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Despite Game-Related Glitches, AMD Discontinues Monthly Driver Updates

MojoKid writes "Recently AMD announced that it would cease offering monthly graphics driver updates, and instead issue Catalyst versions only 'when it makes sense.' That statement would be a good deal more comforting if it didn't 'make sense' to upgrade AMD's drivers nearly every single month. From 2010 through 2011, AMD released a new Catalyst driver every month like clockwork. Starting last summer, however, AMD began having trouble with high-profile game releases that performed badly or had visual artifacts. Rage was one high-profile example, but there have been launch-day issues with a number of other titles, including Skyrim, Assassin's Creed, Bat Man: Arkham City, and Battlefield 3. The company responded to these problems by quickly releasing out-of-band driver updates. In addition, AMD's recent Catalyst 12.6 beta driver also fixes random BSODs on the desktop, poor Crossfire scaling in Skyrim and random hangs in Crysis 2 in DX9. In other words, AMD is still working to resolve important problems in games that launched more than six months ago. It's hard to put a positive spin on slower driver releases given just how often those releases are necessary."

42 of 213 comments (clear)

  1. They didn't say slower by macemoneta · · Score: 5, Insightful

    They didn't say slower, they said as needed. Since they are already releasing 'out of band' they are just normalizing that process. They will release when they have fixes / function instead of on an arbitrary timeline. It seems to make perfect sense.

    --

    Can You Say Linux? I Knew That You Could.

  2. Is this nvidia spin? by Anonymous Coward · · Score: 2, Interesting

    I mean, of course frequent updates are desirable. On the other hand, every release produces overhead which could be used to fix the problems at hand. In my experience, monthly update schedules are a terrible waste of valuable time.

    Personally, I'm an nvidia user, since I hate the driver issues of AMD... but this news sounds like nvidia spin to me.

    1. Re:Is this nvidia spin? by MogNuts · · Score: 3, Interesting

      Hah, I was waiting for it. Waiting for the first post to bring up your argument. I've been reading slashdot for way too long.

      Don't forget that console games have tons of bugs now too. And big huge flaws. The Skyrim save game issue? Bioshock always messing up widescreen? Rockstar grand theft everything. Silent Hill Downpour--the entire freaking game is full of bugs and hard locks.

      Anyway, I go back and forth on this. I don't know which solution is better. I think it's gotta be down to simply personal preference. I think both sides has it's flaws.

      PC flaws:

      - I swear to god I'm so sick of updating drivers, for anything. Graphics drivers should just be auto-updated, period. Not even to have a button in the ATI/Nvidia control panel is good enough. As it stands now, there are too many steps. Yea yea it's more safe to do it this way now, where if a driver is broke they can revoke it. But it's the same issue windows was having. Either deal with that, or deal with most users not upgrading at all.

      - All games should have built in patching mechanisms. Steam does this right now, as do EA games or GFWL. But what if a game isn't? Or what if I want to buy a game from say GOG or Gamersgate. They don't auto patch. So ur stuck back in the days of yore, hunting down patches from fileplanet or something. That's bull and I flat out refuse.

      -Small dev Q&A problems. I love freakin Red Orchestra 2 and Arma 2. Amazing games. But the bugs. Oh the bugs. Jesus it's terrible. Don't even bother playing a game until it's been out 6 months.

      Console flaws:

      - No support of alternative games. Read: MMO or F2P. Short of DC universe for PS3 or free realms, it's out. But that's a big segment of the future and part of the solution to keeping online communities big and a steady, not one-off, revenue stream. And consoles could OWN this market, but they don't. They could make a badass-looking (compared to the PC F2P's right now which have to be simple enough to run on IGP's) MMO's or F2P's. But nooo.

      - No digital downloads for everything. There are a few games I want. Can't get em. Both ps3 and xbox only have like 20% of their titles available. Even on the ps3, you can't download most sony games. Pathetic (resistance 3 I'm looking at u). And the prices are atrocious. $60 or $40 for games that are only $30 or $15-20 online retail. And more money for a game without shipping or physical presence AND is locked to an account? Who in their right mind would buy it?

