

    1. Re:doesn't look like much now, but... by I.M.O.G. · · Score: 3, Insightful

      I recall the same experience... Prior to seeing Wolfenstein3D, I had graduated from Intellivision to the Nintendo NES, and that constituted my main gaming exposure, other than some early versions of Flight Simulator. Wolfenstein3D blew me away with the graphics possible on a computer, and I probably jumped out of my seat a number of times as the immersion was like nothing I'd seen before. A lot of games with impressive graphics since then, but nothing like that first impression... Kind of a cool experience, yields a different sort of appreciation I think compared to that of younger gamers who have a more modern sense of graphics expectations.

    2. Re:doesn't look like much now, but... by artor3 · · Score: 3, Interesting

      I remember having a friend describe Wolfenstein 3D to me before I actually saw it. I couldn't wrap my mind around it. I kept thinking it would have to be static images, like those old RPGs in which you looked in the four cardinal directions simultaneously (e.g. Moraff's World), and couldn't imagine how you could have a shooter like that. Realtime 3D really was amazing to see for the first time. Moreso even than seeing actual 3D with active shutter glasses many years later.

    3. Re:doesn't look like much now, but... by tangent3 · · Score: 2

      Too bad you didn't have a look at Ultima Underworld, which was released 2 months before Wolfenstein 3D, and had way better 3D graphics (with a lower framerate)

  7. Re:Doesn't work in Firefox 12. by TheCarp · · Score: 2

    Works just fine is a bit of an overstatement. Took me a few minutes to reorient to the controls and remind myself why we started actually using the mouse with DOOM. Ouch.

    The textures are fucked for me. As I walk by a dead body there is clearly a frame that flashes of the soldier standing erect...every time. The side panels of doors also render as a rainbow.

    Aside from that its very jerky, not smooth at all. Looks better with the browser in full screen mode but, still rendering badly.

    I know its free but, as someone who played the original, for all its faults, it was better than this.

    --
    "I opened my eyes, and everything went dark again"
  8. An abbreviated timeline, for those who care by swordgeek · · Score: 4, Informative

    * Castle Wolfenstein: 1981 (on the Apple ][. Atari and Commodore shortly thereafter)
    * Beyond Castle Wolfenstein: 1984
    * Hovertank 3D: 1991 First FPS
    * Wolfenstein 3D: 1992
    * Return to Castle Wolfenstein: 2001. A very, VERY different game!

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:An abbreviated timeline, for those who care by beaverdownunder · · Score: 2

      Er, in terms of FPS's, I think http://en.wikipedia.org/wiki/MIDI_Maze Midi Maze beats your Hovertank game by around 4 years (1987)...

    2. Re:An abbreviated timeline, for those who care by arth1 · · Score: 2

      Er, in terms of FPS's, I think Midi Maze beats your Hovertank game by around 4 years (1987)...

      Try Maze War (1974).

  9. Re:Country Block by chipschap · · Score: 2

    "German internet censorship laws at work" Isn't it instead the German law about displaying Nazi symbols? I can't recall if it was W3D, I think it may have been, that was released on Yom HaShoah, the Holocaust Day of Remembrance. I thought that was pretty tasteless but probably due to lack of knowledge. I wrote to the developer and he wrote back and told me, "It doesn't matter, it's only a game." I didn't agree but there's room in this world for civil disagreement.

  10. Already done in 4KB of Java by Walking+The+Walk · · Score: 3, Informative

    As of this posting, the port linked in the article doesn't work on Opera 11.64 (Win 32). Luckily, Wolfenstein 3D has already been ported to a 4KB Java applet, for the 2011 Java4K competition. Go play it there instead.

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    1. Re:Already done in 4KB of Java by artor3 · · Score: 4, Informative

      That's nothing like the original Wolfenstein 3D. The graphics are crap compared to the real thing (no animations -- bad guys go from living to dead in one frame), and the level layout doesn't even match. It's cool that they got it in 4 KB and all, but I can't imagine anyone preferring that version to Bethesda's.

  11. Re:Bethesda: Working on this instead of fixing Sky by Anonymous Coward · · Score: 2, Interesting

    Because between Doom3 and Rage, iD has been in gradual decline, a pale shadow of what successful 'indie/shareware' gaming can become given fame and success. iD is like all the bands that are 'still together' after 20-30 years even though have the members have been drummed out/left because the vision and excitement that once made the company great has long since past.

    Go read up on Adrian Carmack's dismissal and then put that into perspective with the iD sellout and you'll see that this had been planned for quite some time. Combine that with Valve and Epic's success with their game engines' licensing compared to the 4th generation of iD's (And it's not like we've seen a bunch of Tech 5 games either!) and you know the writing has been on the wall since midway between when Q3A and Doom3 came out.

  12. Re:um classic Apple II game? by HornWumpus · · Score: 2

    What kind of moron would buy an Apple ][ in 1985?

    In 1985 the Amiga was released. The C-64 was a better and cheaper computer then an Apple ][. Many, many better choices by then. The //e wasn't worth mentioning, ship had long sense sailed. Apple was just milking the moron market.

    Don't get me wrong. I loved my Apple ][. I still occasionally started it in 1985. But by then it was nostalgia.

    'Escape from Castle Wolfenstein' is certainly a classic game. Just cause you missed out doesn't change that.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  13. I remember playing Wolfenstein 1 on C64 by GoodNewsJimDotCom · · Score: 2

    Try picking a lock without sound. You're supposed to get a click when one of the three digit numbers hits, but I had no sound, so I was playing the state lottery to kill Hitler. I did it once. The worst part is if you died, thats it, restart. So not only did you have to get a three digit combination right, you had to use that dagger to slay guards and make your way to the bottom of the bunker and out with 1 life.

  14. Re:Let's not let facts get in the way of a good st by neokushan · · Score: 2

    You really need to watch the Bethesda "video podcast" of John Carmack playing Wolfenstein 3D and commenting on it - it's fascinating stuff.
    Particularly as he brings up exactly the point you're talking about and how the big studios, with multi-year plans for a single game can make really epic stuff but loose out on a lot of the ingenuity and flexibility a small group of people can have. If you plan to make a game in just a couple of months, you can perfect the gameplay or pull and scrap "features" as necessary to make the game truly fun, whereas on a big AAA title you can't really do that without potentially pushing the project back years - assuming it gets released at all.

    Link: http://www.youtube.com/watch?v=amDtAPHH-zE

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  15. Re:Let's not let facts get in the way of a good st by yahwotqa · · Score: 2

    Fuck you, youtube^Wgoogle, I'm not going to create an account just because someone somewhere thought someone else somewhere else might possibly be sometimes in future be offended by pixels of red color.