Google Talks About Its Ubuntu Experience
dartttt writes "There was a very interesting session at the Ubuntu Developer Summit by Google developer Thomas Bushnell. He talked about how Ubuntu, its derivatives and Goobuntu (Google's customized Ubuntu based distro) are used by Google developers. He starts by saying 'Precise Rocks,' and that many Google employees use Ubuntu — including managers, software engineers, translators, people who wrote the original Unix, and people who have no clue about Unix. Many developers working on Chrome and Android use Ubuntu. Ubuntu systems at Google are upgraded every LTS release. The entire process of upgrading can take as much as four months, and it is also quite expensive, as one reboot or a small change can cost them as much as a million dollars across the company."
Bushnell also mentions that Google Drive will soon be available for Linux. Other news out of UDS: there was discussion of a GNOME flavor of 12.10, Electronic Arts reaffirmed that they "won't delay their Windows work for Linux," and Unity 2D is likely to disappear in 12.10.
I just had a new bit of Unity experience yesterday. I had tried the early horribly unstable versions but switched away very quickly. Yesterday, I did a long-overdue update of Ubuntu on girlfriend's netbook to 12.04. Here's how it went after the upgrade.
She logs in, the computer seems a tad slow (yea, Unity 3D on a netbook). Figures out the icons for launching apps are on the left panel, wants to add GIMP there. Types gimp in the search bar thing, its icon appears. Right-clicks it hoping for a context menu, instead GIMP launches. Tries again, left-click, it launches. Tries again, drags the icon to the panel, it works. Sort of - the panel gets a button for the GIMP, but there's no icon on it, it just appears blank. Next she wants to run Chrome. As she types "chro", the UI freezes and shortly thereafter there's a message that Compiz crashed. It restarts, now GIMP's button shows the icon, too. She browses the Web for a bit, then I take the computer to see if I can turn some stuff off to speed it up. I open a terminal, check performance data there, try alt-tab, doesn't work. Okay. I open the control center, go to Appearance, Compiz crashes again. Then I find online that, to change Compiz-related config, I have to separately install a settings plugin for it. It's not available by default even through Unity is the default DE. At least then I found you can switch to Unity 2D.
I was pretty open to seeing how Unity would perform now. After all, I had only used the early versions. But this experience was horrible - 2 crashes within the first 15 minutes, definite slowness, and I'm pretty sure my gf will soon be asking to switch to a different interface, she's really uncomfortable with Unity so far.
Unity3D will still be usable without GPU acceleration, it will use a new software implementation of OpenGL called llvmpipe. llvmpipe is a much better software rasteriser than we've traditionally had, but it's still software which means it's significantly slower than even the simplest of hardware OpenGL implementations.
I work for S2Games, and we have had native Linux clients for Savage 1, Savage 2, and currently Heroes of Newerth. It was the Linux support that originally got me involved with the company's games and eventually hired. Our OpenGL renderer is slightly lacking at the moment, but the main problem is that of business and market share, not technical reasons. Maintaining something around only 4% of the user base uses is difficult (mac and linux combined), but many of the community volunteers come from that mac/linux group. As the guy who runs the technical support, I really wish more people would play on Linux. The Linux problems are usually much easier to solve (except alsa problems). With Windows issues, there's a lot of uncertainty with firewall setups, antivirus, file permissions, and odd behavior in general. With Linux, the problem can usually be identified with a few tests. It's a viscous circle. There aren't many Linux games because not many gamers run Linux, and there aren't many Linux games because the companies don't want to have to increase build times for each patch by supporting another OS. EA taking this small first step may help break this cycle, which is only good news for Linux gaming.
This is a UI, not a video game. There's no reason why a UI should require that much oomph to work. At this point if your UI can't run on a decade old computer, that's a pretty good indication that you don't know what you're doing.