      - No mouse/keyboard support. I'm not saying they should do it across the board like most people who throw out this argument do. No, consoles are meant to be played with a controller. HOWEVER, make keyboard support only for some genres, like strategy. There are barely any RTS games. This would allow them access to the market.

    2. Re:Is this nvidia spin? by MogNuts · · Score: 2

      Oh I agree with you on the legacy part. I'm not buying any more games for the consoles right now, because we all can't trust MS for effectively bricking out machines by not supplying updates for games one the new console comes out. I feel bad for the people who keep on buying stuff. Didn't MS completely drop the original xbox the day the 360 was released? And nowadays (and I laugh now that I think of it) console owners feel the PC user's plight. Most games are borderline bricks or unplayable upon release and need day 1 patches for consoles! So in essence once the new consoles hit we have bricks.

      You are right. But I guess I'm making the engineer's classic dilemma: everything has a cost. I will never deal with hunting down for patches again. The cost is I have to finish playing my game before it's obsolesced.

    3. Re:Is this nvidia spin? by epyT-R · · Score: 4, Insightful

      I'd rather have to download patches than have the thing autoupdating when I don't want it to just yet. Same thing with drivers. Those are things that really should be managed by the user. There are plenty of circumstances where latest_version = best choice is a horrible assumption, esp with people who have older hardware. Some drivers just don't like some hardware configs too.

      One of the biggest selling points of PCs is that the user controls the software. Take that away and it's just another stupid console like everything else is nowadays. I don't mind having an option for autoupdate, but I would not want it mandatory. I still want to have the installers available for local storage.

  3. Let me get this straight: by Anonymous Coward · · Score: 5, Insightful

    You fix third-party software... by modifying drivers?

    How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

    1. Re:Let me get this straight: by 91degrees · · Score: 5, Insightful

      I'm in two minds over this. Assuming this is an actual glitch in the drivers causing the problems.

      On one hand, AMD should fix it. On the other hand, AMD graphics cards are pretty popular. Their game should be designed to work on what they can reasonably expect their users to have.

    2. Re:Let me get this straight: by Joce640k · · Score: 2

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing?

      This.

      Unfortunately, though, a forum full of "It doesn't work on AMD cards! OMG!!!" makes AMD look bad, not the game developer. AMD then have to go about emulating NVIDIA's driver bugs.

      --
      No sig today...
    3. Re:Let me get this straight: by Anonymous Coward · · Score: 5, Insightful

      It's easier to just release the game and let gamers and video card manufacturers fight over who is in the wrong. By the time someone figures it out the developers have made their money and run off.

    4. Re:Let me get this straight: by EdZ · · Score: 4, Informative

      It depends on where the problem lies: If the game is using the directX (or openGL) libraries correctly but the driver is mucking things up, then the game developer should not need to code around driver bugs. Conversely, if the game developer is using a 'clever hack' to eke out some more performance, this creates a headache for the driver developers to keep this hack working in one instance but stop it working for things written to the word of the API in other instances.

    5. Re:Let me get this straight: by lexsird · · Score: 2

      Indeed, they should test their damn games. SWTOR has some of the worse issues I have ever encountered from an MMO. It's so sloppy and I am so pissed at the hype. What burns me is the computer game industry is monstrous in scope and size, yet there isn't an iota of gamer rights advocacy at all. If any other industry foisted off such shoddy, broken on purchase products, they would be rotting in prison. Can you imagine how things would be if the other industries had such slacker, shitty standards?

      Consumers rule and they need to get their collective shit together and start cracking whips.

      --
      Take the Red Pill.
    6. Re:Let me get this straight: by Alarash · · Score: 2

      I don't know. Since (literally) the start of ATI I've heard about news like this one, or just that some specific (often popular) games not 'working properly.' It's one of the reasons I've never owned a single ATI video card and always went the 3dfx/nvidia route. I'm baffled that some people keep buying ATI, even if they are cheaper on a power:price comparison.

