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NVIDIA GeForce GRID Cloud Gaming Acceleration

Vigile writes "NVIDIA today announced a new technology partnership with Gaikai, an on-demand gaming company that competes with OnLive, to bring GeForce GRID to the cloud gaming ecosystem. GRID aims to increase both the visual quality and user experience of cloud gaming by decreasing latencies involved in the process — the biggest hindrance to acceptance for consumers. NVIDIA claims to have decreased the time for game stream capture and decode by a factor of three by handling the process completely on the GPU, while also decreasing the 'game time' with the power of the Kepler GPU. NVIDIA hopes to help both gamers and cloud streaming companies by offering 4x the density currently available and at just 75 watts per game stream. The question remains — will mainstream users adopt the on-demand games market as they have the on-demand video market?"

10 of 56 comments (clear)

  1. No by Anonymous Coward · · Score: 5, Insightful

    Not as long as Comcast controls my bandwidth.

    1. Re:No by Zaelath · · Score: 4, Insightful

      Cloud assumes bandwidth is free... they assume incorrectly. It might be cheap in US markets, but it's never free.

  2. Numbers seem suspicious by gman003 · · Score: 5, Insightful

    I have to say, some of their comparisons seem... unfair.

    Their main chart compares three things: regular "console connected to display", "current cloud systems", and "GRID cloud rendering".

    First off, they cite 66ms latency just at the display level, which is definitely at the higher end of the spectrum. But at least they use the same latency in each.

    Their cloud/cloud comparisons are also quite suspicious. Reducing encode by 60%, yeah, I can buy that. Reducing *decode* - which, I remind you, is done client-side - by the same amount is also suspicious in light of their "this does not require an nVidia client, it will work with any h.264 decoder" claim.

    Then they claim to have reduced network latency, and significantly (75ms to 30ms). Now, I can vaguely see how they *could* - if they can reduce bandwidth usage significantly, they might eke out a bit less latency, but I highly doubt they can more than *double* their compression efficiency. Unless they're doing something crazy like putting a network interface directly on the GPU (one image they show contradicts that theory), I think this claim is also pretty dubious.

    The worst one is the "game pipeline" time. While I can believe that a newer, more powerful graphics card can definitely perform *twice* as well as an older one, I can also state definitively both that "you can put that new card in the home console as well" and "new games will expand to use that power, leaving you back where you started at 100ms render times". The former I can state because they've *already* released Kepler-based cards (to rave review, although my own seems to be backordered); the latter I can state because that's how the industry has worked since at least the late 70s.

    Long story short, they seem to be doing some *extremely* unscientific, biased comparisons. Do they probably have something here? Yeah. Is it literally going to be as good as an actual console (or better yet, PC) connected directly to the console, as they claim? No.

    1. Re:Numbers seem suspicious by MogNuts · · Score: 2

      Good post. Very unlike most ./ posts, which is a good thing.

      disclaimer (not directed at you gman): don't read this post if ur a typical /.'er who likes to repeats BS memes and also only posts stupid knee-jerk reaction whining comments. And posted now from my own account.

      i havent tried gakai. no idea how it runs. but i tried onlive. it does actually work. really well actually. the only complaints i've found:

      1) the game is playable over a higher latency/slower wi-fi connection. if u want the best though, you MUST play over ethernet. also, you must have a router that can handle it too. if you don't, play on a direct connection (ethernet directly into your modem)
      2) the only type of game that is left wanting is *multiplayer* FPS. It's actually pretty workable regardless, but while i can't complain about input latency at all on any the game/type of game, this could be a complaint for some
      3) use a controller. it masks a lot of the latency. actually this might be competition for consoles moreso than pc. because consoles rely on controllers with games to mask low framerates, this could actually make onlive if it wants to make high resolution games available a viable competitor.

      i'm divided on everyone here complaining about DRM and server-side games. As all engineers know, everything has a cost & benefit. My take:

      Benefit:

      I can play any game at medium detail on *anything*. I have an aging C2D with a 8800 GTS 512. I can't play my two favorite games right now: BF3 and Arma 2 (note to you two devs, an onlive release would be awesome--see below). Not because of my card mind you. This is the first time (due to every dev making PC games just console ports) that I can't run a game at ANY setting (maybe EVERYTHING at low but I can't stand that eyesore) due to my CPU (which Im shocked at). And With streaming, when I travel for business or when i'm just on the couch and don't want to get up, I can play from my netbook or even just from my android phone.

      Portability. I really do love this one. I visit family a lot. No problem. When I go over, just log in on their computer and play. My save game is even available. Just pop right in. I don't have to lug a gaming machine or a console carrying case everywhere I go. And as a side note, I want the PC game or full console version. Don't say "buy an iPhone." I have a disconnected 3GS with a ton of games. I don't want to play punch the monkey games or ports of SNES/PS2 games. I played them in the 90s. I want FULL modern games and portability.

