Photographers, You're Being Replaced By Software
Mrs. Grundy writes "CGI software, even open-source software like Blender, continues to improve in quality, speed and ease-of-use. Photographer Mark Meyer wonders how long it will be before large segments of the photography industry are replaced by software and become the latest casualty to fall to outsourcing. Some imagery once the domain of photographers has already moved to CGI. Is any segment of the photography market safe? Will we soon accept digital renderings in places where we used to expect photographs?"
CGI has a LONG way to go before it can replace a good photograph. A well-composed, well-lit photograph can say more than most 3D animations ever could. And a photo is a lot easier and cheaper to produce. Who is going to pay a team of digital artists $100 an hour to create a 3D model of something when you can just tell Jimmy Olsen to go take a picture of it for a pittance?
The software to do 3D may be getting easier and cheaper. But good 3D artists aren't. And a single picture of a wounded, crying girl in Syria will always have a helluva lot more power than any 3D rendering of the deployment of Syrian forces. Photography isn't going all-CGI any more than movies are.
What political party do you join when you don't like Bible-thumpers *or* hippies?
I know that when I get married, I won't be hiring a photographer. Instead I'll hire Pixar to make a 15 minute short commemorating the occasion.
Not to be semantic, but this is not outsourcing. Outsourcing would suggest that they'd hire a photographer overseas to do the job at a lower rate. This is elimination of the job by technological advance (not sure if there is a buzzword synonym or not).
I've done all sorts of photography professionally - from fine art, documentary, photojournalism, weddings, to commercial (not at the same time). And by professional, I mean, actually getting paid for it and making a living and renting cameras, grip, lights, assistants - the whole gamut. I have since switched to 3D and I tell you it's slower because I have to do everything myself. It's not like animators or modelers are clamoring for still image jobs. I have to model, texture, build the shader, and light the scene everything myself (which isn't hard with my background - but radiosity is another matter). That's at least a 2-3 week additional work time for a project.
Photography won't be replaced by CGI any time soon because the former is faster. I can hire a crew and equipment and finish a shoot in 10-12 hours tops. CG supplements it with set extension or environment/ object replacement, but to create something CG from scratch takes a very long time. I give CG this: it's easier to setup lights whereas in real life you need an electrician or a generator for larger projects, especially if it's on-location outdoors. You also need a lift and an experienced assistant to operate them, and an impeccable sense of where the wires are of course, have safety in mind at all times. With CG, I just click a light node and bam, I can duplicate 2k lights down a tunnel for a car shoot. Obviously, the downside is the render time, particularly when you have to bounce and diffuse it but if you can segment the 6k image to different quadrants per render node, and rent a render farm, it's efficient.
Overall workflow, photography is faster in my experience only because there's people available to hire. Where I'm at, there's not too many freelance CG artists, or artists who knows lighting (because it affects the shader and vice-versa), and almost no photographer/ assistant know how to do CG. I seriously doubt CG will overtake commercially produced still photography (as opposed to wedding, event, documentary, etc).