    7. Re:Let me get this straight: by drinkypoo · · Score: 5, Informative

      How about forcing the game makers to TEST THEIR DAMN GAME

      Games often expose driver bugs. Major game developers are in communication with GPU vendors and when they discover bugs, the ones which turn out to be in the driver or the microcode sometimes get fixed, depending on how new the product is and whether the GPU is from Intel, AMD, or nVidia. nVidia has by far the best record in terms of working drivers, and also in terms of improving support for old hardware in new driver revisions. AMD is by far the worst. They have abandoned whole platforms while they were still shipping, for example R690M. I'm using a subnotebook based on it right now. Only thing it will run without shitting itself is Vista. And fglrx didn't support it when it was brand new, and still doesn't support it, and never will.

      Don't be so quick (or anonymous, or cowardly) to assume that it's the game developer's fault when a problem "with the game" is fixed with a driver update.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Let me get this straight: by drinkypoo · · Score: 2

      Bahahahha. I'm not denying that nVidia has had driver bugs, but complaining about AMD having to emulate nVidia's driver bugs is like complaining that Intel had to implement AMD64. nVidia is so much better at drivers than AMD that your comment looks like the insane rantings of a madman.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Let me get this straight: by Sir_Sri · · Score: 3, Informative

      You fix third-party software... by modifying drivers?

      How about forcing the game makers to TEST THEIR DAMN GAME before releasing? Is it really so hard to throw together four test-beds with GPUs from different vendors?

      Having been on both sides of this.

      There are some functions, usually directx functions that just do not behave properly with certain drivers. There is, in many cases, nothing you can do except ask the company to fix it. This is a double problem because a lot of times they won't look at your game until it's finished, so if you finish on friday and release on tuesday guess how much it's been looked at by nVIDIA or AMD.

        While you are writing your game nVIDIA and AMD are writing new drivers and changing how their drivers behave. usually to accommodate someone eleses release, but not necessarily. That's incredibly frustrating, because you may not know whether the bug is your end, or theirs, especially if it behaves differently between driver releases.

      For anyone who got the original version of the witcher 2 you could see the problem with 'test their damn game'. There was a problem with how ubersampling the ability to interact with objects. So the game came out with this problem, which is actually rare because almost no one had a card capable of doing ubersampling (even a new gtx680 today has slowdown with it). So AMD and the Witcher devs get onto fixing this problem. I think the problem was actually in how AMD was handling the sampling, but I'm not 100% sure. CD projekt did a hack workaround patch that changed how they did the sampling slightly, and at the same time AMD issued a fix, that wasn't compatible with the workaround. So you ended up in this problem where you're not even sure which solution you should be using as an end user.

      Sure, a lot of the releases basically exists to clarify which codepath a particular game should be rendered with, or which SLI/crossfire profile it should use, which is relatively minor on the scale of things. But it really is a problem on the driver end that games are all treated inconsistently, or maybe that's a feature. Depends on your perspective. Treating games differently is a massive pain in the ass for development, but makes the experience much better for players, so take your pick.

    10. Re:Let me get this straight: by Joce640k · · Score: 5, Interesting

      nVidia is so much better at drivers than AMD that your comment looks like the insane rantings of a madman.

      Oh, yeah? I program 3D graphics for a living so I have to deal with this stuff on a daily basis. I'm working around a bug right now.

      Question: Are occlusion queries supposed to return number of samples or number of pixels in Direct3D?

      A certain company's "pro" graphics cards seem to differ from their "consumer" graphics cards over this.

      The only way I've found to get my program working is to do a dummy occlusion query when I create the framebuffer and see what happens.

      --
      No sig today...
    11. Re:Let me get this straight: by RyuuzakiTetsuya · · Score: 2

      ...aaaaand PC gamers are wondering why I went Mac and console only for games rather than PC.

      The games are still buggy now they're CONSISTENTLY buggy!