      NO install. I cant tell u how refreshing this is. This may even beat consoles on this one because anyone with a PS3 knows that it takes 2 hours of installing and codes to get any new game running. And PC gamers, this is for u GFWL. I like GFWL for the reason that I don't need to buy from Steam to get auto-updating. I can buy the retail disc from anyone and get easy patching. BUT when it comes to install (yea I'm looking at u bioshock) when it takes logging in like 3 times and 3 restarts, i want to kill GFWL. Onlive: just select your game and ur done.

      Costs

      Medium detail at 720p resolution. Now, consoles are aging. Offer people with good connections max 1080p resolution at max settings. Any game in your catalog doesn't need more than a cheap 7850 radeon to play at max. I want to play games at max settings but I just don't really give a shit anymore about building or even buying another computer with gaming in mind. I have a high-level job and in my early thirties. I don't have the time for that shit anymore. And I don't even want a desktop anymore. And that said, a gaming laptop is just too heavy and big for me. Even that new alienware 14 is too big and heavy. And while the solution may be a console (and i have both), unless it's well done, games look like ass. And as a side note, even if u have to compress the hell outta a 1080p picture, its better to do so than stick with 720p. Ever compress a JPG from a compressed JPG? Looks like shit. That's why

  3. I sincerely hope not by Nemyst · · Score: 4, Interesting

    Movies are not games. With movies, you often tend to watch once in a few hours and then not touch again, so services like Netflix are much more efficient. You also don't need powerful hardware to run movies in real time or stream them.

    Games need hardware, they need good latency, but most of all games are fundamentally different from movies. You're interacting with the game, often for extremely long stretches of time. I can't seriously think for a second that services like Gaikai or OnLive would be cheaper than buying the game straight away, unless you're uncertain you'll be playing much. I can see them being good demo-like services, but not full-blown gaming services.

    Finally, there's one critical element that makes PC gaming, which is what's targeted by these services primarily, unique: the games can be modified. Mods have breathed life into games that deserved it, fixed games that were broken, improved games to perfection, kept games alive for years. They're the one thing that PC gaming has as a crucial advantage over just about any other (closed) model. You can't mod Gaikai games. Say goodbye to those amazing Half-Life 2 or UT2004 mods.

    Oh yeah, and say hello to gatekeepers getting to choose which games are available. Dominance of streaming game services would be bad news for indie developers, since hardware would slowly get deprecated and not replaced. With the current market, you don't have to be on Steam to be competitive; the Humbe Bundle more than proves that.

    I really hope this won't happen. We don't need more centralization than we already have.

  4. inevitable by PopeRatzo · · Score: 2

    I predict that "GRID Cloud Gaming" will end up being mainly a way to make gaming more expensive. Somehow, someway, it's going to mean paying more to get the same product - with extra DRM goodness.

    Now, I say that without reading the article or knowing one thing about GRID or clouds or what's required to decode...whatever it is they're trying to decode.

    And that does not reduce my confidence in my prediction one bit. Nor does it reduce the probability that it is absolutely correct.

    --
    You are welcome on my lawn.
    1. Re:inevitable by LocalH · · Score: 2

      This is really the ultimate in DRM as far as I'm concerned. You don't actually get the game binaries, nor is your own hardware even running the game code. This is "streaming gaming", where it's essentially a virtual monitor cable and input device connection, across the Internet, to a remote system that is actually running the game.

      Do game developers really want their games to be lost to history when they're not offering authentication, or in this case keeping the massive server farm it would require just for one game, never mind hundreds? It sure sounds like it nowadays, and that's sad, because we've already seen short-sightedness destroy thousands of audio, video, and film recordings. Here we are in 2012 and I'm pretty much watching the same thing happen to gaming and computing, with heavy-handed copyright laws that ensure that by the time it's actually legal to freely distribute antique software, there won't be many authentic copies surviving. I salute those who have chosen to tread the fine line between fair use and infringement in archiving and preserving confirmed authentic copies of original media, and preventing the situation where the only surviving media is hacked or otherwise modified in some way.

      --
      FC Closer
  5. Sat by tepples · · Score: 2

    Cloud assumes bandwidth is free

    Agreed. It also assumes that latency is faster than a typical satellite Internet connection.

  6. Rent seeking by Dunbal · · Score: 2

    on-demand games market

    Seriously, I hate seeing the PC become prostituted and sold short. I've watched its decline since last century, where it has gone from number-crunching powerhouse to (almost) just a dumb terminal. Why bother getting a PC at all under these conditions? Let's go back to coin-operated video games. I'm sure the "market" will love that. Except of course it's going to cost you much more than $0.25 per go this time. $10 bills only.

    --
    Seven puppies were harmed during the making of this post.
  7. Exclusive by tepples · · Score: 2

    The fear is that certain major publishers will make even their single-player games exclusive to these cloud gaming services, leaving people living outside the service area of wired broadband without games to play.