Dolby's TrueHD 96K Upsampling To Improve Sound On Blu-Rays
Stowie101 writes in with a story about your Blu-ray audio getting better. "The audio on most Blu-ray discs is sampled at 48kHz. Even the original movie tracks are usually only recorded at 48kHz, so once a movie migrates to disc, there isn't much that can be done. Dolby's new system upsamples that audio signal to 96kHz at the master stage prior to the Dolby TrueHD encoding, so you get lossless audio with fewer digital artifacts. The 'fewer digital artifacts' part comes from a feature of Dolby's upsampling process called de-apodizing, which corrects a prevalent digital artifact known as pre-ringing. Pre-ringing is often introduced in the capture and creation process and adds a digital harshness to the audio. The apodizing filter masks the effect of pre-ringing by placing it behind the source tone — the listener can't hear the pre-ringing because it's behind the more prevalent original signal."
44.1khz audio is already transparent to the human ear. Blind studies have been done where a 16 bit 44.1khz ADC-DAC pair was inserted into a high resolution analog audio source. No significant difference was observed.
Don't waste money on the placebo effect.
Give me Classic Slashdot or give me death!
Dumb, dumb, dumb. An ideal sample rate upconversion results in something that *is* identical to the source. Mathematically. It's like re-encoding a 64kbps MP3 to 192kbps. If anything you are going to *lose* quality due to inherent errors in the process.
Make me a friend and I'll mod you up
May I be the first to say this- fuck Bluray, and fuck Cinavia.
I used to buy Bluray disks. Hell, I own a whole shelf full of them (about 80 titles in total). Every single one eventually got ripped to my NAS in two formats- a relatively lossless MKV file containing the original video and audio streams (up to DTS-HD MA), and a lossy x264 version for playing on crappy devices like the PS3 or 360.
Then Cinavia rolled around, which did two things:
1) It purposefully corrupts the audio stream in an attempt to encode digital information into it (go read their patents- the harder you try to pry Cinavia into an audio stream, the more damage is done to the original quality)
2) It prevented me from playing my legally purchased and legally ripped (it's legal in my country to rip disks and things you BUY) disks off my NAS on my PS3
What pisses me off the most though is that Sony is pushing Cinavia on everyone as hard as they can. AFAIK all new BR players need to be equipped with it, and most of the new BR disks are supposed to have it as well. And they're still advertising the disks as "Lossless", when in fact the audio is NOT lossless- it's lossy, the degradation of which is brought about solely by Cinavia's presence.
Before anyone yells [citation needed] at me, here's your proof straight from the Wikipedia page (http://en.wikipedia.org/wiki/Cinavia):
"Cinavia's in-band signaling introduces intentional spread spectrum phase distortion in the frequency domain of each individual audio channel separately, giving a per-channel digital signal that can yield up to 20 kilobits per second—depending on the quantization level available, and the desired trade-off between the required robustness and acceptable levels of psychoacoustic visibility. It is intended to survive analogue distortions such as the wow and flutter and amplitude modulation from magnetic tape sound recording. On playback no additional audio filters are used to cover up the distortions and discontinuities introduced."
So there you have it. Lossless is no longer lossless, because Sony insists on using this stupid fucking DRM on their stupid fucking format (as usual). Dolby's new gimmicky technology might claim to give you better lossless audio, but none of that matters the moment they drive Cinavia into the stream.
-AC
The title is misleading if the actual goal of this is to apply an apodizing filter. I suspect the reason it's called "Advanced 96K Upsampling" is because that's much easier to get people to buy into that than a "Apodizing Filter" sticker.
The article explains how the audible benefit comes from the application of the Meridian apodizing filter, which changes the analog signal reproduced from digital data by reducing the pre-ringing. IIRC the trade-off is that post-ringing increases. The claimed benefit is that since the ringing now occurs after the "real" music of larger amplitude and as a result the ringing is masked or could be considered like an acoustic echo that naturally occurs.
The 96K upsampling is just a side-effect of wanting the extra samples when you are applying the filter.
Here's a decent summary of what is supposed to happen to the analog audio signal as a result of the filter application: Technical analysis of the Meridian Apodizing filter.
That being said, from what I've read over the past few years I think people are kind of mixed on whether or not the filter makes things better, worse, or just different but not better.
Oh, c'mon !!
This is one thing that simple does NOT make any sense
If the thing was recorded in 48KHz, it's at 48KHz, and no matter how one can "un-sampling" that shit and then re-recording it in 96KHz (even at 96MHz or 96GHz), it does not boost _anything_ !!
Muchas Gracias, Señor Edward Snowden !
Try a high but more audible frequency.
It may be less confusing if I put it this way: If you can't hear a sine wave beyond, say, 20 kHz, then you are not going to be able to tell the difference between a sine wave at 7 kHz and a square wave whose fundamental frequency is 7 kHz. That's because the lowest harmonic in the square-wave signal will be at 21 kHz. Your ears will filter it out, just as the antialiasing filter in the recording system would need to do.
Now, that being said, the argument has been made that intermodulation effects in the human ear can allow us to perceive sounds beyond the usual 20 kHz limit when they mix with each other. To the extent these effects occur when listening to the source material at a given level, you could argue that the ultrasonic parts of a performance should be captured and reproduced along with everything else, and that would require a higher sampling rate.
The showstopper for this argument is that any desirable sonic content resulting from IMD at ultrasonic frequencies could only be reproduced "properly" at a specific volume level, because distortion products by definition are generated by nonlinear processes.
Not that this whole thing isn't absurd for the reasons already discussed above, but what no one bloody well seems to understand it that an audio stream is not a godamn bitmap picture. You can't improve audio quality of *audible frequencies* by increasing resolution of the horizontal axis (sampling frequency) beyond a rate which surpasses the Nyquist frequency for human hearing. Assuming a high quality anti-aliasing filter is used and excellent quality recording and playback equipment, audio sampled at 48kHz can be unambiguously represented up to about 24kHz. 96kHz is a waste of bits.
Vertical resolution (# of bits) is the only theoretical way to improve actual audio quality further... and beyond about 16-18 bits, it's also beyond the ability of even the most diehard audiophiles to discern (in properly conducted experiments.)