      --
      Non impediti ratione cogitationus.
    12. Re:Let me get this straight: by makomk · · Score: 4, Interesting

      Even more unfortunately, NVidia have realised this and have been paying off video game developers not to test their games on AMD graphics cards prior to release and not to allow AMD access to pre-release versions to do it themselves.

    13. Re:Let me get this straight: by sandytaru · · Score: 4, Informative

      nVidia has the mother of all driver bugs and they've refused to fix it for years. If you run a DVI to HDMI cable from an nVidia card with no native HDMI support, the driver recognizes the HDMI cable anyway, assumes it can run sound, and attempts to run sound via the nonexistent sound chip on the video card. In essence, it overrides the onboard sound and sometimes even a discrete sound card in the computer. Since native HDMI support was introduced in newer cards, nVidia has felt no need to address this glitch in their older cards. I ended up recycling an otherwise perfectly good GeForce 9800 GT because the computer it was in was hooked up to the 40" television, but any time I had the video card driver installed I had no sound!

      --
      Occasionally living proof of the Ballmer peak.
    14. Re:Let me get this straight: by Splab · · Score: 2

      I keep hearing people claim this about ATI/AMD; I must be the luckiest SOB in the world when it comes to buying hardware from ATI, I've never had trouble with any of my cards. Granted I run them under Windows.

      Nvidia on the other hand, I have a single GFX sitting in my laptop and that is the crappiest piece of shit I've ever own. GFX driver keeps locking up, keeps crashing and has extremely poor performance compared to its competitors.

    15. Re:Let me get this straight: by Shinobi · · Score: 4, Informative

      Direct3D technically allows for both, the XNA game dev framework specifies number of pixels however, for performance reasons. The number of samples method tends to be more accurate but very slow. It's the same thing on the OpenGL side. CAD, 3D applications such as Maya etc, compositing programs etc tend to use samples over pixels, for more accuracy.

    16. Re:Let me get this straight: by Svartalf · · Score: 5, Interesting

      It's not always driver bugs. Many of the fixes are things that tapdance around bad, buggy code within the game itself. Oftentimes the studio's devs play fast and loose with shader parameters or API compliance- and NVidia does it differently than AMD, etc.

      Any time you see a "MAY" within a standards document, it really ought to be treated as a "SHALL" unless you know you're working on ONLY a target environment that the "MAY" doesn't affect you. Prime example would be something along the lines of VBO mapping to host addressing space. The spec says that it MAY stall the pipeline if you do this while you're in the middle of a rendering pass. Well...NVidia's implementation knows what VBOs are in-flight with a rendering pass and will stall only if it's known to be about to be used by the current pass in progress. AMD's drivers took the other, in fact, sensible approach because it's easier to implement and gains you performance overall if you don't have devs doing stupid things- they stalled ANY time you mapped any VBOs involved with the rendering pass in progress.

      A major studio (Who shall not be named, nor shall the game...who knows, maybe you can guess the title...) did this in their GL code- they recycled VBOs, but did it intra -frame instead of inter -frame. The first is realtively safe, producing pretty good performance, the other's very much not so, based on the lead-in I gave just now. I should know, I've used it with some of the games I've done porting work on (Because the studio did the same thing in DirectX...which has the same restrictions here...). When you do it intra-frame, on NVidia, it slows the render pass down, but not unacceptably because it only stalls as long as needed to assure you're not corrupting the render pass. AMD, until they re-worked their VBO implementation would plummet to seconds per frame slide-show renderings on an X1950XTX card when it was THE hottest, fastest card out there- because it would stall the pipeline, taking milliseconds to recover, each and every time they re-mapped the VBO they were re-using to conserve on card memory on the frame's rendering pass.

      Was it the driver's fault? Not even remotely close to the truth there. But...people will blame the driver, calling it "buggy". In fact, that's what happend, even.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    17. Re:Let me get this straight: by Anonymous Coward · · Score: 3, Informative

      Question: Are occlusion queries supposed to return number of samples or number of pixels in Direct3D?

      Occlusion queries are supposed to return number of pixels in both Direct3D and OpenGL.

      A certain company's "pro" graphics cards seem to differ from their "consumer" graphics cards over this.

      In both API's or just one? If just one, then the problem is actually within Direct3D and isn't the card at all.

      The only way I've found to get my program working is to do a dummy occlusion query when I create the framebuffer and see what happens.

      Then you're doing something else wrong and have misidentified the source of your trouble. I won't get into here, but this might prove helpful to you:
      http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter06.html
      http://http.developer.nvidia.com/GPUGems/gpugems_ch29.html

    18. Re:Let me get this straight: by murdocj · · Score: 4, Interesting

      Really? Bitcoin mining??? You think people are buying ATI cards to mine bitcoins? And not for gaming? Maybe a few people are reusing their old cards for mining, but the bitcoin fad has pretty much passed... I'd be shocked if even .1% of the AMD graphics cards sold are for bitcoin.

    19. Re:Let me get this straight: by sandytaru · · Score: 3, Interesting

      Nope, doesn't work, or at least it didn't work with my motherboard's onboard sound. Believe me, I tried everything, including a live session with an nVidia support tech who was also ultimately stumped. My end solution was a $30 card with HDMI out, since all that system does is run to the TV and play AVI files. Problem solved, but it still annoyed me greatly that nVidia never fixed that bug.

      --
      Occasionally living proof of the Ballmer peak.
    20. Re:Let me get this straight: by MagusSlurpy · · Score: 2

      +1, Depressing.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    21. Re:Let me get this straight: by Ironhandx · · Score: 3, Interesting

      This needs to be modded up ^^

      The dollars put into this amount to approximately 40% of nvidias entire "marketing" budget.

      Basically they've started doing something that changes the industry even more to be in the hands of the content providers... When previously the hardware vendors had a bit more pull.

      Back in the days of Voodoo and even for the first while of the ATI vs Nvidia era it was normal for game vendors to approach card makers for help debugging their games but there was no way in hell a card maker would pay for the privilege. Hell, back in the voodoo days they even PAID for the extra help making their games compatible with the cards in some cases.

      ATI started caving and doing the same thing, which is part of what reduced their margins to the point where they just said the hell with it and sold out to AMD. AMD is refusing to play the game now so you get 1-2 week post-release bug fixes.

  4. The NVIDIA Transition? by deweyhewson · · Score: 4, Insightful

    As someone who is generally an AMD fan - their processors and video cards generally provide much better performance for much cheaper - their driver support, or lack thereof, is frustrating. NVIDIA consistently has far better driver support, and features, than their AMD counterparts, even if their cards don't provide as much bang for the buck.

    If AMD falls even further behind in that game, I may just bite the bullet and switch to NVIDIA just to stop having to worry about driver-related frustrations altogether.

    1. Re:The NVIDIA Transition? by DWMorse · · Score: 4, Interesting

      To date, my nForce motherboard can't hit sleep mode without the network card going full retard. You NEVER go full retard. For shame, Nvidia. It's been over 2 years and they still haven't released a fix. Nvidia has their share of issues too.

      --
      There's a spot in User Info for World of Warcraft account names? Really?
    2. Re:The NVIDIA Transition? by game+kid · · Score: 2

      As someone who very recently switched back to AMD because recent Nvidia cards (including my own) have been giving me and others some annoying and only occasionally recoverable Purple Screens of Death*, I can't wait for a decent Company #3** to kick both their asses on driver size and reliability.

      *In my case, a GTX 460, after a year of use. After it started interrupting my Terraria games (even with motherboard settings changes) I thought it was time to recheck what others experienced; and after that, time for it to go.

      **Intel does not currently count. They need more mana and must drink more booze.

      --
      You can hold down the "B" button for continuous firing.
    3. Re:The NVIDIA Transition? by Anonymous Coward · · Score: 2, Informative

      no nforce had a built-in ethernet controller.

      Yes they did. See the forcedeth driver (nVidia also provided a binary driver, called "nvnet" in Linux).

    4. Re:The NVIDIA Transition? by TheEyes · · Score: 4, Interesting

      Here's irony for you:

      -AMD supposedly releases driver updates on a monthly basis, though they haven't quite managed it for the last couple years, sometimes not making the deadline, sometimes just releasing basically the same driver two months in a row, then releasing out-of-band updates when games break their cards.)
      -nVIDIA has always released drivers "as needed'.
      -AMD switches to releasing drivers "as needed".
      -Everyone complains, and threatens to switch to nVIDIA.

  5. I'd consider buying Nvidia but by NotSoHeavyD3 · · Score: 2, Interesting

    With their constant rebranding of old boards I can never keep straight what the hell I'd be buying. (Is that 600 series a kepler or fermi based board? Who can tell?)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  6. Bias much? by neokushan · · Score: 5, Insightful

    AMD says that they're moving from a monthly release cycle to a release-when-needed cycle and someone decides to write this piece of trash about it?
    It's not a bad thing, it makes sense to do it like this. As the summary points out, AMD currently releases out-of-band updates for when a high-profile title has an issue or launch day performance increases, so it doesn't make sense to make another release that month that doesn't change much. It's just confusing and frankly unnecessary. Doing it "as needed" just means that when a driver release comes out, it's worth updating to. If that means I only have to update my drivers once every few months, I'm fine with that - even if it occasionally means there's 2 or 3 updates in the space of a month because a lot of games happened to come out then. Overall, it's better for everyone.

    Article is a big load of FUD and should be ignored.

    Disclaimer: I've currently got a Geforce 560 Ti in my desktop and my laptop uses a Geforce 555M chipset - frankly, I'm an nvidia fanboy and this article still disgusts me.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Bias much? by DudemanX · · Score: 2

      The article at Anandtech is less ominous and explains why this is actually a good thing with video chips and drivers as complicated as they are today.

      http://www.anandtech.com/show/5880/amd-discontinues-monthly-driver-updates-releases-catalyst-126-beta

      What the summary and article from the submitter are missing is the term WHQL. AMD has and always will be releasing beta drivers to fix games as needed just as Nvidia does. What they are stopping with this announcement is halting the monthly WHQL releases. To get WHQL certification from Microsoft the driver needs to be validated by MS for a week or two. By the time the drivers get certified they're already out of date. Cutting edge gamers almost never use the WHQL drivers and will use the "beta" drivers anyway.

      The main people concerned with WHQL releases(OEMs) are ok with new releases every 3-6 months like Nvidia does it. The OEMs are only going to support whatever drivers they want to anyway so this really is a non-story.

  7. Crysis 2 in DX9 by Osgeld · · Score: 2

    heh ok, wonder how bad the demand for that is...

    "check it out I got a i7 extreme fucking overclocked, 32 gigs of ram overclocked, quad ATI's also overclocked, 4 SSD's in RAID, and Windows XP cause DX9 is the shit yo"

    cause no one plays crysis for the game, its a epeen ruler.

  8. Not always or even often the game's fault by Sycraft-fu · · Score: 2

    If it has graphical glitches, ya that's probably the game, Poor performance, depends on. The problem with Rage is it is OpenGL and AMD has shitty GL drivers, they have for a long time. nVidia has long had GL and DX drivers that performed equally, AMD has long had GL problems (used to be much worse than now).

    If it is BSODs or GPU driver crashes though? No, that is 100% on the graphics drivers. No matter what the program does, it shouldn't bring the system down. Anything running in Ring 3 can't bring the system down without a problem form something in Ring 0, or a piece of hardware. That means the drivers (though they are largely Ring 3 these days) or card.

    Drive quality has long been a problem with AMD (formerly ATi) graphics cards. There was a time when they were near unusable for anything but 2D. Some of the old Rage products you wanted to run with the included Windows drivers not the ATi provided ones because they had so many problems. They've gotten a lot better, but they still have more issues.

    An example of a recent issue I've run in to was with Sony Vegas. It uses GPGPU to accelerate video effects. For nVidia, it uses CUDA, for AMD it uses OpenCL (since those are what they prefer). I was having all kinds of crashing issues with it on my work system, which had an AMD card. I tried disabling GPU acceleration, no crashes. So I tried an nVidia card in it. Again, no crashes. Not long after Sony released an update disabling a bunch of GPU effects on AMD cards until AMD fixed their driver (which they just did not long ago and Vegas has now reenabled the effects).

  9. Considering nVidia's actions, do you feel safe? by Futurepower(R) · · Score: 3, Interesting

    "The argument between HP and nVidia over defective GPUs is between HP and nVidia, not between me and nVidia."

    The way nVidia has acted in the past is an indication of how it may act in the future. See one of the many articles, for example: Dell and HP balk at replacing bad Nvidia chip.

    If you buy something with an nVidia product in it, you may get involved with enormous hassles like that. People who weren't following the sneakiness and dishonesty closely didn't get their computers replaced because there was a very limited period in which customers needed to act.

    Both AMD and nVidia need better management, in my opinion.

  10. Re:Which is worse, AMD or nVidia? by Cute+Fuzzy+Bunny · · Score: 5, Insightful

    If as a programmer I can do something that crashes your driver or blows up your machine, then the problem was with the driver, not the application programmer.

    I was a systems programmer for 30 years. I wrote a ton of OS and driver code, especially drivers. If you could break the machine or cause stupid things to happen by having your app do something improper with the driver, then that was my fault.

  11. Re:Which is worse, AMD or nVidia? by hairyfeet · · Score: 3, Informative

    Hey Drinkypoo, according to this post you'll need the drivers for the Toshiba Satellite L505D-GS6000 if you want to run Win 7, as they used the same chipset with Windows 7, if you want to run XP instead there are links at that post for drivers which work under XP. If you want to keep Vista I'd suggest you look up a copy of "TinyVista", its not easy to find but its a stripped down gamer version of Vista that actually runs a little better than XP on laptop hardware and of course all your current drivers will work. HTH.

    But this is why i tell my customers when it comes to mobile ALWAYS buy it with the OS you want to run, because OEMs are the worst at dropping support for their laptops. Hell if I stuck with only the OEM drivers I wouldn't have had an update, nor support for DivX hardware acceleration, because they haven't released a single update since they released the unit. That's why i tell folks don't use a laptop as their only machine, the support is terrible and while its easy to get upgrades to most of the common desktop hardware often you'll find chips in mobile that were supported for a few months then dropped thus leaving you stranded. Sorry you got stuck and hope those work for you.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  12. Re:So.... by MagusSlurpy · · Score: 2

    Regardless of how you feel about their products, it HAS been nice knowing ATI - considering how bad Nvidia's price-gouging is now, think how bad it would be without ATI.

    --
    My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  13. Re:Which is worse, AMD or nVidia? by hairyfeet · · Score: 2

    That is why I advise my customers to NEVER buy a mobile that isn't already running the OS they desire, because all it leads to is headaches. Frankly i have YET to see a laptop manufacturer that gave a crap about software once its left the factory, I've dealt with $2000+ units and $450 best Buy specials and ALL are piss poor when it comes to driver support. Hell when i bought my EEE netbook I found that right OOTB the drivers were badly out of date and didn't support half of the features I had bought an E350 for, such as hardware acceleration of most video formats. Luckily for me the stock AMD drivers work just fine on it because Asus haven't released a single driver update in over a year.

    But if you run into that problem again feel free to shoot me an email at the address i use here, I've had to do driver hunts for so damned many laptops at the shop i'm usually pretty good about finding drivers for most chips. occasionally I've even had to disassemble the driver EXE and rub Windows nose in its location to get it to take, but if anybody has released a laptop with that same chip and the version of Windows you want I can nearly always get it to work.

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    ACs don't waste your time replying, your posts are never seen by me.